Tarm Ruins (Total War)

The Tarm Ruins are an immeasurably ancient ruin located in the Tarm Woods that serve as a 4-player Skirmish Map in Hyrule Conquest.

Age of Myth
The origins and builders of the Tarm Ruins are lost to history, with the ruins themselves being so distanced from the rest of Hyrule they effective exist outside of time. Since the Age of Myth the ruins have hosted a gate to Tarm within their heart, twisting the landscape and very fabric of reality into a miasma of the four seasons, with no recognizable pattern.

Ancient Age
The Ruins were discovered c. 4551 BG by Arcadian settlers who became the Wind Tribe, whom resettled the ruins as a revered religious site due to its mystical nature. The Tarm Woods would serve as the heart of their civilization for millennia until 2998 BG, when the Darknut Legion, spurred by Vaati's manipulation, launched a Crusade against the Wind Tribe. After a four year march east, they arrived in Wind Tribe lands in 2994 BG, nearly destroying the Wind Tribe despite them receiving military aid from Akkala and the Kingdom of Ikana. In desperation, the Queen of the Wind Tribe, Siroc, offered her people as servants to Demoko, First Sage of Time, in exchange for saving them. With the help of Akkalan and Ikanian armies, the Wind Tribe held a last stand at the Tarm Ruins, staging an evacuation to the City in the Sky. Following their escape, the Darknut Legion marched home empty-handed, leaving

the Ruins abandoned again. It would shortly afterward be colonized by the Fairies of Tarm as the heart of their hidden kingdom.

Geography