Agitha is a Hero of the Gohma.
Description[]
As a child, Agitha was fond of insects and arachnids and would often collect them within the basemen of her house to occupy her time while her parents were gone. When the Gerudo Wars claimed the life of her parents, a Gohma she had in her possession made a then defeated Sulkaris aware of her trauma. She took advantage of Agitha's grief, tricking the impressionable young girl into becoming a pawn of the Gohma.
Agitha is completely out of step with reality, the trauma of her missing parents coloring her view of the world. She sees the will of the Gohma as the only means to solve Hyrule's problems, in particular that of loneliness. She sees Sulkaris as a mother figure, perhaps filling the void her own parents left.
Character Traits[]
Very Cultured[]
- Quite an authority on the arts, and considered very well cultured. (+1 Authority, +2 to popularity)
Totally Closed[]
- Extremely distant and hard to speak to on any sort of personal level. (-2 Morale for all troops on the battlefield, -3 from popularity)
Skewed View[]
- Has developed an incredibly odd and sometimes disturbing view of things. (-1 Command, -1 Authority, 25% penalty on all trade income.)
Dysfunctioal[]
- This person has times when their madness prevents them from dealing with what's at hand at all. (-1 Authority, -1 Morale)
Sadly Ignorant[]
- Frustratingly unaware of how things work, more so for those that must answer to them than others. (-1 Authority, 5% penalty on all trade income, 5% penaltyy on tax income)
Shining Faith[]
- Years of serving the hive have only reaffirmed their beliefs and coonviction. (+3 Piety)
Infested[]
- This person displays signs of Gohma infestation, a terrifying prospect for enemies that face them in battle. (+5 Dread)
Beta[]
In Agitha's original model, she displayed much more prominent Gohma infestation and had multiple Gohma legs hidden under her gown. It is unknown if she retains them in her current incarnation.