Kakariko (Total War)

Kakariko is a historically hylian town, located east of Hyrule Prime, near the border with the Gorons in a region known as Kakariko Gorge. It is the location of the Shadow Temple, an ancient Sheikah prison complex built under the town's graveyard.

History
Hateno traces its origins to the Tribes of Akkala as they emigrated from Arcadia. Like other Akkalan settlements, it began as a sheltered community, a central Noble manor or castle home to one of the larger Houses, surrounded by rural villages governed by their bannermen. The lands of Eldin Province were the holdings of Houses loyal to House Harkinian, including House Kiro and House Muno. From these Houses came Lord Kiro Muno, the infamous assassin of the Usurper King Bal Onkled in 2841 BG. Kiro's descendants through his daughter Nazyal Harkinian would eventually form the Sheikah, specifically the Necluda Clan, in the region's shadows.

Gameplay
Kakariko is very defensible city despite its humble appearance. There are only three ways into the city: fortified gates at the south, west, and north. Armies attacking from the west and south are limited to those two entrances, while armies attacking from Death Mountain to the north and east are limited to the northern gate. The southern entrance through the graveyard is the path of least resistance, though it's also the longest way to Kakariko's plaza. The western gate entrance moves through the heart of the city on its way to the plaza, allowing defenders plenty of places to ambush their attackers en route. The northern entrance is the closest to the plaza, though it's much easier to defend with cavalry and siege weapons that can fire on enemies descending from the mountain pass.

Freeform Campaign
Kakariko begins as a Large Town-level settlement, and is the location of the Shadow Temple (which cannot be seen in the battle map since it's underground) and the Sheikah Headquarters, their Seat of Power. Kakariko starts with trails and a wooden wall.

Creator's Notes
''Kakariko has seen many incarnations through the series, from a lively village in ALttP to a humble and creepy town in OoT, to a dusty mining port in Twilight Princess. I opted to try and combine various incarnations. In terms of layout the city sticks as close to the OoT incarnation as possible. Iconic buildings such as the Wind Mill, the Well, that watch tower, and the Graveyard are located roughly where they were in OoT. From ALttP I took residential influence for housing and made the village feel a little more occupied. From Twilight Princess I took the environment and economic role of the city into account. Overall I wanted Kakariko to feel like a really spooky town that acted as a middle man between the Hylian and Goron mining operations and the rest of Hyrule.''