User:Siraroun/Pure Stats (For Wiki Writer Use. Long !)

Translated with a program I made using C#. This program still needs futher testing because it seems that it makes mistakes with certain units ( for example king dodongo). There are more or less 500 units, so I couldnŽt check if every unit has the correct stat. The file translated is export_descr_unit.txt from HTW 3.6. - fernavli

EDU 3.6 Simplified(P0.1) .txt

==Stats ==

//////////////////////////////////// /////////Hylian///////////////////// ////////////////////////////////////

Unit: Town Guards Role: infantry light

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  hide_forest, can_withdraw, free_upkeep_unit -Move Speed Modifier: 1.05

HP: 1

Primary Attack: 3 (melee) light_spear, spear_bonus_4 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 2 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 -1 Sand combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  85 Armour Upgrade Cost:  65 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Swordsmen Recruits Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_forest, can_withdraw, free_upkeep_unit -Move Speed Modifier: 1.05

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 1 -Defensive skill: 5 Shield:  0

Heat Fatige: 4 -1 Sand combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  250 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  250 Custom battle limit:  4

Unit: Mounted Recruits Role: cavalry light

Soldiers:  30 [Huge Size= 75] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Secondary Attack: 10 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 -1 Sand combat

Morale: 9 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  50 Weapon Upgrade Cost:  120 Armour Upgrade Cost:  95 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Hylian Infantry Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 3

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Hylian Crossbowmen Role: infantry missile

Soldiers:  50 [Huge Size= 125] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, crossbow -Move Speed Modifier: 1

HP: 1

Primary Attack: 6 (missile) ap Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 2 Shield:  3

Heat Fatige: 4 + 1 Scrub combat -1 Sand combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  400 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Castle Guards Role: infantry spearmen

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  hide_forest, can_withdraw, free_upkeep_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 6 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 2

Armor: 3 -Defensive skill: 5 Shield:  1

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Hyrulean Knights Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Flail Knights Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 6

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  650 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  650 Custom battle limit:  4

Unit: Mounted Hyrulean Knights Role: cavalry heavy

Soldiers:  25 [Huge Size= 62] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge, knight -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 8

Secondary Attack: 13 [melee] ap Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 5 Shield:  3

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 11 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Ironclad Elites Role: infantry heavy

Soldiers:  25 [Huge Size= 62] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, command, pike -Move Speed Modifier: 0.9

HP: 2

Primary Attack: 11 (melee) spear, long_pike, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 4

Secondary Attack: 10 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 5 Shield:  1

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat +1 Snow combat

Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  105 Armour Upgrade Cost:  80 Custom Battle Cost:  800 Custom battle limit:  4

Unit: Ironclad Elites_gen Role: infantry heavy

Soldiers:  25 [Huge Size= 62] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, command, pike, no_custom, general_unit -Move Speed Modifier: 0.9

HP: 2

Primary Attack: 11 (melee) spear, long_pike, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 4

Secondary Attack: 10 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 5 Shield:  1

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat +1 Snow combat

Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  0 Weapon Upgrade Cost:  105 Armour Upgrade Cost:  80 Custom Battle Cost:  800 Custom battle limit:  4

Unit: Triforce Vanguards Role: infantry heavy

Soldiers:  30 [Huge Size= 75] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, command -Move Speed Modifier: 0.8

HP: 2

Primary Attack: 12 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 6 -Defensive skill: 6 Shield:  4

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (disciplined, highly_trained, lock_morale)

Recruitment Time: 4 Recruitment cost:  900 Upkeep:  100 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  900 Custom battle limit:  1

Unit: Hylian Trebuchet Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  hardy, can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 55 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 300 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 5 Shield:  0

Heat Fatige: 4 -1 Sand combat

Morale: 7 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  850 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  850 Custom battle limit:  1

Unit: Repeater Crossbow Role: siege missile

Soldiers:  36 [Huge Size= 90] -Mass:  1 -Attributes:  can_withdraw, artillery -Move Speed Modifier: 1

Mount Effect: elephant -20

HP: 1 HP mount: 3

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 8 [siege_missile] ap, bp, launching Charge: 3 Distance: 230 Ammo: 50

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 4 -1 Sand combat

Morale: 7 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  480 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  480 Custom battle limit:  1

Unit: Princess Zelda I Role: infantry heavy

Soldiers:  48 [Huge Size= 120] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 3

Primary Attack: 10 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.2 Charge: 3

Armor: 3 -Defensive skill: 5 Shield:  3

Heat Fatige: 6 + 3 Scrub combat -1 Sand combat

Morale: 5 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  540 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Princess Zelda II Role: infantry missile

Soldiers:  48 [Huge Size= 120] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, stakes, stakes -Move Speed Modifier: 1

HP: 3

Primary Attack: 10 (missile) ap Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 7 [melee] ap Charge: 2 -Min. delay:  25 -Skelleton Compensation:  1.2

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat +1 Forest combat

Morale: 7 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  560 Upkeep:  0 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Princess Zelda III Role: infantry heavy

Soldiers:  25 [Huge Size= 62] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, pike -Move Speed Modifier: 1

HP: 3

Primary Attack: 11 (melee) spear, long_pike, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 4

Secondary Attack: 10 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 5 Shield:  1

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat +2 Snow combat

Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  350 Upkeep:  0 Weapon Upgrade Cost:  105 Armour Upgrade Cost:  80 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Princess Zelda IV Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 3

Primary Attack: 9 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 6 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Princess Zelda V Role: cavalry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge, knight -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 3

Primary Attack: 12 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 8

Secondary Attack: 13 [melee] ap Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 5 Shield:  3

Heat Fatige: 6 + 2 Scrub combat -1 Snow combat

Morale: 11 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  1000 Upkeep:  0 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Rauru Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 11 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  1000 Upkeep:  0 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Kazakk Role: infantry heavy

Soldiers:  25 [Huge Size= 62] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, pike -Move Speed Modifier: 0.9

HP: 2

Primary Attack: 11 (melee) spear, long_pike, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 4

Secondary Attack: 10 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 5 Shield:  1

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat +1 Snow combat

Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  1000 Upkeep:  0 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Akazoo Role: infantry heavy

Soldiers:  25 [Huge Size= 62] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, pike -Move Speed Modifier: 0.9

HP: 2

Primary Attack: 11 (melee) spear, long_pike, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 4

Secondary Attack: 10 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 5 Shield:  1

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat +1 Snow combat

Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  1000 Upkeep:  0 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  1000 Custom battle limit:  1

//////////////////////////////////// /////////Gerudo///////////////////// ////////////////////////////////////

Unit: Gerscouts Role: infantry missile

Soldiers:  10 [Huge Size= 25] -Mass:  1 -Attributes:  hide_improved_forest, very_hardy, can_withdraw, start_not_skirmishing -Move Speed Modifier: 1.65

HP: 2

Primary Attack: 8 (missile) Distance: 230 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 8 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 7 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +3 Sand combat +3 Forest combat +2 Snow combat

Morale: 11 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Mounted Gerscouts Role: cavalry missile

Soldiers:  10 [Huge Size= 25] -Mass:  3 -Attributes:  hide_forest, very_hardy, can_withdraw, cantabrian_circle, start_not_skirmishing -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 8 (missile) Distance: 230 Ammo: 25 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 8 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 7 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +3 Sand combat +3 Forest combat +2 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Glaive Grunts Role: infantry spearmen

Soldiers:  75 [Huge Size= 187] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 4 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 1 -Defensive skill: 4 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 5 (normal, trained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  85 Armour Upgrade Cost:  65 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Marauders Role: infantry light

Soldiers:  75 [Huge Size= 187] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Mounted Marauders Role: cavalry light

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 7 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 7

Secondary Attack: 10 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  50 Weapon Upgrade Cost:  120 Armour Upgrade Cost:  95 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Dune Archers Role: infantry missile

Soldiers:  50 [Huge Size= 125] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 10 (missile) Distance: 200 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] ap Charge: 2 -Min. delay:  25 -Skelleton Compensation:  1.2

Armor: 0 -Defensive skill: 4 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 3 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Mounted Dune Archers Role: cavalry missile

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, cantabrian_circle -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 10 (missile) Distance: 200 Ammo: 25 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 2 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 4 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 5 (normal, trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  50 Weapon Upgrade Cost:  100 Armour Upgrade Cost:  75 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Bronze Knuckle Role: infantry heavy

Soldiers:  25 [Huge Size= 62] -Mass:  50 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 0.6

HP: 2

Primary Attack: 9 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 6

Armor: 5 -Defensive skill: 4 Shield:  0

Heat Fatige: 0

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  800 Custom battle limit:  2

Unit: Iron Knuckle Role: infantry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  150 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 0.6

HP: 2

Primary Attack: 14 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 6

Armor: 7 -Defensive skill: 5 Shield:  2

Heat Fatige: 0

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 4 Recruitment cost:  900 Upkeep:  150 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  900 Custom battle limit:  2

Unit: Gerudadorf Role: infantry heavy

Soldiers:  24 [Huge Size= 60] -Mass:  1.2 -Attributes:  hide_improved_forest, very_hardy, can_withdraw, hide_anywhere -Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 11 (disciplined, trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Gerudadorf_gen Role: infantry heavy

Soldiers:  24 [Huge Size= 60] -Mass:  1.2 -Attributes:  hide_improved_forest, very_hardy, can_withdraw, hide_anywhere, no_custom, general_unit -Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 11 (disciplined, trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Wind Witches Role: infantry missile

Soldiers:  10 [Huge Size= 25] -Mass:  20 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 0.9

HP: 2

Primary Attack: 7 (missile) ap Distance: 80 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] ap Charge: 2 -Min. delay:  25 -Skelleton Compensation:  1.2

Armor: 1 -Defensive skill: 1 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 9 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  900 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  900 Custom battle limit:  1

Unit: Ice Archers Role: infantry missile

Soldiers:  20 [Huge Size= 50] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 10 (missile) ap Distance: 120 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 6 [melee] ap Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 2 -Defensive skill: 4 Shield:  0

Heat Fatige: 0 +2 Sand combat

Morale: 9 (disciplined, highly_trained)

Recruitment Time: 2 Recruitment cost:  900 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  900 Custom battle limit:  1

Unit: Gerudo Catapult Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  hardy, can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 55 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 250 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 3 Recruitment cost:  650 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  650 Custom battle limit:  1

Unit: Sandblaster Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 65 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 200 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 4 +2 Sand combat -2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  900 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  900 Custom battle limit:  1

Unit: Ganondorf Role: infantry heavy

Soldiers:  24 [Huge Size= 60] -Mass:  1.2 -Attributes:  hide_improved_forest, very_hardy, can_withdraw -Move Speed Modifier: 1

HP: 3

Primary Attack: 13 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Armor: 0 -Defensive skill: 7 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 11 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  840 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Nabooru Role: infantry heavy

Soldiers:  24 [Huge Size= 60] -Mass:  1.2 -Attributes:  hide_improved_forest, very_hardy, can_withdraw, hide_anywhere -Move Speed Modifier: 1

HP: 3

Primary Attack: 11 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Armor: 0 -Defensive skill: 6 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 11 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  840 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Runeka Role: cavalry missile

Soldiers:  32 [Huge Size= 80] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, cantabrian_circle -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 3

Primary Attack: 10 (missile) Distance: 120 Ammo: 25 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 3 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 5 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  770 Upkeep:  0 Weapon Upgrade Cost:  100 Armour Upgrade Cost:  75 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Twinrova Role: infantry heavy

Soldiers:  5 [Huge Size= 12] -Mass:  2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 4

Primary Attack: 16 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 7 -Defensive skill: 9 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 6 (normal, trained)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Twinrova Witch Role: infantry missile

Soldiers:  10 [Huge Size= 25] -Mass:  20 -Attributes:  hide_forest, can_withdraw, no_custom -Move Speed Modifier: 0.9

HP: 2

Primary Attack: 7 (missile) ap Distance: 80 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] ap Charge: 2 -Min. delay:  25 -Skelleton Compensation:  1.2

Armor: 1 -Defensive skill: 1 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 9 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  900 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  900 Custom battle limit:  1

//////////////////////////////////// /////////Goron////////////////////// ////////////////////////////////////

Unit: Goron Guardians Role: infantry light

Soldiers:  25 [Huge Size= 62] -Mass:  35.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 14 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 6 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 6 (normal, trained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Goron Berzerkers Role: infantry light

Soldiers:  20 [Huge Size= 50] -Mass:  55.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 16 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 4 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 6 (impetuous, trained)

Recruitment Time: 2 Recruitment cost:  350 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  350 Custom battle limit:  4

Unit: Bomb Throwers Role: infantry missile

Soldiers:  8 [Huge Size= 20] -Mass:  30 -Attributes:  hide_forest, hardy, can_withdraw, incendiary, start_not_skirmishing -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 20 (missile) ap Distance: 91 Ammo: 5 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 13 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 6 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 11 (normal, trained)

Recruitment Time: 2 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  55 Armour Upgrade Cost:  40 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Tribal Monks Role: infantry spearmen

Soldiers:  25 [Huge Size= 62] -Mass:  30 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 14 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 2

Armor: 5 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 9 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Goron Miners Role: infantry light

Soldiers:  25 [Huge Size= 62] -Mass:  35.2 -Attributes:  hide_forest, hardy, can_withdraw, free_upkeep_unit -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 16 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 6 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 10 (normal, trained)

Recruitment Time: 2 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Goron Rams Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 20 (siege_missile) ap Distance: 20 Ammo: 30 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 18 [melee] area, launching, ap Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 9 -Defensive skill: 3 Shield:  0

Secondary Armor: 15 Defensive Skill: 9

Heat Fatige: 0 +5 Forest combat

Morale: 9 (disciplined, trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  700 Custom battle limit:  2

Unit: Ruby Guards Role: infantry heavy

Soldiers:  15 [Huge Size= 37] -Mass:  35.2 -Attributes:  hide_forest, hardy, can_withdraw, command -Move Speed Modifier: 0.6

HP: 3

Primary Attack: 14 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 8 -Defensive skill: 7 Shield:  6

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 18 (disciplined, trained, lock_morale)

Recruitment Time: 4 Recruitment cost:  800 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  800 Custom battle limit:  2

Unit: Fire Warriors Role: infantry heavy

Soldiers:  15 [Huge Size= 37] -Mass:  50 -Attributes:  hide_forest, very_hardy, can_withdraw -Move Speed Modifier: 0.7

HP: 2

Primary Attack: 18 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 6

Armor: 9 -Defensive skill: 10 Shield:  0

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 11 (disciplined, highly_trained)

Recruitment Time: 4 Recruitment cost:  900 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  900 Custom battle limit:  2

Unit: Fire Warriors_gen Role: infantry heavy

Soldiers:  15 [Huge Size= 37] -Mass:  50 -Attributes:  hide_forest, very_hardy, can_withdraw, no_custom, general_unit -Move Speed Modifier: 0.7

HP: 2

Primary Attack: 18 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 6

Armor: 9 -Defensive skill: 10 Shield:  0

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 11 (disciplined, highly_trained)

Recruitment Time: 4 Recruitment cost:  900 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  900 Custom battle limit:  2

Unit: Mounted Fire Warriors Role: cavalry heavy

Soldiers:  8 [Huge Size= 20] -Mass:  50 -Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge, knight -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 2

Primary Attack: 18 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 12

Secondary Attack: 13 [melee] ap Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 9 -Defensive skill: 10 Shield:  0

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 11 (disciplined, trained)

Recruitment Time: 4 Recruitment cost:  900 Upkeep:  100 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  900 Custom battle limit:  4

Unit: Dodongos Role: cavalry light

Soldiers:  8 [Huge Size= 20] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 4

Primary Attack: 9 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 9 [melee] area, launching, ap Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 10 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 + 1 Scrub combat +2 Forest combat -2 Snow combat

Morale: 9 (normal, highly_trained)

Recruitment Time: 3 Recruitment cost:  900 Upkeep:  50 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  900 Custom battle limit:  1

Unit: Bomb Platforms Role: cavalry missile

Soldiers:  10 [Huge Size= 25] -Mass:  1 -Attributes:  hardy, hide_improved_forest, wagon_fort, gunpowder_unit, gunmen -Move Speed Modifier: 0.00000001

Mount Effect: horse +0, camel +0

HP: 1 HP mount: 9

Primary Attack: 20 (missile) ap, bp, area, launching, ap Distance: 120 Ammo: 5 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Armor: 5 -Defensive skill: 5 Shield:  0

Secondary Armor: 13 Defensive Skill: 3

Heat Fatige: 1 + 1 Scrub combat -1 Sand combat -1 Forest combat

Morale: 3 (normal, trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  700 Custom battle limit:  2

Unit: Powder Keg Launcher Role: siege missile

Soldiers:  18 [Huge Size= 45] -Mass:  50 -Attributes:  hardy, can_withdraw, artillery -Move Speed Modifier: 1

Mount Effect: elephant -20

HP: 1 HP mount: 3

Primary Attack: 14 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Secondary Attack: 55 [siege_missile] ap, bp, launching Charge: 3 Distance: 230 Ammo: 50

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 6 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 3 Recruitment cost:  650 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  650 Custom battle limit:  1

Unit: Flamecannon Role: siege missile

Soldiers:  18 [Huge Size= 45] -Mass:  50 -Attributes:  can_withdraw, gunpowder_unit, cannon, artillery, explode -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 14 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Secondary Attack: 65 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 290 Ammo: 10

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 4 Shield:  0

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat -1 Forest combat

Morale: 9 (normal, trained)

Recruitment Time: 3 Recruitment cost:  850 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  850 Custom battle limit:  1

Unit: Darunia Role: infantry heavy

Soldiers:  15 [Huge Size= 37] -Mass:  35.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 0.6

HP: 3

Primary Attack: 20 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 10 -Defensive skill: 10 Shield:  10

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 18 (disciplined, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Dangoro Role: infantry      heavy

Soldiers:  5 [Huge Size= 12] -Mass:  150.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 0.8

HP: 3

Primary Attack: 25 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 7 -Defensive skill: 10 Shield:  0

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 9 (disciplined, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: King Dodongo Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 40 [melee] area, launching, ap Charge: 15 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 +1 Sand combat -6 Forest combat -1 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Biggoron Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 30 (siege_missile) ap Distance: 20 Ammo: 30 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 7

Secondary Attack: 28 [melee] area, launching, ap Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 18 -Defensive skill: 6 Shield:  0

Secondary Armor: 22 Defensive Skill: 10

Heat Fatige: 0 +5 Forest combat

Morale: 9 (disciplined, trained)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

//////////////////////////////////// /////////zora/////////////////////// ////////////////////////////////////

Unit: Zora Infantry Role: infantry spearmen

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 1

Armor: 2 -Defensive skill: 5 Shield:  0

Heat Fatige: 2 -1 Sand combat -4 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Zora Mages Role: infantry missile

Soldiers:  34 [Huge Size= 85] -Mass:  0.8 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1.05

HP: 1

Primary Attack: 8 (missile) bp Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 1 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Zora Blademasters Role: infantry light

Soldiers:  45 [Huge Size= 112] -Mass:  1.2 -Attributes:  can_swim, hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 2 -Defensive skill: 4 Shield:  0

Heat Fatige: 6 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  450 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  450 Custom battle limit:  4

Unit: Zora Healers Role: infantry light

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  can_swim, hide_forest, very_hardy, can_withdraw, frighten_foot, druid, free_upkeep_unit -Move Speed Modifier: 1.05

HP: 1

Primary Attack: 1 (melee) -Min. delay:  25 -Skelleton Compensation:  1.2 Charge: 1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Infiltrators Role: infantry light

Soldiers:  12 [Huge Size= 30] -Mass:  1.2 -Attributes:  can_swim, hide_improved_forest, very_hardy, can_withdraw, hide_anywhere -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 18 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1 Charge: 8

Armor: 1 -Defensive skill: 16 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  600 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Bigocto Riders Role: cavalry heavy

Soldiers:  15 [Huge Size= 37] -Mass:  1 -Attributes:  can_swim, hide_forest, hardy, can_withdraw, can_formed_charge, knight -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Secondary Attack: 13 [melee] ap Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 5 Shield:  3

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Sapphire Wardens Role: infantry missile

Soldiers:  34 [Huge Size= 85] -Mass:  0.8 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1.05

HP: 1

Primary Attack: 18 (missile) ap Distance: 200 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 3 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2 Recruitment cost:  750 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  750 Custom battle limit:  4

Unit: Shock Troopers Role: infantry heavy

Soldiers:  45 [Huge Size= 112] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 8 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 2

Armor: 4 -Defensive skill: 5 Shield:  0

Heat Fatige: 2 -1 Sand combat -4 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  800 Custom battle limit:  4

Unit: Shock Troopers_gen Role: infantry heavy

Soldiers:  35 [Huge Size= 87] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw, no_custom, general_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 2

Armor: 4 -Defensive skill: 5 Shield:  0

Heat Fatige: 2 -1 Sand combat -4 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  800 Custom battle limit:  4

Unit: Dom Supremes Role: infantry heavy

Soldiers:  40 [Huge Size= 100] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw, command -Move Speed Modifier: 1

HP: 2

Primary Attack: 14 (melee) -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 1

Armor: 5 -Defensive skill: 5 Shield:  0

Heat Fatige: 2 -1 Sand combat -4 Snow combat

Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  850 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  850 Custom battle limit:  2

Unit: Floodmasters Role: infantry missile

Soldiers:  20 [Huge Size= 50] -Mass:  0.8 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 20 (missile) ap Distance: 230 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 3 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2 Recruitment cost:  900 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  900 Custom battle limit:  4

Unit: Bigocto Battle Platform Role: cavalry heavy

Soldiers:  12 [Huge Size= 30] -Mass:  1 -Attributes:  can_swim, hardy, can_withdraw, can_run_amok, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 10 (missile) ap, bp Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 10 [melee] area, launching, ap Charge: 8 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 5 Shield:  0

Secondary Armor: 13 Defensive Skill: 3

Heat Fatige: 1 +1 Sand combat -6 Forest combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 4 Recruitment cost:  2000 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  2000 Custom battle limit:  1

Unit: Bigocto Siege Platform Role: cavalry heavy

Soldiers:  9 [Huge Size= 22] -Mass:  1 -Attributes:  can_swim, hardy, can_withdraw, can_run_amok, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 10 (missile) ap, bp Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 10 [melee] area, launching, ap Charge: 8 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 5 Shield:  0

Secondary Armor: 13 Defensive Skill: 3

Heat Fatige: 1 +1 Sand combat -6 Forest combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 4 Recruitment cost:  2000 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  2000 Custom battle limit:  1

Unit: Mage Spire Role: cavalry heavy

Soldiers:  8 [Huge Size= 20] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 2

Primary Attack: 55 (siege_missile) ap, bp, area, launching Distance: 120 Ammo: 90 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Armor: 9 -Defensive skill: 9 Shield:  0

Secondary Armor: 15 Defensive Skill: 9

Heat Fatige: 0 +5 Forest combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  900 Custom battle limit:  1

Unit: Mage Cannon Role: siege missile

Soldiers:  16 [Huge Size= 40] -Mass:  1 -Attributes:  can_swim, hardy, can_withdraw, gunpowder_unit, cannon, artillery -Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (missile) Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 55 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 325 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  100 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  700 Custom battle limit:  4

Unit: King Farkos Role: cavalry heavy

Soldiers:  20 [Huge Size= 50] -Mass:  1 -Attributes:  can_swim, hide_forest, hardy, can_withdraw, can_formed_charge, knight -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 3

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Secondary Attack: 13 [melee] ap Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 5 Shield:  3

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  1000 Upkeep:  0 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Princess Ruto Role: infantry light

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  can_swim, hide_forest, very_hardy, can_withdraw, frighten_foot, druid -Move Speed Modifier: 1.05

HP: 3

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.2 Charge: 3

Armor: 4 -Defensive skill: 5 Shield:  3

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  480 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Zaleen Role: infantry light

Soldiers:  8 [Huge Size= 20] -Mass:  1.2 -Attributes:  can_swim, hide_improved_forest, very_hardy, can_withdraw, hide_anywhere -Move Speed Modifier: 1.65

HP: 3

Primary Attack: 12 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 1 -Defensive skill: 16 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  840 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Telara Role: infantry missile

Soldiers:  24 [Huge Size= 60] -Mass:  0.8 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1.05

HP: 2

Primary Attack: 9 (missile) Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  840 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Rutela Young_His Role: infantry spearmen

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw, no_custom -Move Speed Modifier: 1

HP: 3

Primary Attack: 8 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 1

Armor: 3 -Defensive skill: 8 Shield:  0

Heat Fatige: 2 -1 Sand combat -4 Snow combat

Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  300 Custom battle limit:  4

//////////////////////////////////// /////////kokiri///////////////////// ////////////////////////////////////

Unit: Kokiri Detachment Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, free_upkeep_unit -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 2 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 1 + 1 Scrub combat -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 1 Recruitment cost:  50 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  50 Custom battle limit:  4

Unit: Kokiri Minutemen Role: infantry light

Soldiers:  80 [Huge Size= 200] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, free_upkeep_unit -Move Speed Modifier: 1.2

HP: 1

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Armor: 0 -Defensive skill: 4 Shield:  0

Heat Fatige: 1 + 1 Scrub combat -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Slingshots Role: infantry missile

Soldiers:  80 [Huge Size= 200] -Mass:  0.8 -Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy -Move Speed Modifier: 1.2

HP: 1

Primary Attack: 5 (missile) Distance: 120 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1.8

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 1 Recruitment cost:  150 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  150 Custom battle limit:  4

Unit: Wolfos Riders Role: cavalry light

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 4 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 4

Secondary Attack: 5 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 2 -Defensive skill: 5 Shield:  0

Secondary Armor: 1 Defensive Skill: 1

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 7 (low, untrained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  50 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Mudmen of Faron Role: infantry spearmen

Soldiers:  80 [Huge Size= 200] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.2

HP: 1

Primary Attack: 5 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 1 -Defensive skill: 5 Shield:  0

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat

Morale: 3 (normal, trained)

Recruitment Time: 2 Recruitment cost:  250 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  250 Custom battle limit:  4

Unit: Grove Watchers Role: infantry heavy

Soldiers:  70 [Huge Size= 175] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, command -Move Speed Modifier: 1.2

HP: 1

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 2 -Defensive skill: 3 Shield:  2

Heat Fatige: 1 + 1 Scrub combat -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 6 (normal, trained)

Recruitment Time: 3 Recruitment cost:  400 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Grove Watchers_gen Role: infantry heavy

Soldiers:  70 [Huge Size= 175] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, command, no_custom, general_unit -Move Speed Modifier: 1.2

HP: 1

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 2 -Defensive skill: 3 Shield:  2

Heat Fatige: 1 + 1 Scrub combat -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 6 (normal, trained)

Recruitment Time: 3 Recruitment cost:  400 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Emerald Archers Role: infantry missile

Soldiers:  40 [Huge Size= 100] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy -Move Speed Modifier: 1.2

HP: 1

Primary Attack: 8 (missile) ap Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 11 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 6 Shield:  0

Heat Fatige: 4 + 1 Scrub combat -2 Sand combat +3 Forest combat +2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 3 Recruitment cost:  550 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  550 Custom battle limit:  4

Unit: Shrine of Courage Role: siege light

Soldiers:  36 [Huge Size= 90] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, standard -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Armor: 0 -Defensive skill: 4 Shield:  0

Heat Fatige: 1 + 1 Scrub combat -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 11 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  750 Upkeep:  85 Weapon Upgrade Cost:  100 Armour Upgrade Cost:  75 Custom Battle Cost:  750 Custom battle limit:  1

Unit: Korok Warriors Role: infantry heavy

Soldiers:  70 [Huge Size= 175] -Mass:  35 -Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 7 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 5

Armor: 4 -Defensive skill: 3 Shield:  0

Heat Fatige: 4 + 1 Scrub combat -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 7 (normal, trained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Korok Warriors_gen Role: infantry heavy

Soldiers:  70 [Huge Size= 175] -Mass:  35 -Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, no_custom, general_unit -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 7 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 5

Armor: 4 -Defensive skill: 6 Shield:  0

Heat Fatige: 4 + 1 Scrub combat -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 7 (normal, trained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Deku Trees Role: cavalry heavy

Soldiers:  30 [Huge Size= 75] -Mass:  1 -Attributes:  hardy, can_withdraw, hide_improved_forest, frighten_foot, frighten_mounted, gunpowder_unit, free_upkeep_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 1

Primary Attack: 5 (missile) ap, bp Distance: 120 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 55 [siege_missile] area, launching, ap Charge: 3 Distance: 200 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 5 Shield:  0

Secondary Armor: 13 Defensive Skill: 3

Heat Fatige: 1 -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 7 (low, untrained)

Recruitment Time: 3 Recruitment cost:  2000 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  2000 Custom battle limit:  1

Unit: Kok Barricades Role: cavalry missile

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  hardy, hide_improved_forest, wagon_fort -Move Speed Modifier: 0.00000001

Mount Effect: horse +0, camel +0

HP: 1 HP mount: 2

Primary Attack: 3 (missile) Distance: 120 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Armor: 5 -Defensive skill: 5 Shield:  0

Secondary Armor: 13 Defensive Skill: 3

Heat Fatige: 1 -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 7 (low, untrained)

Recruitment Time: 3 Recruitment cost:  500 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  500 Custom battle limit:  2

Unit: Bouldershot Role: siege missile

Soldiers:  36 [Huge Size= 90] -Mass:  1 -Attributes:  can_withdraw, artillery -Move Speed Modifier: 1

Mount Effect: elephant -20

HP: 1 HP mount: 3

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Secondary Attack: 55 [siege_missile] ap, bp, launching Charge: 3 Distance: 230 Ammo: 50

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 4 Shield:  0

Heat Fatige: 1 + 1 Scrub combat -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  600 Custom battle limit:  1

Unit: Mudmen Mantlet Role: siege missile

Soldiers:  36 [Huge Size= 90] -Mass:  1 -Attributes:  can_swim, can_withdraw, artillery -Move Speed Modifier: 1

Mount Effect: elephant -20

HP: 1 HP mount: 3

Primary Attack: 5 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Secondary Attack: 5 [siege_missile] bp Charge: 3 Distance: 230 Ammo: 50

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 5 Shield:  0

Heat Fatige: 4 +1 Sand combat -2 Snow combat

Morale: 3 (normal, trained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  600 Custom battle limit:  1

Unit: Saria Role: infantry missile

Soldiers:  40 [Huge Size= 100] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy -Move Speed Modifier: 1.2

HP: 2

Primary Attack: 8 (missile) ap Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 11 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 6 Shield:  0

Heat Fatige: 4 + 1 Scrub combat -2 Sand combat +3 Forest combat +2 Snow combat

Morale: 12 (normal, trained)

Recruitment Time: 1 Recruitment cost:  750 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Mirora Role: cavalry light

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 2 HP mount: 2

Primary Attack: 4 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 7

Secondary Attack: 13 [melee] ap Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 2 -Defensive skill: 5 Shield:  0

Secondary Armor: 1 Defensive Skill: 1

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 12 (low, untrained)

Recruitment Time: 1 Recruitment cost:  1000 Upkeep:  0 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: The Great Deku Tree Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 12

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 60 [melee] area, launching, ap Charge: 30 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Mido Role: infantry light

Soldiers:  80 [Huge Size= 200] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, free_upkeep_unit -Move Speed Modifier: 1.2

HP: 1

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Armor: 0 -Defensive skill: 4 Shield:  0

Heat Fatige: 1 + 1 Scrub combat -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  1000 Upkeep:  0 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  1000 Custom battle limit:  1

//////////////////////////////////// /////////gohma////////////////////// ////////////////////////////////////

Unit: Gohma Larva Role: infantry light

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_forest, can_withdraw, free_upkeep_unit -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 1 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Armor: 2 -Defensive skill: 2 Shield:  0

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  50 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  50 Custom battle limit:  4

Unit: Gohma Juveniles Role: infantry light

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 2 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 2 -Defensive skill: 2 Shield:  0

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Gohma Adolescents Role: infantry missile

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, start_not_skirmishing -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 5 (missile) Distance: 70 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1.8

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 2 +2 Forest combat -2 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  150 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  150 Custom battle limit:  2

Unit: Gohma Queens Role: infantry light

Soldiers:  25 [Huge Size= 62] -Mass:  35 -Attributes:  hide_forest, can_withdraw, command, druid -Move Speed Modifier: 1

HP: 1

Primary Attack: 2 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 2 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 15 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Gohma Queens_gen Role: infantry light

Soldiers:  25 [Huge Size= 62] -Mass:  35 -Attributes:  hide_forest, can_withdraw, command, druid, no_custom, general_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 2 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 2 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 15 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Pincergohma Role: cavalry light

Soldiers:  20 [Huge Size= 50] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1 HP mount: 1

Primary Attack: 4 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Secondary Attack: 4 [melee] ap Charge: 5 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 4 -Defensive skill: 4 Shield:  0

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  50 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Shield Gohma Role: cavalry light

Soldiers:  10 [Huge Size= 25] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1 HP mount: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 5 [melee] ap Charge: 2 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 3 Shield:  5

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  400 Upkeep:  50 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Gohma Long Legs Role: cavalry heavy

Soldiers:  10 [Huge Size= 25] -Mass:  50 -Attributes:  hide_forest, hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1 HP mount: 1

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 6

Secondary Attack: 6 [melee] ap Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 6 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  50 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Keeper Role: cavalry light

Soldiers:  14 [Huge Size= 35] -Mass:  1 -Attributes:  can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 3

Primary Attack: 5 (missile) ap, bp Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 5 [melee] area, launching, ap Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 5 Shield:  0

Secondary Armor: 13 Defensive Skill: 3

Heat Fatige: 1 +1 Sand combat -6 Forest combat -1 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 4 Recruitment cost:  600 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  600 Custom battle limit:  2

Unit: Tank Gohma Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 8

Primary Attack: area, launching, ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 10 [melee] area, launching, ap Charge: 5 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 5 Shield:  10

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  50 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  800 Custom battle limit:  1

Unit: Armogohma Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 55 (siege_missile) ap Distance: 91 Ammo: 30 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 7 [melee] area, launching, ap Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  800 Custom battle limit:  1

Unit: Acid Sprayer Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 0.75

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 20 (siege_missile) ap Distance: 120 Ammo: 30 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 3 [melee] area, launching, ap Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  800 Custom battle limit:  1

Unit: Royal Larva Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_forest, can_withdraw, hide_anywhere -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 3 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 2 -Defensive skill: 2 Shield:  0

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 2 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Hivenode Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 1 (siege_missile) Distance: 230 Ammo: 30 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 0

Secondary Attack: 1 [melee] area, launching, ap Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  800 Custom battle limit:  1

Unit: Viridgohma Role: infantry missile

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, start_not_skirmishing -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (missile) Distance: 120 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 4 [melee] Charge: 2 -Min. delay:  25 -Skelleton Compensation:  1.8

Armor: 2 -Defensive skill: 4 Shield:  3

Heat Fatige: 2 +2 Forest combat -2 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  550 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  550 Custom battle limit:  4

Unit: Trap Door Gohma Role: infantry heavy

Soldiers:  30 [Huge Size= 75] -Mass:  1 -Attributes:  hide_forest, can_withdraw, hide_anywhere -Move Speed Modifier: 1

HP: 2

Primary Attack: 12 (melee) spear, spear_bonus_8, launching -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Armor: 5 -Defensive skill: 2 Shield:  10

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 2 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Sulkaris Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, command, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 40 [melee] area, launching, ap Charge: 15 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 +2 Forest combat -2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Sulkaris2 Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, command, frighten_foot, frighten_mounted, no_custom -Move Speed Modifier: 0.65

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 40 [melee] area, launching, ap Charge: 15 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 +2 Forest combat -2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Matriarch Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 8

Primary Attack: 55 (siege_missile) ap Distance: 91 Ammo: 30 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 25 [melee] area, launching, ap Charge: 9 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 +2 Forest combat -2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Infested Mido Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_forest, can_withdraw, hide_anywhere -Move Speed Modifier: 1.65

HP: 2

Primary Attack: 3 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 2 -Defensive skill: 2 Shield:  0

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 15 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Infested Agitha Role: infantry missile

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, start_not_skirmishing -Move Speed Modifier: 1.1

HP: 2

Primary Attack: 8 (missile) Distance: 120 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 4 [melee] Charge: 2 -Min. delay:  25 -Skelleton Compensation:  1.8

Armor: 2 -Defensive skill: 4 Shield:  3

Heat Fatige: 2 +2 Forest combat -2 Snow combat

Morale: 3 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  550 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  550 Custom battle limit:  4

//////////////////////////////////// /////////ordona///////////////////// ////////////////////////////////////

Unit: Ordonian Farmers Role: infantry light

Soldiers:  75 [Huge Size= 187] -Mass:  1 -Attributes:  hide_forest, can_withdraw, free_upkeep_unit -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Armor: 0 -Defensive skill: 2 Shield:  0

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat +1 Forest combat +2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  75 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  75 Custom battle limit:  4

Unit: Farmer Archers Role: infantry missile

Soldiers:  75 [Huge Size= 187] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, free_upkeep_unit -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 5 (missile) Distance: 130 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1.2

Armor: 0 -Defensive skill: 4 Shield:  0

Heat Fatige: 0 + 1 Scrub combat -1 Sand combat +1 Forest combat +2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  150 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  150 Custom battle limit:  4

Unit: Mounted Farmer Archers Role: cavalry missile

Soldiers:  30 [Huge Size= 75] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, cantabrian_circle -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 5 (missile) Distance: 130 Ammo: 25 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 2 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 4 Shield:  0

Heat Fatige: 0 + 1 Scrub combat -1 Sand combat +1 Forest combat +2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  50 Weapon Upgrade Cost:  100 Armour Upgrade Cost:  75 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Ordona Militiamen Role: infantry light

Soldiers:  65 [Huge Size= 162] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 4 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Armor: 3 -Defensive skill: 2 Shield:  0

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat +1 Forest combat +2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  150 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  150 Custom battle limit:  4

Unit: Ordona Horsemen Role: cavalry light

Soldiers:  75 [Huge Size= 187] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 6

Secondary Attack: 10 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 2 Shield:  0

Heat Fatige: 0 + 1 Scrub combat -1 Sand combat +1 Forest combat +2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  250 Upkeep:  50 Weapon Upgrade Cost:  120 Armour Upgrade Cost:  95 Custom Battle Cost:  250 Custom battle limit:  4

Unit: Lumberjacks Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_improved_forest, very_hardy, can_withdraw -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 7 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Armor: 3 -Defensive skill: 3 Shield:  0

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat +2 Forest combat +2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Rangers Role: infantry missile

Soldiers:  50 [Huge Size= 125] -Mass:  0.8 -Attributes:  hide_improved_forest, very_hardy, can_withdraw, command -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 9 (missile) Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 6 [melee] Charge: 2 -Min. delay:  25 -Skelleton Compensation:  1.2

Armor: 0 -Defensive skill: 4 Shield:  0

Heat Fatige: 0 + 1 Scrub combat -1 Sand combat +2 Forest combat +2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  450 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  450 Custom battle limit:  4

Unit: Shepherd Flock Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  50 -Attributes:  hide_forest, hardy, can_withdraw, can_run_amok -Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 17

Secondary Attack: 10 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 + 1 Scrub combat -1 Sand combat +1 Forest combat +2 Snow combat

Morale: 5 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  50 Weapon Upgrade Cost:  120 Armour Upgrade Cost:  95 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Goat Lords Role: cavalry heavy

Soldiers:  10 [Huge Size= 25] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 2 HP mount: 2

Primary Attack: 9 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 11

Secondary Attack: 10 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 7 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 + 1 Scrub combat -2 Sand combat +1 Forest combat +2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  120 Armour Upgrade Cost:  95 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Goat Lords_gen Role: cavalry heavy

Soldiers:  30 [Huge Size= 75] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge, no_custom, general_unit -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 2 HP mount: 2

Primary Attack: 9 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 11

Secondary Attack: 10 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 7 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 + 1 Scrub combat -2 Sand combat +1 Forest combat +2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  0 Weapon Upgrade Cost:  120 Armour Upgrade Cost:  95 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Hawkmen Role: handler light

Soldiers:  17 [Huge Size= 42] -Mass:  10 -Attributes:  hide_forest, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Secondary Attack: 4 [melee] Charge: 5 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat -1 Sand combat +1 Forest combat +2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  120 Armour Upgrade Cost:  95 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Elder Goats Role: cavalry heavy

Soldiers:  8 [Huge Size= 20] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 4

Primary Attack: area, launching, ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 28 [melee] area, launching, ap Charge: 16 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 10 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 + 1 Scrub combat -2 Sand combat +2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  900 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  900 Custom battle limit:  1

Unit: Ordona Catapult Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  hardy, can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Secondary Attack: 55 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 250 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 2 Shield:  0

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat +1 Forest combat +2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  650 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  650 Custom battle limit:  1

Unit: Breath of Ordona Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  hardy, can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Secondary Attack: 30 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 80 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 2 Shield:  0

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat +1 Forest combat +2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  650 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  650 Custom battle limit:  1

Unit: Mayor Bo Role: cavalry heavy

Soldiers:  30 [Huge Size= 75] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 2 HP mount: 2

Primary Attack: 10 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 12

Secondary Attack: 11 [melee] Charge: 5 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 7 -Defensive skill: 6 Shield:  0

Heat Fatige: 0 + 1 Scrub combat -2 Sand combat +1 Forest combat +2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  0 Weapon Upgrade Cost:  120 Armour Upgrade Cost:  95 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Rusl Role: infantry light

Soldiers:  65 [Huge Size= 162] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Armor: 3 -Defensive skill: 3 Shield:  0

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat +1 Forest combat +2 Snow combat

Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  770 Upkeep:  0 Weapon Upgrade Cost:  100 Armour Upgrade Cost:  75 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Ilia Role: cavalry light

Soldiers:  75 [Huge Size= 187] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 2 HP mount: 2

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 10

Secondary Attack: 10 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 + 1 Scrub combat -1 Sand combat +1 Forest combat +2 Snow combat

Morale: 9 (normal, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  770 Upkeep:  0 Weapon Upgrade Cost:  100 Armour Upgrade Cost:  75 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Annara Role: cavalry missile

Soldiers:  32 [Huge Size= 80] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, cantabrian_circle -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 2

Primary Attack: 15 (missile) Distance: 120 Ammo: 25 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 3 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 4 + 2 Scrub combat -3 Sand combat +2 Forest combat +4 Snow combat

Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  770 Upkeep:  0 Weapon Upgrade Cost:  100 Armour Upgrade Cost:  75 Custom Battle Cost:  1000 Custom battle limit:  1

//////////////////////////////////// /////////lanayru//////////////////// ////////////////////////////////////

Unit: Civ_lanayru Role: infantry light

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw, no_custom -Move Speed Modifier: 1

HP: 1

Primary Attack: 0 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 0

Armor: 0 -Defensive skill: 0 Shield:  0

Heat Fatige: 4 +1 Sand combat -2 Snow combat

Morale: 1 (low, untrained)

Recruitment Time: 1 Recruitment cost:  0 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  0 Custom battle limit:  4

Unit: Conscripts Role: infantry light

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1.2

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 4 +1 Sand combat -2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Coral Lancers Role: infantry spearmen

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1.2

HP: 1

Primary Attack: 7 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 2

Armor: 1 -Defensive skill: 5 Shield:  0

Heat Fatige: 2 +1 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Coral Archers Role: infantry missile

Soldiers:  60 [Huge Size= 150] -Mass:  0.8 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1.2

HP: 1

Primary Attack: 8 (missile) ap, bp Distance: 75 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 3 [melee] ap Charge: 2 -Min. delay:  25 -Skelleton Compensation:  1.2

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 0 +1 Sand combat -2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Coast Riders Role: cavalry light

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  can_swim, hide_forest, hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 7

Secondary Attack: 10 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +1 Sand combat -2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  400 Upkeep:  50 Weapon Upgrade Cost:  120 Armour Upgrade Cost:  95 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Shore Sentries Role: infantry light

Soldiers:  20 [Huge Size= 50] -Mass:  1.2 -Attributes:  can_swim, very_hardy, can_withdraw, hide_anywhere -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 0 -Defensive skill: 7 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Arurodas Role: infantry light

Soldiers:  25 [Huge Size= 62] -Mass:  1.2 -Attributes:  can_swim, very_hardy, can_withdraw, frighten_mounted -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 3 -Defensive skill: 3 Shield:  3

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Ocean Guard Role: infantry spearmen

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 9 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 4

Armor: 2 -Defensive skill: 5 Shield:  3

Heat Fatige: 2 +1 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Aquamarine Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  can_swim, hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 9 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 3

Armor: 3 -Defensive skill: 4 Shield:  1

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  650 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  650 Custom battle limit:  4

Unit: Guardian Maidens Role: infantry light

Soldiers:  12 [Huge Size= 30] -Mass:  1.2 -Attributes:  can_swim, hide_forest, very_hardy, can_withdraw, command -Move Speed Modifier: 1.2

HP: 2

Primary Attack: 12 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 3 -Defensive skill: 8 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Guardian Maidens_gen Role: infantry light

Soldiers:  12 [Huge Size= 30] -Mass:  1.2 -Attributes:  can_swim, hide_forest, very_hardy, can_withdraw, no_custom, general_unit, command -Move Speed Modifier: 1.2

HP: 2

Primary Attack: 12 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 3 -Defensive skill: 8 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Battlecrabs Role: cavalry heavy

Soldiers:  8 [Huge Size= 20] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 2

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 16 [melee] area, launching, ap Charge: 5 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 10 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 +1 Sand combat -2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  800 Custom battle limit:  1

Unit: Archer Battlecrabs Role: cavalry missile

Soldiers:  8 [Huge Size= 20] -Mass:  3 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 2

Primary Attack: 8 (missile) ap, bp Distance: 80 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 16 [melee] area, launching, ap Charge: 5 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 10 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 +1 Sand combat -2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  900 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  900 Custom battle limit:  1

Unit: Coralmold Ballista Role: siege missile

Soldiers:  36 [Huge Size= 90] -Mass:  1 -Attributes:  can_swim, can_withdraw, artillery -Move Speed Modifier: 1

Mount Effect: elephant -20

HP: 1 HP mount: 3

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 55 [siege_missile] ap, bp, launching Charge: 3 Distance: 230 Ammo: 50

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 4 +1 Sand combat -2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  480 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  480 Custom battle limit:  1

Unit: Shrapnel Flinger Role: siege missile

Soldiers:  36 [Huge Size= 90] -Mass:  1 -Attributes:  can_swim, can_withdraw, artillery -Move Speed Modifier: 1

Mount Effect: elephant -20

HP: 1 HP mount: 3

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 10 [siege_missile] ap, bp, launching Charge: 3 Distance: 180 Ammo: 50

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 4 +1 Sand combat -2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  480 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  480 Custom battle limit:  1

Unit: Laruto Role: infantry spearmen

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1.2

HP: 1

Primary Attack: 12 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 4

Armor: 2 -Defensive skill: 7 Shield:  3

Heat Fatige: 2 +1 Sand combat -2 Snow combat

Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  310 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Queen Rutela Role: infantry light

Soldiers:  12 [Huge Size= 30] -Mass:  1.2 -Attributes:  can_swim, hide_forest, very_hardy, can_withdraw -Move Speed Modifier: 1.2

HP: 2

Primary Attack: 16 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 0 -Defensive skill: 12 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  840 Upkeep:  250 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Prince Ralis Role: cavalry light

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  can_swim, hide_forest, hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 7

Secondary Attack: 10 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +1 Sand combat -2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Aydia Role: infantry light

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1.2

HP: 2

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 4 +1 Sand combat -2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

//////////////////////////////////// /////////deku/////////////////////// ////////////////////////////////////

Unit: Underlings Role: infantry light

Soldiers:  80 [Huge Size= 200] -Mass:  0.8 -Attributes:  hide_improved_forest, hide_long_grass, can_withdraw, start_not_skirmishing -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 1 (missile) Distance: 70 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 1 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1.8

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 2 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Battle Scrubs Role: infantry light

Soldiers:  80 [Huge Size= 200] -Mass:  0.8 -Attributes:  hide_improved_forest, hide_long_grass, can_withdraw, start_not_skirmishing -Move Speed Modifier: 1.4

HP: 1

Primary Attack: 4 (missile) Distance: 70 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 3 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1.8

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 2 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 1 Recruitment cost:  150 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  150 Custom battle limit:  4

Unit: Bombardiers Role: infantry missile

Soldiers:  80 [Huge Size= 200] -Mass:  0.8 -Attributes:  hide_improved_forest, hide_long_grass, can_withdraw -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 6 (missile) Distance: 170 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1.8

Armor: 1 -Defensive skill: 1 Shield:  0

Heat Fatige: 2 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Plowers Role: cavalry light

Soldiers:  80 [Huge Size= 200] -Mass:  1 -Attributes:  hide_improved_forest, can_withdraw -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 4 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 4

Secondary Attack: 3 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 2 -Defensive skill: 5 Shield:  0

Heat Fatige: 6 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Camo Scrubs Role: infantry light

Soldiers:  80 [Huge Size= 200] -Mass:  0.8 -Attributes:  hide_anywhere, can_withdraw, start_not_skirmishing -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 1 (missile) Distance: 70 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 5 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1.8

Armor: 1 -Defensive skill: 1 Shield:  0

Heat Fatige: 2 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 1 Recruitment cost:  350 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  350 Custom battle limit:  4

Unit: Zirros Role: infantry missile

Soldiers:  80 [Huge Size= 200] -Mass:  0.8 -Attributes:  can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (missile) Distance: 180 Ammo: 5 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 2 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1.8

Armor: 1 -Defensive skill: 1 Shield:  0

Heat Fatige: 2 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 1 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Royal Scrubs Role: infantry spearmen

Soldiers:  80 [Huge Size= 200] -Mass:  0.8 -Attributes:  can_withdraw, hide_long_grass, start_not_skirmishing, command -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 1 (missile) Distance: 70 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 7 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  0.6

Armor: 1 -Defensive skill: 2 Shield:  3

Heat Fatige: 2 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 9 (low, untrained)

Recruitment Time: 1 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Royal Scrubs_gen Role: infantry spearmen

Soldiers:  80 [Huge Size= 200] -Mass:  0.8 -Attributes:  can_withdraw, hide_long_grass, start_not_skirmishing, no_custom, general_unit, command -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 1 (missile) Distance: 70 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 7 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  0.6

Armor: 1 -Defensive skill: 2 Shield:  3

Heat Fatige: 2 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 9 (low, untrained)

Recruitment Time: 1 Recruitment cost:  500 Upkeep:  0 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Pikits Role: infantry spearmen

Soldiers:  80 [Huge Size= 200] -Mass:  0.8 -Attributes:  can_withdraw, hide_long_grass, start_not_skirmishing -Move Speed Modifier: 1.5

HP: 1

Primary Attack: 9 (melee) -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 4

Armor: 3 -Defensive skill: 3 Shield:  0

Heat Fatige: 2 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 9 (low, untrained)

Recruitment Time: 1 Recruitment cost:  600 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Manhandlites Role: cavalry heavy

Soldiers:  20 [Huge Size= 50] -Mass:  1 -Attributes:  hide_improved_forest, can_withdraw, frighten_foot -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 8

Primary Attack: area, launching, ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 4 [melee] area, launching, ap Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 2 -Defensive skill: 5 Shield:  2

Secondary Armor: 2 Defensive Skill: 2

Heat Fatige: 1 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 7 (low, untrained)

Recruitment Time: 2 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Peahats Role: infantry heavy

Soldiers:  25 [Huge Size= 62] -Mass:  200 -Attributes:  hide_forest, hide_long_grass, can_withdraw, frighten_foot -Move Speed Modifier: 1.3

HP: 2

Primary Attack: 12 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 7

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +1 Forest combat -3 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  800 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  800 Custom battle limit:  2

Unit: Deku Babas Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_forest, hide_anywhere -Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Armor: 1 -Defensive skill: 2 Shield:  0

Heat Fatige: 1 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 15 (low, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  700 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Orhats Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, hide_long_grass, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 15 (missile) ap Distance: 150 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 9 [melee] area, launching, ap Charge: 5 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  800 Custom battle limit:  1

Unit: Deku Catapult Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Secondary Attack: 55 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 250 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 2 Shield:  0

Heat Fatige: 2 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  650 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  650 Custom battle limit:  1

Unit: Deku King Role: infantry spearmen

Soldiers:  80 [Huge Size= 200] -Mass:  0.8 -Attributes:  can_withdraw, hide_long_grass, start_not_skirmishing, hide_forest -Move Speed Modifier: 1.3

HP: 3

Primary Attack: 3 (missile) Distance: 70 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 6 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  0.6

Armor: 1 -Defensive skill: 4 Shield:  3

Heat Fatige: 2 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 9 (low, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  220 Upkeep:  0 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Deku Princess Role: infantry spearmen

Soldiers:  80 [Huge Size= 200] -Mass:  0.8 -Attributes:  can_withdraw, hide_long_grass, start_not_skirmishing, hide_forest -Move Speed Modifier: 1.3

HP: 2

Primary Attack: 3 (missile) Distance: 70 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 6 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  0.6

Armor: 1 -Defensive skill: 4 Shield:  3

Heat Fatige: 2 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 9 (low, untrained)

Recruitment Time: 1 Recruitment cost:  220 Upkeep:  0 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Voice of Odolwa Role: infantry light

Soldiers:  80 [Huge Size= 200] -Mass:  0.8 -Attributes:  hide_improved_forest, hide_long_grass, hardy, can_withdraw, start_not_skirmishing, druid -Move Speed Modifier: 1.3

HP: 2

Primary Attack: 2 (missile) Distance: 70 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 4 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1.8

Armor: 2 -Defensive skill: 2 Shield:  0

Heat Fatige: 2 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 9 (low, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  220 Upkeep:  0 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Kado Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Secondary Attack: 55 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 250 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 2 Shield:  0

Heat Fatige: 2 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  650 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  650 Custom battle limit:  1

//////////////////////////////////// /////////stalfos//////////////////// ////////////////////////////////////

Unit: Stalfos Eurdi Role: infantry light

Soldiers:  85 [Huge Size= 212] -Mass:  1 -Attributes:  hide_forest, can_withdraw, very_hardy -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 1

Armor: 0 -Defensive skill: 1 Shield:  1

Heat Fatige: 0

Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Stalfos Gerudo Role: infantry light

Soldiers:  80 [Huge Size= 200] -Mass:  1 -Attributes:  hide_forest, can_withdraw, very_hardy -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 7 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 2

Armor: 0 -Defensive skill: 0 Shield:  1

Heat Fatige: 0

Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  150 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  150 Custom battle limit:  4

Unit: Stalfos Zarko Role: infantry spearmen

Soldiers:  70 [Huge Size= 175] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw, very_hardy -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 5 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 1

Armor: 0 -Defensive skill: 1 Shield:  3

Heat Fatige: 0

Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  250 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  250 Custom battle limit:  4

Unit: Rotting Scrubs Role: infantry light

Soldiers:  80 [Huge Size= 200] -Mass:  0.8 -Attributes:  hide_improved_forest, can_withdraw, start_not_skirmishing -Move Speed Modifier: 1

HP: 1

Primary Attack: 2 (missile) Distance: 70 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 3 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1.8

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 2 -2 Sand combat +4 Forest combat -2 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Stalkin Role: infantry spearmen

Soldiers:  90 [Huge Size= 225] -Mass:  1 -Attributes:  hide_forest, can_withdraw, very_hardy -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 5 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 1

Armor: 0 -Defensive skill: 1 Shield:  1

Heat Fatige: 0

Morale: 3 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  250 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  250 Custom battle limit:  4

Unit: Stal Troops Role: infantry light

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 4 +1 Sand combat -2 Snow combat

Morale: 10 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Fallen Skull Kids Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, free_upkeep_unit -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 2 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 1 + 1 Scrub combat -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 3 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  50 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  50 Custom battle limit:  4

Unit: Stalfos Lizal Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  can_withdraw -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 4

Armor: 4 -Defensive skill: 4 Shield:  0

Heat Fatige: 0 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 10 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Dark Stalfos Role: infantry light

Soldiers:  17 [Huge Size= 42] -Mass:  85.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 17 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 7 -Defensive skill: 4 Shield:  7

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 10 (normal, trained, lock_morale)

Recruitment Time: 2 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Bubbles Role: infantry missile

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 1 (missile) Distance: 60 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 0

Secondary Attack: 1 [melee] ap Charge: 0 -Min. delay:  25 -Skelleton Compensation:  1.2

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 1 +5 Forest combat

Morale: 10 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  50 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  50 Custom battle limit:  4

Unit: Stalhounds Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_forest, can_withdraw, very_hardy -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Armor: 0 -Defensive skill: 1 Shield:  1

Heat Fatige: 0

Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  260 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  375 Custom battle limit:  4

Unit: Parutamu Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  20 -Attributes:  hide_forest, can_withdraw, very_hardy -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 9 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 4

Armor: 0 -Defensive skill: 1 Shield:  4

Heat Fatige: 0

Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  260 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  575 Custom battle limit:  4

Unit: Scythe Lord Role: infantry missile

Soldiers:  10 [Huge Size= 25] -Mass:  70 -Attributes:  hide_forest, can_withdraw, start_not_skirmishing, very_hardy, command -Move Speed Modifier: 0.9

HP: 7

Primary Attack: 8 (missile) ap Distance: 70 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 13 [melee] Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1.33

Armor: 3 -Defensive skill: 1 Shield:  5

Heat Fatige: 0

Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 2 Recruitment cost:  775 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  775 Custom battle limit:  4

Unit: Scythe_Lord_Necro Role: infantry missile

Soldiers:  10 [Huge Size= 25] -Mass:  70 -Attributes:  hide_forest, can_withdraw, start_not_skirmishing, very_hardy, no_custom, command -Move Speed Modifier: 0.9

HP: 7

Primary Attack: 8 (missile) ap Distance: 70 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 13 [melee] Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1.33

Armor: 3 -Defensive skill: 1 Shield:  5

Heat Fatige: 0

Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 2 Recruitment cost:  775 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  775 Custom battle limit:  4

Unit: Scythe Lord_gen Role: infantry missile

Soldiers:  10 [Huge Size= 25] -Mass:  70 -Attributes:  hide_forest, can_withdraw, start_not_skirmishing, very_hardy, no_custom, general_unit, command -Move Speed Modifier: 0.9

HP: 7

Primary Attack: 8 (missile) ap Distance: 70 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 13 [melee] Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1.33

Armor: 3 -Defensive skill: 1 Shield:  5

Heat Fatige: 0

Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 2 Recruitment cost:  775 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  775 Custom battle limit:  4

Unit: ReDeads Role: infantry light

Soldiers:  55 [Huge Size= 137] -Mass:  1 -Attributes:  hide_forest, very_hardy, can_withdraw, frighten_foot, druid -Move Speed Modifier: 0.7

HP: 1

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.2 Charge: 3

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 0

Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  500 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Stallord Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 30 [melee] area, launching, ap Charge: 15 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 10 -Defensive skill: 7 Shield:  10

Secondary Armor: 10 Defensive Skill: 7

Heat Fatige: 0

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Undead Onox Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 50 [melee] area, launching, ap Charge: 10 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 5 Shield:  10

Secondary Armor: 15 Defensive Skill: 5

Heat Fatige: 0

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Lord Akazoo Role: infantry light

Soldiers:  90 [Huge Size= 225] -Mass:  1 -Attributes:  hide_forest, can_withdraw, very_hardy -Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 1

Armor: 0 -Defensive skill: 1 Shield:  1

Heat Fatige: 0

Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  260 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Deadhand Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy, no_custom -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 2

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 20 [melee] area, launching, ap Charge: 5 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 6 -Defensive skill: 4 Shield:  4

Secondary Armor: 6 Defensive Skill: 4

Heat Fatige: 0

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Deadarms Role: infantry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  150 -Attributes:  hide_forest, hardy, can_withdraw, no_custom -Move Speed Modifier: 0.6

HP: 2

Primary Attack: 14 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 6

Armor: 7 -Defensive skill: 5 Shield:  2

Heat Fatige: 0

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 4 Recruitment cost:  900 Upkeep:  150 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  900 Custom battle limit:  2

Unit: Rehorror Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy, no_custom -Move Speed Modifier: 0.00000001

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 4

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 10 [melee] area, launching, ap Charge: 5 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 9 -Defensive skill: 5 Shield:  4

Secondary Armor: 9 Defensive Skill: 5

Heat Fatige: 0

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Dethl Role: cavalry heavy

Soldiers:  6 [Huge Size= 15] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, no_custom -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 3 (missile) ap Distance: 100 Ammo: 30 -Min. delay:  1 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 30 [melee] area, launching, ap Charge: 10 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 +1 Sand combat -6 Forest combat -1 Snow combat

Morale: 12 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

//////////////////////////////////// /////////moblin///////////////////// ////////////////////////////////////

Unit: Civ_moblin Role: infantry light

Soldiers:  30 [Huge Size= 75] -Mass:  1 -Attributes:  hide_forest, can_withdraw, no_custom -Move Speed Modifier: 1

HP: 1

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 0

Armor: 0 -Defensive skill: 0 Shield:  0

Heat Fatige: 4 +1 Sand combat -2 Snow combat

Morale: 5 (low, untrained)

Recruitment Time: 1 Recruitment cost:  0 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  0 Custom battle limit:  4

Unit: Kid_moblin Role: infantry light

Soldiers:  10 [Huge Size= 25] -Mass:  1 -Attributes:  hide_forest, can_withdraw, no_custom -Move Speed Modifier: 1

HP: 1

Primary Attack: 0 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 0

Armor: 0 -Defensive skill: 0 Shield:  0

Heat Fatige: 4 +1 Sand combat -2 Snow combat

Morale: 5 (low, untrained)

Recruitment Time: 1 Recruitment cost:  0 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  0 Custom battle limit:  4

Unit: Miniblin Role: infantry spearmen

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_forest, can_withdraw, very_hardy -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 1 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 1

Armor: 0 -Defensive skill: 1 Shield:  1

Heat Fatige: 1 + 1 Scrub combat +1 Forest combat -1 Snow combat

Morale: 3 (low, trained)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Bokoblin Role: infantry light

Soldiers:  90 [Huge Size= 225] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Armor: 0 -Defensive skill: 2 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Forest combat -1 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 1 Recruitment cost:  150 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  150 Custom battle limit:  4

Unit: Suicide Blins Role: infantry missile

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  hide_improved_forest, can_withdraw -Move Speed Modifier: 1.2

HP: 1

Primary Attack: 8 (thrown) ap, thrown, prec Distance: 55 Ammo: 2 -Min. delay:  0 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 1 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1.8

Armor: 1 -Defensive skill: 1 Shield:  0

Heat Fatige: 2 + 1 Scrub combat +1 Sand combat +2 Snow combat

Morale: 1 (impetuous, untrained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Bulblin Role: infantry missile

Soldiers:  80 [Huge Size= 200] -Mass:  0.8 -Attributes:  hide_improved_forest, can_withdraw -Move Speed Modifier: 1.2

HP: 1

Primary Attack: 5 (missile) Distance: 120 Ammo: 30 -Min. delay:  15 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1.8

Armor: 1 -Defensive skill: 1 Shield:  0

Heat Fatige: 2 + 1 Scrub combat +1 Sand combat +2 Snow combat

Morale: 13 (low, untrained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Boar Riders Role: cavalry heavy

Soldiers:  40 [Huge Size= 100] -Mass:  1 -Attributes:  hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 6

Secondary Attack: 6 [melee] Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat +2 Snow combat

Morale: 13 (low, untrained)

Recruitment Time: 2 Recruitment cost:  400 Upkeep:  50 Weapon Upgrade Cost:  100 Armour Upgrade Cost:  75 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Mob of Moblins Role: infantry heavy

Soldiers:  45 [Huge Size= 112] -Mass:  40 -Attributes:  can_withdraw, very_hardy -Move Speed Modifier: 0.9

HP: 1

Primary Attack: 9 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 4

Armor: 3 -Defensive skill: 2 Shield:  0

Heat Fatige: 1 + 1 Scrub combat

Morale: 9 (impetuous, untrained)

Recruitment Time: 2 Recruitment cost:  575 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  575 Custom battle limit:  3

Unit: Moblin Grunts Role: infantry heavy

Soldiers:  40 [Huge Size= 100] -Mass:  40 -Attributes:  can_withdraw, very_hardy, command -Move Speed Modifier: 0.9

HP: 1

Primary Attack: 7 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 5 -Defensive skill: 2 Shield:  0

Heat Fatige: 2 + 1 Scrub combat

Morale: 12 (low, untrained)

Recruitment Time: 3 Recruitment cost:  650 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  650 Custom battle limit:  3

Unit: Moblin Grunts_gen Role: infantry heavy

Soldiers:  40 [Huge Size= 100] -Mass:  40 -Attributes:  can_withdraw, very_hardy, no_custom, general_unit, command -Move Speed Modifier: 0.9

HP: 1

Primary Attack: 7 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 5 -Defensive skill: 2 Shield:  0

Heat Fatige: 2 + 1 Scrub combat

Morale: 12 (low, untrained)

Recruitment Time: 3 Recruitment cost:  650 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  650 Custom battle limit:  3

Unit: Forest Blins Role: infantry missile

Soldiers:  40 [Huge Size= 100] -Mass:  40 -Attributes:  can_withdraw, very_hardy, hide_forest -Move Speed Modifier: 1

Mount Effect: elephant +6

HP: 1

Primary Attack: 7 (thrown) ap, thrown Distance: 70 Ammo: 8 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 6 [melee] spear, spear_bonus_8 Charge: 2 -Min. delay:  25 -Skelleton Compensation:  0.6

Armor: 5 -Defensive skill: 2 Shield:  0

Heat Fatige: 0 +3 Forest combat -2 Snow combat

Morale: 12 (low, untrained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  700 Custom battle limit:  3

Unit: Bigblins Role: infantry heavy

Soldiers:  15 [Huge Size= 37] -Mass:  100 -Attributes:  can_withdraw, very_hardy -Move Speed Modifier: 0.8

HP: 2

Primary Attack: 14 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 9

Armor: 4 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 + 1 Scrub combat

Morale: 9 (impetuous, untrained)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  800 Custom battle limit:  1

Unit: Moblinox Role: infantry missile

Soldiers:  8 [Huge Size= 20] -Mass:  30 -Attributes:  hide_forest, hardy, can_withdraw, incendiary, start_not_skirmishing -Move Speed Modifier: 0.8

HP: 2

Primary Attack: 10 (missile) ap Distance: 120 Ammo: 5 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 12 [melee] Charge: 9 -Min. delay:  25 -Skelleton Compensation:  1.33

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 + 1 Scrub combat

Morale: 9 (low, untrained)

Recruitment Time: 2 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  55 Armour Upgrade Cost:  40 Custom Battle Cost:  900 Custom battle limit:  2

Unit: Moblin Catapult Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  hardy, can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Secondary Attack: 55 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 250 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 2 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Forest combat -1 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 3 Recruitment cost:  650 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  650 Custom battle limit:  1

Unit: Fecespult Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  hardy, can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Secondary Attack: 5 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 130 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 2 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Forest combat -1 Snow combat

Morale: 3 (low, untrained)

Recruitment Time: 3 Recruitment cost:  650 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  650 Custom battle limit:  1

Unit: King Ganon Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 35 [melee] area, launching, ap Charge: 15 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 + 1 Scrub combat -2 Forest combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: King Bulblin Role: cavalry heavy

Soldiers:  40 [Huge Size= 100] -Mass:  1 -Attributes:  hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 6

Secondary Attack: 6 [melee] Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat +2 Snow combat

Morale: 13 (low, untrained)

Recruitment Time: 1 Recruitment cost:  770 Upkeep:  0 Weapon Upgrade Cost:  100 Armour Upgrade Cost:  75 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Ogalon Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  40 -Attributes:  hide_forest, can_withdraw, very_hardy -Move Speed Modifier: 0.9

HP: 1

Primary Attack: 7 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 5 -Defensive skill: 2 Shield:  0

Heat Fatige: 0 + 1 Scrub combat

Morale: 12 (low, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  260 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Demise Imp Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy, no_custom -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 40 [melee] area, launching, ap Charge: 15 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 30 -Defensive skill: 7 Shield:  10

Secondary Armor: 10 Defensive Skill: 7

Heat Fatige: 0

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Demise Hum Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 40 [melee] area, launching, ap Charge: 15 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 + 1 Scrub combat -2 Forest combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

//////////////////////////////////// /////////sheikah//////////////////// ////////////////////////////////////

Unit: Sheikah Spies Role: infantry light

Soldiers:  15 [Huge Size= 37] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, hide_anywhere -Move Speed Modifier: 1.65

HP: 2

Primary Attack: 10 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 1 -Defensive skill: 7 Shield:  0

Heat Fatige: 1

Morale: 12 (normal, highly_trained)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Sheikah Spies2 Role: infantry light

Soldiers:  15 [Huge Size= 37] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, hide_anywhere, no_custom -Move Speed Modifier: 1.65

HP: 2

Primary Attack: 10 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 1 -Defensive skill: 7 Shield:  0

Heat Fatige: 1

Morale: 12 (normal, highly_trained)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Sheikah Monks Role: infantry light

Soldiers:  15 [Huge Size= 37] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, hide_anywhere -Move Speed Modifier: 1.3

HP: 2

Primary Attack: 12 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Armor: 1 -Defensive skill: 10 Shield:  0

Heat Fatige: 1

Morale: 12 (normal, highly_trained)

Recruitment Time: 2 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Soldiers of Agahnim Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 3

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Interrogators Role: infantry missile

Soldiers:  15 [Huge Size= 37] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, hide_anywhere -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 12 (missile) Distance: 100 Ammo: 30 -Min. delay:  1 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 6 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 7 Shield:  0

Heat Fatige: 0

Morale: 12 (disciplined, highly_trained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Sheikah Assassins Role: infantry light

Soldiers:  18 [Huge Size= 45] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, hide_anywhere -Move Speed Modifier: 1.3

HP: 3

Primary Attack: 16 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Armor: 1 -Defensive skill: 13 Shield:  0

Heat Fatige: 1

Morale: 12 (normal, highly_trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Sheikah Assassins2 Role: infantry light

Soldiers:  18 [Huge Size= 45] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, hide_anywhere, no_custom -Move Speed Modifier: 1.3

HP: 3

Primary Attack: 16 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Armor: 1 -Defensive skill: 13 Shield:  0

Heat Fatige: 1

Morale: 12 (normal, highly_trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Truthbearers Role: infantry light

Soldiers:  15 [Huge Size= 37] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw -Move Speed Modifier: 1.3

HP: 4

Primary Attack: 16 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Armor: 1 -Defensive skill: 10 Shield:  7

Heat Fatige: 1

Morale: 12 (normal, highly_trained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Truthbearers_gen Role: infantry light

Soldiers:  15 [Huge Size= 37] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, no_custom, general_unit -Move Speed Modifier: 1.3

HP: 4

Primary Attack: 16 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Armor: 1 -Defensive skill: 10 Shield:  7

Heat Fatige: 1

Morale: 12 (normal, highly_trained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Kingmakers Role: infantry missile

Soldiers:  10 [Huge Size= 25] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, hide_anywhere -Move Speed Modifier: 1.3

HP: 2

Primary Attack: 18 (missile) Distance: 100 Ammo: 30 -Min. delay:  1 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 9 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 10 Shield:  0

Heat Fatige: 0

Morale: 12 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Devoured Role: infantry light

Soldiers:  10 [Huge Size= 25] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, frighten_foot -Move Speed Modifier: 1.2

HP: 6

Primary Attack: 20 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Armor: 1 -Defensive skill: 12 Shield:  8

Heat Fatige: 1

Morale: 12 (normal, highly_trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  840 Upkeep:  50 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  800 Custom battle limit:  4

Unit: Blood Wizards Role: infantry missile

Soldiers:  4 [Huge Size= 10] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, hide_anywhere, command -Move Speed Modifier: 1.3

HP: 3

Primary Attack: 18 (missile) Distance: 100 Ammo: 30 -Min. delay:  1 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 9 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 10 Shield:  0

Heat Fatige: 0

Morale: 12 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Skull Knights Role: infantry light

Soldiers:  10 [Huge Size= 25] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, hide_anywhere, frighten_foot, screeching_women -Move Speed Modifier: 1

HP: 6

Primary Attack: 20 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Armor: 1 -Defensive skill: 12 Shield:  8

Heat Fatige: 1

Morale: 12 (impetuous, highly_trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  840 Upkeep:  50 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  800 Custom battle limit:  4

Unit: Interloper Wizard Role: infantry missile

Soldiers:  8 [Huge Size= 20] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, hide_anywhere, no_custom -Move Speed Modifier: 1.3

HP: 3

Primary Attack: 18 (missile) Distance: 100 Ammo: 30 -Min. delay:  1 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 9 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 10 Shield:  0

Heat Fatige: 0

Morale: 12 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Interloper Assassins Role: infantry light

Soldiers:  10 [Huge Size= 25] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, hide_anywhere, no_custom -Move Speed Modifier: 1.3

HP: 2

Primary Attack: 16 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Armor: 1 -Defensive skill: 13 Shield:  0

Heat Fatige: 1

Morale: 12 (normal, highly_trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Shadow Cannon Role: siege missile

Soldiers:  16 [Huge Size= 40] -Mass:  1 -Attributes:  hardy, can_withdraw, gunpowder_unit, rocket -Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 65 [siege_missile] ap, launching Charge: 3 Distance: 250 Ammo: 108

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 7 Shield:  0

Heat Fatige: 1

Morale: 12 (normal, highly_trained)

Recruitment Time: 3 Recruitment cost:  1100 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  1100 Custom battle limit:  1

Unit: Needlestorm Role: siege missile

Soldiers:  16 [Huge Size= 40] -Mass:  1 -Attributes:  hardy, can_withdraw, gunpowder_unit, rocket -Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 65 [siege_missile] ap, launching Charge: 3 Distance: 250 Ammo: 108

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 7 Shield:  0

Heat Fatige: 1

Morale: 12 (normal, highly_trained)

Recruitment Time: 3 Recruitment cost:  1100 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  1100 Custom battle limit:  1

Unit: Princess Zelda I bat Role: infantry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw, no_custom -Move Speed Modifier: 1.2

HP: 3

Primary Attack: 10 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.2 Charge: 3

Armor: 3 -Defensive skill: 5 Shield:  3

Heat Fatige: 6 + 3 Scrub combat -1 Sand combat

Morale: 5 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  540 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Bongoshe Role: infantry missile

Soldiers:  12 [Huge Size= 30] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, hide_anywhere, no_custom -Move Speed Modifier: 1.3

HP: 3

Primary Attack: 20 (missile) Distance: 100 Ammo: 30 -Min. delay:  1 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 9 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 10 Shield:  0

Heat Fatige: 0

Morale: 12 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Impa Role: infantry light

Soldiers:  7 [Huge Size= 17] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw -Move Speed Modifier: 1.3

HP: 4

Primary Attack: 16 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Armor: 1 -Defensive skill: 10 Shield:  7

Heat Fatige: 1

Morale: 12 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  840 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Agahnim Role: infantry missile

Soldiers:  10 [Huge Size= 25] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, hide_anywhere -Move Speed Modifier: 1

HP: 2

Primary Attack: 18 (missile) Distance: 100 Ammo: 30 -Min. delay:  1 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 9 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 10 Shield:  0

Heat Fatige: 0

Morale: 12 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  440 Upkeep:  0 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Bongo Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 30 [melee] area, launching, ap Charge: 10 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 +1 Sand combat -6 Forest combat -1 Snow combat

Morale: 12 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Azrily Role: infantry light

Soldiers:  12 [Huge Size= 30] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw -Move Speed Modifier: 1.3

HP: 2

Primary Attack: 16 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Armor: 1 -Defensive skill: 7 Shield:  7

Heat Fatige: 1

Morale: 12 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  840 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Shadow Door Role: cavalry heavy

Soldiers:  8 [Huge Size= 20] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit, no_custom -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap, bp, area, launching Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Armor: 0 -Defensive skill: 1 Shield:  0

Secondary Armor: 15 Defensive Skill: 9

Heat Fatige: 0 +5 Forest combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  900 Custom battle limit:  1

Unit: Shadow DoorA Role: cavalry heavy

Soldiers:  8 [Huge Size= 20] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit, no_custom -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap, bp, area, launching Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Armor: 0 -Defensive skill: 1 Shield:  0

Secondary Armor: 15 Defensive Skill: 9

Heat Fatige: 0 +5 Forest combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  900 Custom battle limit:  1

//////////////////////////////////// /////////darknut//////////////////// ////////////////////////////////////

Unit: Initiates Role: infantry light

Soldiers:  18 [Huge Size= 45] -Mass:  65.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 15 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 5 -Defensive skill: 4 Shield:  5

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 16 (normal, highly_trained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Adepts Role: infantry light

Soldiers:  17 [Huge Size= 42] -Mass:  85.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 15 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 7 -Defensive skill: 4 Shield:  7

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 16 (normal, highly_trained)

Recruitment Time: 2 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Masters Role: infantry heavy

Soldiers:  16 [Huge Size= 40] -Mass:  105.2 -Attributes:  hide_forest, hardy, can_withdraw, frighten_mounted -Move Speed Modifier: 1

HP: 2

Primary Attack: 17 (melee) launching -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 10 -Defensive skill: 4 Shield:  11

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 16 (normal, highly_trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  500 Custom battle limit:  3

Unit: Dishonored Role: infantry spearmen

Soldiers:  15 [Huge Size= 37] -Mass:  130 -Attributes:  hide_forest, can_withdraw, frighten_mounted, frighten_foot -Move Speed Modifier: 1

HP: 2

Primary Attack: 14 (melee) launching, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 10 -Defensive skill: 5 Shield:  15

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 9 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Doomknocker Role: infantry spearmen

Soldiers:  15 [Huge Size= 37] -Mass:  130 -Attributes:  hide_forest, can_withdraw, frighten_mounted, frighten_foot -Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (thrown) ap, thrown, prec Distance: 60 Ammo: 8 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 14 [melee] launching, spear_bonus_8 Charge: 2 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 10 -Defensive skill: 5 Shield:  15

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 9 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Mighties Role: infantry heavy

Soldiers:  14 [Huge Size= 35] -Mass:  125.2 -Attributes:  hide_forest, very_hardy, can_withdraw, frighten_mounted, frighten_foot -Move Speed Modifier: 1

HP: 2

Primary Attack: 21 (melee) launching, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 10 -Defensive skill: 4 Shield:  13

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 16 (normal, highly_trained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  2

Unit: Mighties_gen Role: infantry heavy

Soldiers:  14 [Huge Size= 35] -Mass:  125.2 -Attributes:  hide_forest, very_hardy, can_withdraw, frighten_mounted, frighten_foot, no_custom, general_unit -Move Speed Modifier: 1

HP: 2

Primary Attack: 21 (melee) launching, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 10 -Defensive skill: 4 Shield:  13

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 16 (normal, highly_trained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  2

Unit: Legendaries Role: infantry heavy

Soldiers:  13 [Huge Size= 32] -Mass:  145.2 -Attributes:  hide_forest, very_hardy, can_withdraw, frighten_mounted, frighten_foot -Move Speed Modifier: 1

HP: 2

Primary Attack: 24 (melee) launching, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 10 -Defensive skill: 4 Shield:  15

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 16 (normal, highly_trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  700 Custom battle limit:  1

Unit: Deities Role: infantry heavy

Soldiers:  12 [Huge Size= 30] -Mass:  165.2 -Attributes:  hide_forest, very_hardy, can_withdraw, frighten_mounted, frighten_foot -Move Speed Modifier: 1

HP: 3

Primary Attack: 28 (melee) launching, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 10 -Defensive skill: 4 Shield:  20

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 16 (normal, highly_trained, lock_morale)

Recruitment Time: 4 Recruitment cost:  900 Upkeep:  100 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  900 Custom battle limit:  1

Unit: Fokka Knights Role: infantry light

Soldiers:  30 [Huge Size= 75] -Mass:  45.2 -Attributes:  hide_forest, hardy, can_withdraw, free_upkeep_unit -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 5 -Defensive skill: 3 Shield:  1

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 16 (normal, trained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Mazura Role: cavalry heavy

Soldiers:  18 [Huge Size= 45] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1.45

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 15 (melee) area, launching, ap -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 6

Secondary Attack: 15 [melee] area, launching, ap Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1.3

Armor: 5 -Defensive skill: 7 Shield:  0

Secondary Armor: 13 Defensive Skill: 3

Heat Fatige: 2 -6 Forest combat

Morale: 9 (normal, trained)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  800 Custom battle limit:  2

Unit: DGreat Ballista Role: siege missile

Soldiers:  8 [Huge Size= 20] -Mass:  130 -Attributes:  can_withdraw, frighten_mounted, frighten_foot, artillery -Move Speed Modifier: 1

Mount Effect: elephant -20

HP: 1 HP mount: 3

Primary Attack: 14 (melee) launching, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 55 [siege_missile] ap, bp, launching Charge: 3 Distance: 230 Ammo: 50

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 10 -Defensive skill: 5 Shield:  15

Heat Fatige: 4 +1 Sand combat -1 Snow combat

Morale: 9 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  900 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  900 Custom battle limit:  1

Unit: Onan Role: infantry heavy

Soldiers:  14 [Huge Size= 35] -Mass:  125.2 -Attributes:  hide_forest, very_hardy, can_withdraw, frighten_mounted, frighten_foot -Move Speed Modifier: 1

HP: 3

Primary Attack: 21 (melee) launching, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 10 -Defensive skill: 4 Shield:  13

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 16 (normal, highly_trained)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Senturon Role: infantry heavy

Soldiers:  16 [Huge Size= 40] -Mass:  105.2 -Attributes:  hide_forest, hardy, can_withdraw, frighten_mounted, frighten_foot -Move Speed Modifier: 1

HP: 3

Primary Attack: 19 (melee) launching, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 10 -Defensive skill: 4 Shield:  11

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 16 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Black Knight Role: infantry heavy

Soldiers:  16 [Huge Size= 40] -Mass:  105.2 -Attributes:  hide_forest, hardy, can_withdraw, frighten_mounted, frighten_foot, no_custom -Move Speed Modifier: 1

HP: 3

Primary Attack: 19 (melee) launching, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 10 -Defensive skill: 4 Shield:  11

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 16 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Vaati Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, no_custom -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 1 (siege_missile) ap Distance: 157 Ammo: 100 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 1 [melee] area, launching, ap Charge: 16 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 +1 Sand combat -6 Forest combat -1 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Zalunbar Role: infantry heavy

Soldiers:  12 [Huge Size= 30] -Mass:  145.2 -Attributes:  hide_forest, very_hardy, can_withdraw, frighten_mounted, frighten_foot -Move Speed Modifier: 1

HP: 3

Primary Attack: 24 (melee) launching, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 10 -Defensive skill: 4 Shield:  21

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 16 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Yaraxonal Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 30 [melee] area, launching, ap Charge: 7 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 2 -Defensive skill: 10 Shield:  0

Secondary Armor: 15 Defensive Skill: 5

Heat Fatige: 0

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

//////////////////////////////////// /////////lizalfos/////////////////// ////////////////////////////////////

Unit: Finder Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 4 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 1 -Defensive skill: 4 Shield:  0

Heat Fatige: 1 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 8 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Rivrunner Role: infantry light

Soldiers:  70 [Huge Size= 175] -Mass:  1.2 -Attributes:  can_withdraw -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 1 -Defensive skill: 4 Shield:  0

Heat Fatige: 1 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 8 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  150 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  150 Custom battle limit:  4

Unit: Treehopper Role: infantry spearmen

Soldiers:  65 [Huge Size= 162] -Mass:  30 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 8 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 4

Armor: 1 -Defensive skill: 5 Shield:  1

Heat Fatige: 0 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 9 (disciplined, trained)

Recruitment Time: 1 Recruitment cost:  250 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  250 Custom battle limit:  4

Unit: Helmasaur Riders Role: cavalry light

Soldiers:  35 [Huge Size= 87] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 7 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 7

Secondary Attack: 10 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +1 Sand combat -2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  450 Upkeep:  50 Weapon Upgrade Cost:  120 Armour Upgrade Cost:  95 Custom Battle Cost:  450 Custom battle limit:  4

Unit: Bird Catchers Role: infantry missile

Soldiers:  55 [Huge Size= 137] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 6 (missile) Distance: 80 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 5 [melee] ap Charge: 2 -Min. delay:  25 -Skelleton Compensation:  1.2

Armor: 1 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 +1 Sand combat -2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Dinalfos Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  can_withdraw -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 4

Armor: 4 -Defensive skill: 4 Shield:  2

Heat Fatige: 0 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 10 (normal, trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Darkhammers Role: infantry heavy

Soldiers:  25 [Huge Size= 62] -Mass:  35.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 7 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 6 (normal, trained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  2

Unit: Song Sayers Role: infantry light

Soldiers:  27 [Huge Size= 67] -Mass:  1 -Attributes:  hide_forest, can_withdraw, frighten_foot, druid, command -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1.2 Charge: 1

Armor: 1 -Defensive skill: 3 Shield:  2

Heat Fatige: 0 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  500 Custom battle limit:  2

Unit: Song Sayers_gen Role: infantry light

Soldiers:  27 [Huge Size= 67] -Mass:  1 -Attributes:  hide_forest, can_withdraw, frighten_foot, druid, no_custom, general_unit, command -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1.2 Charge: 1

Armor: 1 -Defensive skill: 3 Shield:  2

Heat Fatige: 0 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  500 Custom battle limit:  2

Unit: Iguanalfos Role: infantry heavy

Soldiers:  12 [Huge Size= 30] -Mass:  35.2 -Attributes:  can_withdraw, start_not_skirmishing -Move Speed Modifier: 1.3

HP: 2

Primary Attack: 4 (missile) bp Distance: 80 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 16 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1.3

Armor: 3 -Defensive skill: 3 Shield:  3

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 8 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  700 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Aeralfos Role: infantry light

Soldiers:  20 [Huge Size= 50] -Mass:  1.2 -Attributes:  can_withdraw -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 14 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 2 -Defensive skill: 3 Shield:  4

Heat Fatige: 1 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 8 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  50 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  800 Custom battle limit:  1

Unit: Lizalfos Catapult Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 4 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 30 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 250 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 4 Shield:  0

Heat Fatige: 1 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 8 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  650 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  650 Custom battle limit:  1

Unit: Spear Launcher Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 4 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 55 [siege_missile] ap, bp, launching Charge: 3 Distance: 230 Ammo: 50

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 4 +1 Sand combat -2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  750 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  750 Custom battle limit:  1

Unit: Okakusha Role: infantry spearmen

Soldiers:  65 [Huge Size= 162] -Mass:  30 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 9 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 6

Armor: 1 -Defensive skill: 5 Shield:  3

Heat Fatige: 0 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 9 (disciplined, trained)

Recruitment Time: 1 Recruitment cost:  310 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Vakat Role: infantry light

Soldiers:  10 [Huge Size= 25] -Mass:  1.2 -Attributes:  can_withdraw -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 11 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Armor: 2 -Defensive skill: 5 Shield:  4

Heat Fatige: 1 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 8 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  840 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Nardu Role: infantry light

Soldiers:  27 [Huge Size= 67] -Mass:  1 -Attributes:  hide_forest, can_withdraw, frighten_foot, druid -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 7 (melee) -Min. delay:  25 -Skelleton Compensation:  1.2 Charge: 1

Armor: 2 -Defensive skill: 3 Shield:  3

Heat Fatige: 0 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  480 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Talik Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  can_withdraw -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 4

Armor: 4 -Defensive skill: 4 Shield:  0

Heat Fatige: 0 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 10 (normal, trained)

Recruitment Time: 1 Recruitment cost:  840 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  500 Custom battle limit:  4

//////////////////////////////////// /////////labrynna/////////////////// ////////////////////////////////////

Unit: Cannon Fodder Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_forest, can_withdraw, free_upkeep_unit, mercenary_unit -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 1 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Armor: 0 -Defensive skill: 0 Shield:  1

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 1 (low, untrained)

Recruitment Time: 1 Recruitment cost:  0 Upkeep:  10 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1 Custom battle limit:  2

Unit: Borderguards Role: infantry missile

Soldiers:  50 [Huge Size= 125] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, crossbow -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (missile) ap Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 5 Shield:  0

Heat Fatige: 4 + 1 Scrub combat -1 Sand combat -1 Forest combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Homeguards Role: infantry light

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  hide_forest, can_withdraw, free_upkeep_unit -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 2 (melee) -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 1

Armor: 2 -Defensive skill: 4 Shield:  4

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat -1 Forest combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Pioneers Role: infantry spearmen

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_forest, can_withdraw, stakes, stakes -Move Speed Modifier: 1.4

HP: 1

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 4

Armor: 1 -Defensive skill: 4 Shield:  0

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat -1 Forest combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  250 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  250 Custom battle limit:  4

Unit: Pathfinders Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw, start_not_skirmishing -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 4 (missile) Distance: 90 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 5 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1.3

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Knights of Ambi Role: infantry heavy

Soldiers:  45 [Huge Size= 112] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat -1 Forest combat

Morale: 9 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Palace Watch Role: infantry spearmen

Soldiers:  45 [Huge Size= 112] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat -1 Forest combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Palace Watch_gen Role: infantry spearmen

Soldiers:  45 [Huge Size= 112] -Mass:  1 -Attributes:  hide_forest, can_withdraw, no_custom, general_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat -1 Forest combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Gunners Role: infantry missile

Soldiers:  75 [Huge Size= 187] -Mass:  0.8 -Attributes:  can_withdraw, gunpowder_unit, fire_by_rank, start_not_skirmishing, gunmen, frighten_foot, frighten_mounted -Move Speed Modifier: 1

HP: 1

Primary Attack: 14 (missile) bp Distance: 200 Ammo: 20 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 6 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat -1 Forest combat

Morale: 3 (normal, trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Tokay Slaves Role: infantry spearmen

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  hide_forest, can_withdraw, free_upkeep_unit, mercenary_unit -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 3 (melee) spear, spear_bonus_4 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 2

Armor: 1 -Defensive skill: 1 Shield:  1

Heat Fatige: 2 +3 Sand combat -5 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  0 Upkeep:  10 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Mechs Role: infantry heavy

Soldiers:  15 [Huge Size= 37] -Mass:  35.2 -Attributes:  very_hardy, can_withdraw -Move Speed Modifier: 1

HP: 3

Primary Attack: 14 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 8 -Defensive skill: 8 Shield:  10

Heat Fatige: 0 -1 Sand combat -1 Snow combat

Morale: 18 (disciplined, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  800 Custom battle limit:  2

Unit: Lab Gunnerposts Role: cavalry missile

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  hardy, hide_improved_forest, wagon_fort, gunpowder_unit, gunmen -Move Speed Modifier: 0.00000001

Mount Effect: horse +0, camel +0

HP: 1 HP mount: 2

Primary Attack: 14 (missile) bp Distance: 200 Ammo: 20 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Armor: 5 -Defensive skill: 5 Shield:  0

Secondary Armor: 13 Defensive Skill: 3

Heat Fatige: 1 + 1 Scrub combat -1 Sand combat -1 Forest combat

Morale: 3 (normal, trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  700 Custom battle limit:  2

Unit: Labrynna Cannon Role: siege missile

Soldiers:  16 [Huge Size= 40] -Mass:  1 -Attributes:  can_withdraw, gunpowder_unit, cannon, artillery, explode -Move Speed Modifier: 1

HP: 1

Primary Attack: 3 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 4

Secondary Attack: 65 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 380 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 4 Shield:  0

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat -1 Forest combat

Morale: 9 (normal, trained)

Recruitment Time: 3 Recruitment cost:  850 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  850 Custom battle limit:  1

Unit: Steamtank Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  vert_hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 65 (siege_missile) ap Distance: 380 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 10 [melee] area, launching, ap Charge: 10 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 15 Shield:  0

Secondary Armor: 15 Defensive Skill: 15

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  1000 Upkeep:  200 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Queen Ambi Role: infantry spearmen

Soldiers:  45 [Huge Size= 112] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 8 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  4

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat -1 Forest combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  310 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Ralph Role: infantry heavy

Soldiers:  45 [Huge Size= 112] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 9 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  4

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat -1 Forest combat

Morale: 9 (disciplined, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Veran Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 30 [melee] area, launching, ap Charge: 7 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 2 -Defensive skill: 10 Shield:  0

Secondary Armor: 15 Defensive Skill: 5

Heat Fatige: 0

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Maku_Tree_of_Labrynna Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 12

Primary Attack: ap, bp, area, launching Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 60 [melee] area, launching, ap Charge: 30 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 18 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

//////////////////////////////////// /////////fairy////////////////////// ////////////////////////////////////

Unit: Pink Fairies Role: infantry light

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 1 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 1 +5 Forest combat

Morale: 15 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  50 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  50 Custom battle limit:  4

Unit: Green Fairies Role: infantry light

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 1 (missile) prec Distance: 60 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 0

Secondary Attack: 1 [melee] ap Charge: 0 -Min. delay:  25 -Skelleton Compensation:  1.2

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 1 +5 Forest combat

Morale: 15 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  60 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  60 Custom battle limit:  4

Unit: Violet Fairies Role: infantry missile

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 2 (missile) ap Distance: 60 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 0

Secondary Attack: 1 [melee] ap Charge: 0 -Min. delay:  25 -Skelleton Compensation:  1.2

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 1 +5 Forest combat

Morale: 15 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  70 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  70 Custom battle limit:  4

Unit: Humanoid Fairy Role: infantry missile

Soldiers:  80 [Huge Size= 200] -Mass:  20 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.3

HP: 1

Primary Attack: 8 (missile) ap Distance: 80 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] ap Charge: 2 -Min. delay:  25 -Skelleton Compensation:  1.2

Armor: 1 -Defensive skill: 1 Shield:  0

Heat Fatige: 0 +5 Forest combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  0 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Korrigans Role: infantry      heavy

Soldiers:  7 [Huge Size= 17] -Mass:  100 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 3

Primary Attack: 12 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 5 -Defensive skill: 5 Shield:  5

Heat Fatige: 0 +5 Forest combat

Morale: 9 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  400 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  400 Custom battle limit:  2

Unit: Golems Role: infantry missile

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hide_improved_forest, can_withdraw, start_not_skirmishing -Move Speed Modifier: 0.9

HP: 3

Primary Attack: 10 (missile) ap, bp Distance: 230 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 20 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 5 Shield:  5

Heat Fatige: 0 +5 Forest combat

Morale: 11 (normal, trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Great Fairies Role: infantry missile

Soldiers:  5 [Huge Size= 12] -Mass:  1 -Attributes:  hide_improved_forest, can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 26 (missile) ap Distance: 230 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 8 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +5 Forest combat

Morale: 11 (normal, trained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Great Fairies_gen Role: infantry missile

Soldiers:  5 [Huge Size= 12] -Mass:  1 -Attributes:  hide_improved_forest, can_withdraw, no_custom, general_unit -Move Speed Modifier: 1

HP: 2

Primary Attack: 26 (missile) ap Distance: 230 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 8 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +5 Forest combat

Morale: 11 (normal, trained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Phantoms of Tarm Role: infantry heavy

Soldiers:  20 [Huge Size= 50] -Mass:  1.2 -Attributes:  hide_forest, can_withdraw, frighten_mounted -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 12 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 6 +5 Forest combat

Morale: 9 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  700 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Mad Mystics Role: infantry      heavy

Soldiers:  14 [Huge Size= 35] -Mass:  100 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 18 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 7

Armor: 5 -Defensive skill: 7 Shield:  2

Heat Fatige: 0 +5 Forest combat

Morale: 9 (impetuous, trained)

Recruitment Time: 2 Recruitment cost:  800 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  800 Custom battle limit:  2

Unit: Heraldseasons Role: infantry missile

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hide_improved_forest, can_withdraw, command -Move Speed Modifier: 1

HP: 3

Primary Attack: 30 (missile) ap Distance: 230 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 10 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 0 +5 Forest combat

Morale: 11 (normal, highly_trained)

Recruitment Time: 3 Recruitment cost:  900 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  900 Custom battle limit:  4

Unit: Perception Ward Role: cavalry heavy

Soldiers:  16 [Huge Size= 40] -Mass:  3 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit, hide_anywhere -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 1

Primary Attack: 10 (missile) ap, bp, area, launching Distance: 190 Ammo: 200 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Armor: 2 -Defensive skill: 2 Shield:  0

Secondary Armor: 15 Defensive Skill: 9

Heat Fatige: 0 +5 Forest combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  900 Custom battle limit:  1

Unit: Beam Golem Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 60 (siege_missile) ap Distance: 91 Ammo: 30 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 18 [melee] area, launching, ap Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 9 Shield:  0

Secondary Armor: 15 Defensive Skill: 9

Heat Fatige: 0 +5 Forest combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  800 Custom battle limit:  1

Unit: Tarmgate Role: siege missile

Soldiers:  18 [Huge Size= 45] -Mass:  1 -Attributes:  can_withdraw, gunpowder_unit, cannon, artillery, explode -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 1 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Secondary Attack: 65 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 290 Ammo: 10

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 2 +5 Forest combat

Morale: 9 (normal, trained)

Recruitment Time: 3 Recruitment cost:  850 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  850 Custom battle limit:  1

Unit: Fairy Queen Role: infantry missile

Soldiers:  5 [Huge Size= 12] -Mass:  1 -Attributes:  hide_improved_forest, can_withdraw -Move Speed Modifier: 1

HP: 3

Primary Attack: 26 (missile) ap Distance: 230 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 8 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 0 Shield:  0

Heat Fatige: 0 +5 Forest combat

Morale: 11 (normal, trained)

Recruitment Time: 1 Recruitment cost:  510 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Dezaia Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 20 [melee] area, launching, ap Charge: 20 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 3 -Defensive skill: 7 Shield:  0

Secondary Armor: 3 Defensive Skill: 7

Heat Fatige: 0 +5 Forest combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Tarm Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 8

Primary Attack: 58 (siege_missile) ap Distance: 91 Ammo: 30 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 10 [melee] area, launching, ap Charge: 5 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 20 -Defensive skill: 7 Shield:  0

Secondary Armor: 20 Defensive Skill: 7

Heat Fatige: 0 +5 Forest combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Veran Fairy Role: infantry missile

Soldiers:  5 [Huge Size= 12] -Mass:  1 -Attributes:  hide_improved_forest, can_withdraw, no_custom -Move Speed Modifier: 1

HP: 4

Primary Attack: 26 (missile) ap Distance: 230 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 8 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +5 Forest combat

Morale: 11 (normal, trained)

Recruitment Time: 3 Recruitment cost:  900 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  900 Custom battle limit:  4

//////////////////////////////////// /////////ikana////////////////////// ////////////////////////////////////

Unit: Civ_ikana Role: infantry light

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_forest, can_withdraw, no_custom -Move Speed Modifier: 1

HP: 1

Primary Attack: 1 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Armor: 0 -Defensive skill: 0 Shield:  0

Heat Fatige: 4 +1 Sand combat -2 Snow combat

Morale: 1 (low, untrained)

Recruitment Time: 1 Recruitment cost:  0 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  0 Custom battle limit:  4

Unit: Drafted Role: infantry light

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  hide_forest, can_withdraw, free_upkeep_unit -Move Speed Modifier: 1.2

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 1 +2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  150 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  250 Custom battle limit:  4

Unit: Shadow Keese Role: infantry light

Soldiers:  35 [Huge Size= 87] -Mass:  1.2 -Attributes:  can_sap, very_hardy, can_withdraw, frighten_mounted, hide_improved_forest -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Ikana Gatekeepers Role: infantry spearmen

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 2

Armor: 1 -Defensive skill: 5 Shield:  1

Heat Fatige: 1 +2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Ikana Gatekeepers_alive Role: infantry spearmen

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_forest, can_withdraw, no_custom -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 2

Armor: 1 -Defensive skill: 5 Shield:  1

Heat Fatige: 1 +2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Ikana Footmen Role: infantry light

Soldiers:  60 [Huge Size= 150] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 3

Armor: 1 -Defensive skill: 5 Shield:  1

Heat Fatige: 1 +2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Ikana Footmen_alive Role: infantry light

Soldiers:  60 [Huge Size= 150] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw, no_custom -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 3

Armor: 1 -Defensive skill: 5 Shield:  1

Heat Fatige: 1 +2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Ikana Boltmen Role: infantry missile

Soldiers:  40 [Huge Size= 100] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, crossbow -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 10 (missile) ap Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 3 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 +2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Ikana Boltmen_alive Role: infantry missile

Soldiers:  40 [Huge Size= 100] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, crossbow, no_custom -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 10 (missile) ap Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 3 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 +2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Garo Ninja Role: infantry light

Soldiers:  10 [Huge Size= 25] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, hide_anywhere -Move Speed Modifier: 1.65

HP: 3

Primary Attack: 16 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Armor: 1 -Defensive skill: 13 Shield:  0

Heat Fatige: 1

Morale: 12 (normal, highly_trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Gibdo Role: infantry light

Soldiers:  40 [Huge Size= 100] -Mass:  1 -Attributes:  hide_forest, very_hardy, can_withdraw, frighten_foot, druid -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1.2 Charge: 3

Armor: 1 -Defensive skill: 1 Shield:  0

Heat Fatige: 0

Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Death_Shaman Role: infantry light

Soldiers:  40 [Huge Size= 100] -Mass:  1 -Attributes:  hide_forest, very_hardy, can_withdraw, frighten_foot, druid -Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1.2 Charge: 3

Armor: 1 -Defensive skill: 1 Shield:  0

Heat Fatige: 0

Morale: 7 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Noblemen Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hide_forest, very_hardy, can_withdraw, command -Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 5

Armor: 3 -Defensive skill: 5 Shield:  3

Heat Fatige: 1 +2 Snow combat

Morale: 9 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Noblemen_alive Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hide_forest, very_hardy, can_withdraw, no_custom, command -Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 5

Armor: 3 -Defensive skill: 5 Shield:  3

Heat Fatige: 1 +2 Snow combat

Morale: 9 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Noblemen_gen Role: infantry heavy

Soldiers:  30 [Huge Size= 75] -Mass:  1.2 -Attributes:  hide_forest, very_hardy, can_withdraw, no_custom, general_unit, command -Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 5

Armor: 3 -Defensive skill: 5 Shield:  3

Heat Fatige: 1 +2 Snow combat

Morale: 9 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Battle Chariot Role: cavalry heavy

Soldiers:  18 [Huge Size= 45] -Mass:  1 -Attributes:  hardy, can_withdraw, can_run_amok, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 2

Primary Attack: 13 (missile) ap Distance: 80 Ammo: 30 -Min. delay:  1 25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 10 [melee] area, launching, ap Charge: 9 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 7 Shield:  0

Secondary Armor: 13 Defensive Skill: 3

Heat Fatige: 1 +2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 3 Recruitment cost:  200 Upkeep:  100 Weapon Upgrade Cost:  100 Armour Upgrade Cost:  75 Custom Battle Cost:  700 Custom battle limit:  2

Unit: Battle Chariot_alive Role: cavalry heavy

Soldiers:  18 [Huge Size= 45] -Mass:  1 -Attributes:  hardy, can_withdraw, can_run_amok, frighten_foot, frighten_mounted, no_custom -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 2

Primary Attack: 13 (missile) ap Distance: 80 Ammo: 30 -Min. delay:  1 25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 10 [melee] area, launching, ap Charge: 9 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 7 Shield:  0

Secondary Armor: 13 Defensive Skill: 3

Heat Fatige: 1 +2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 3 Recruitment cost:  200 Upkeep:  100 Weapon Upgrade Cost:  100 Armour Upgrade Cost:  75 Custom Battle Cost:  700 Custom battle limit:  2

Unit: Hollow Knights Role: infantry heavy

Soldiers:  15 [Huge Size= 37] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw -Move Speed Modifier: 0.8

HP: 2

Primary Attack: 18 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 3

Armor: 6 -Defensive skill: 5 Shield:  3

Heat Fatige: 1 +2 Snow combat

Morale: 9 (disciplined, highly_trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  800 Custom battle limit:  2

Unit: Ikanian Trebuchet Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 55 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 300 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 4 +2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  850 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  850 Custom battle limit:  1

Unit: Infernocannon Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 65 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 300 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 4 +2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  900 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  900 Custom battle limit:  1

Unit: Igos Role: infantry heavy

Soldiers:  30 [Huge Size= 75] -Mass:  1.2 -Attributes:  hide_forest, very_hardy, can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 5

Armor: 3 -Defensive skill: 5 Shield:  3

Heat Fatige: 6 +2 Snow combat

Morale: 9 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Igos_alive Role: infantry heavy

Soldiers:  30 [Huge Size= 75] -Mass:  1.2 -Attributes:  hide_forest, very_hardy, can_withdraw, no_custom, general_unit -Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 5

Armor: 3 -Defensive skill: 5 Shield:  3

Heat Fatige: 6 +2 Snow combat

Morale: 9 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Keeta Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  can_withdraw, frighten_foot, frighten_mounted, very_hardy -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 4

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 20 [melee] area, launching, ap Charge: 7 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 10 Shield:  0

Secondary Armor: 5 Defensive Skill: 10

Heat Fatige: 0 +2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Keeta_alive Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  can_withdraw, frighten_foot, frighten_mounted, very_hardy, no_custom -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 4

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 20 [melee] area, launching, ap Charge: 7 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 10 Shield:  0

Secondary Armor: 5 Defensive Skill: 10

Heat Fatige: 0 +2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Garo Master Role: infantry light

Soldiers:  10 [Huge Size= 25] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, hide_anywhere -Move Speed Modifier: 1.65

HP: 3

Primary Attack: 16 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Armor: 1 -Defensive skill: 13 Shield:  0

Heat Fatige: 1

Morale: 12 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  840 Upkeep:  0 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Gomess Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  can_withdraw, frighten_foot, frighten_mounted, very_hardy -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 4

Primary Attack: 16 (missile) ap Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 10 [melee] area, launching, ap Charge: 7 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 10 Shield:  0

Secondary Armor: 5 Defensive Skill: 10

Heat Fatige: 0 +2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Gomess_alive Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  can_withdraw, frighten_foot, frighten_mounted, very_hardy, no_custom -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 4

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 10 [melee] area, launching, ap Charge: 7 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 10 Shield:  0

Secondary Armor: 5 Defensive Skill: 10

Heat Fatige: 0 +2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Ikana Fissure Role: infantry heavy

Soldiers:  30 [Huge Size= 75] -Mass:  1.2 -Attributes:  hide_forest, very_hardy, can_withdraw, no_custom, general_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 5

Armor: 3 -Defensive skill: 5 Shield:  3

Heat Fatige: 1 +2 Snow combat

Morale: 9 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  600 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

//////////////////////////////////// /////////twili////////////////////// ////////////////////////////////////

Unit: Twili Infantry Role: infantry spearmen

Soldiers:  45 [Huge Size= 112] -Mass:  1 -Attributes:  can_withdraw -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 6 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 2

Armor: 3 -Defensive skill: 5 Shield:  1

Heat Fatige: 6 -2 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Twili Sorceress Role: infantry missile

Soldiers:  30 [Huge Size= 75] -Mass:  0.8 -Attributes:  can_withdraw -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 5 (missile) spear, spear_bonus_8 Distance: 80 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 2 -Defensive skill: 3 Shield:  0

Heat Fatige: 6 -2 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Bonemold Monk Role: infantry light

Soldiers:  40 [Huge Size= 100] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, hide_anywhere -Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Armor: 2 -Defensive skill: 5 Shield:  0

Heat Fatige: 6 -2 Sand combat -2 Snow combat

Morale: 12 (disciplined, highly_trained)

Recruitment Time: 2 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Repentant Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 3 -Defensive skill: 3 Shield:  2

Heat Fatige: 6 -2 Sand combat -2 Snow combat

Morale: 9 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Sol Nurses Role: infantry light

Soldiers:  12 [Huge Size= 30] -Mass:  1.2 -Attributes:  can_withdraw -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 20 (missile) ap Distance: 91 Ammo: 5 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 7 [melee] Charge: 8 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 16 Shield:  0

Heat Fatige: 6 -2 Sand combat -2 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  600 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Shadow Messenger Role: infantry heavy

Soldiers:  20 [Huge Size= 50] -Mass:  50 -Attributes:  very_hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 0.8

HP: 2

Primary Attack: 12 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 7

Armor: 1 -Defensive skill: 5 Shield:  3

Heat Fatige: 6 -2 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Shadow Messenger_gen Role: infantry heavy

Soldiers:  20 [Huge Size= 50] -Mass:  50 -Attributes:  very_hardy, can_withdraw, frighten_foot, frighten_mounted, no_custom, general_unit -Move Speed Modifier: 0.8

HP: 2

Primary Attack: 12 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 7

Armor: 1 -Defensive skill: 5 Shield:  3

Heat Fatige: 6 -2 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Twili Infantry_gen Role: infantry spearmen

Soldiers:  45 [Huge Size= 112] -Mass:  1 -Attributes:  can_withdraw, no_custom, general_unit -Move Speed Modifier: 0.8

HP: 1

Primary Attack: 6 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 2

Armor: 3 -Defensive skill: 5 Shield:  1

Heat Fatige: 6 -2 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Shadow Kargaroks Role: infantry light

Soldiers:  60 [Huge Size= 150] -Mass:  20 -Attributes:  can_sap, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 1 -Defensive skill: 2 Shield:  0

Heat Fatige: 6 -2 Sand combat -2 Snow combat

Morale: 2 (low, untrained)

Recruitment Time: 2 Recruitment cost:  250 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  250 Custom battle limit:  3

Unit: Shadow Insect Role: infantry light

Soldiers:  80 [Huge Size= 200] -Mass:  20 -Attributes:  can_sap, can_withdraw, frighten_foot, frighten_mounted, free_upkeep_unit -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 1 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 6 -2 Sand combat -2 Snow combat

Morale: 1 (low, untrained)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  100 Custom battle limit:  3

Unit: Shadow Bloat Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 3

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 10 [melee] area, launching, ap Charge: 8 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 7 -Defensive skill: 15 Shield:  0

Secondary Armor: 15 Defensive Skill: 20

Heat Fatige: 6 -2 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 3 Recruitment cost:  900 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  900 Custom battle limit:  2

Unit: Spider Swarm Role: cavalry light

Soldiers:  70 [Huge Size= 175] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 3

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 1

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 1 [melee] area, launching, ap Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 1 Shield:  0

Secondary Armor: 1 Defensive Skill: 1

Heat Fatige: 6 -2 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  800 Upkeep:  50 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  800 Custom battle limit:  3

Unit: Fused Shadow Role: infantry heavy

Soldiers:  8 [Huge Size= 20] -Mass:  250 -Attributes:  very_hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 0.8

HP: 3

Primary Attack: 24 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 7

Armor: 4 -Defensive skill: 5 Shield:  3

Heat Fatige: 6 -2 Sand combat -2 Snow combat

Morale: 9 (impetuous, trained)

Recruitment Time: 2 Recruitment cost:  200 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  900 Custom battle limit:  2

Unit: Sol Cannon Role: siege missile

Soldiers:  16 [Huge Size= 40] -Mass:  1 -Attributes:  can_withdraw, gunpowder_unit, cannon, artillery -Move Speed Modifier: 1

HP: 1

Primary Attack: 2 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 55 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 325 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 2 -Defensive skill: 3 Shield:  0

Heat Fatige: 2 -2 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  800 Custom battle limit:  4

Unit: Avatar Majora Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 3 HP mount: 3

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 20 [melee] area, launching, ap Charge: 8 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 10 -Defensive skill: 20 Shield:  0

Secondary Armor: 15 Defensive Skill: 20

Heat Fatige: 0 -2 Sand combat -2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  900 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  900 Custom battle limit:  2

Unit: Midna Role: infantry spearmen

Soldiers:  45 [Huge Size= 112] -Mass:  1 -Attributes:  can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 0.8

HP: 2

Primary Attack: 6 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 2

Armor: 3 -Defensive skill: 5 Shield:  1

Heat Fatige: 2 -2 Sand combat -2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  310 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: King Zant Role: infantry heavy

Soldiers:  20 [Huge Size= 50] -Mass:  50 -Attributes:  very_hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 0.8

HP: 2

Primary Attack: 10 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 7

Armor: 1 -Defensive skill: 5 Shield:  3

Heat Fatige: 6 -2 Sand combat -2 Snow combat

Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Argorok Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  can_sap, hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 30 [melee] area, launching, ap Charge: 7 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 2 -Defensive skill: 10 Shield:  0

Secondary Armor: 15 Defensive Skill: 5

Heat Fatige: 0 -2 Sand combat -2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Una Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 10 (siege_missile) ap Distance: 125 Ammo: 100 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 20 [melee] area, launching, ap Charge: 15 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 +1 Sand combat -6 Forest combat -1 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Middee Role: infantry light

Soldiers:  40 [Huge Size= 100] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, hide_anywhere -Move Speed Modifier: 1

HP: 2

Primary Attack: 7 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Armor: 2 -Defensive skill: 5 Shield:  2

Heat Fatige: 1 -2 Sand combat -2 Snow combat

Morale: 12 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Dark Onox Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy, no_custom -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 50 [melee] area, launching, ap Charge: 10 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 5 Shield:  10

Secondary Armor: 15 Defensive Skill: 5

Heat Fatige: 0

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Mirror Gate Role: cavalry missile

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  wagon_fort -Move Speed Modifier: 0.00000001

HP: 1 HP mount: 2

Primary Attack: 0 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 0

Armor: 5 -Defensive skill: 0 Shield:  0

Secondary Armor: 5 Defensive Skill: 0

Heat Fatige: 1 -2 Sand combat -2 Snow combat

Morale: 3 (normal, trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  700 Custom battle limit:  2

Unit: Mirror Extra Role: infantry spearmen

Soldiers:  45 [Huge Size= 112] -Mass:  1 -Attributes:  can_withdraw, general_unit, no_custom -Move Speed Modifier: 1

HP: 1

Primary Attack: 0 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 0

Armor: 3 -Defensive skill: 5 Shield:  1

Heat Fatige: 2 -2 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Spiderbase Role: cavalry missile

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  wagon_fort, no_custom -Move Speed Modifier: 0.00000001

HP: 1 HP mount: 2

Primary Attack: 0 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 0

Armor: 5 -Defensive skill: 0 Shield:  0

Secondary Armor: 5 Defensive Skill: 0

Heat Fatige: 1 -2 Sand combat -2 Snow combat

Morale: 3 (normal, trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  700 Custom battle limit:  2

//////////////////////////////////// /////////wizzrobe/////////////////// ////////////////////////////////////

Unit: Acolytes Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  hide_forest, can_withdraw, free_upkeep_unit -Move Speed Modifier: 1.1

HP: 1

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 1 -Defensive skill: 4 Shield:  0

Heat Fatige: 4 -1 Sand combat -2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  125 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  125 Custom battle limit:  4

Unit: Pyro Role: infantry missile

Soldiers:  40 [Huge Size= 100] -Mass:  0.8 -Attributes:  can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (missile) Distance: 75 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 3 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 0 +1 Sand combat -2 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Aqua Role: infantry missile

Soldiers:  35 [Huge Size= 87] -Mass:  0.8 -Attributes:  can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 6 (missile) area, launching, ap Distance: 125 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 5 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 0 -1 Sand combat +1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Electro Role: infantry missile

Soldiers:  30 [Huge Size= 75] -Mass:  0.8 -Attributes:  can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 9 (missile) Distance: 75 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 5 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 0 -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Geo Role: infantry missile

Soldiers:  25 [Huge Size= 62] -Mass:  0.8 -Attributes:  can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (missile) Distance: 60 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 8 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 0 -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Aero Role: infantry missile

Soldiers:  20 [Huge Size= 50] -Mass:  0.8 -Attributes:  can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 15 (missile) Distance: 190 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 6 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 0

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Illusion Role: infantry light

Soldiers:  40 [Huge Size= 100] -Mass:  1 -Attributes:  can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 15 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 0 -Defensive skill: 2 Shield:  0

Heat Fatige: 4

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Illusion_gen Role: infantry light

Soldiers:  40 [Huge Size= 100] -Mass:  1 -Attributes:  can_withdraw, no_custom, general_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 15 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 0 -Defensive skill: 2 Shield:  0

Heat Fatige: 4

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 3 Recruitment cost:  700 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Conjure Role: infantry missile

Soldiers:  30 [Huge Size= 75] -Mass:  40 -Attributes:  can_withdraw -Move Speed Modifier: 1

Mount Effect: elephant +6

HP: 3

Primary Attack: 12 (thrown) ap, thrown Distance: 70 Ammo: 8 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 6 [melee] spear, spear_bonus_8 Charge: 2 -Min. delay:  25 -Skelleton Compensation:  0.6

Armor: 5 -Defensive skill: 2 Shield:  0

Heat Fatige: 0 +3 Forest combat -2 Snow combat

Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  800 Custom battle limit:  3

Unit: Deathwiz Role: infantry missile

Soldiers:  4 [Huge Size= 10] -Mass:  0.8 -Attributes:  can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 25 (missile) Distance: 190 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 6 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 0

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2 Recruitment cost:  900 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  900 Custom battle limit:  4

Unit: Hylian Wizards Role: infantry missile

Soldiers:  50 [Huge Size= 125] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, start_not_skirmishing -Move Speed Modifier: 1

HP: 1

Primary Attack: 16 (missile) Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Earth Reaper Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 60 (siege_missile) ap Distance: 60 Ammo: 30 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 18 [melee] area, launching, ap Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 9 -Defensive skill: 9 Shield:  0

Secondary Armor: 15 Defensive Skill: 9

Heat Fatige: 0 +5 Forest combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  800 Custom battle limit:  1

Unit: Nostrum Role: infantry missile

Soldiers:  40 [Huge Size= 100] -Mass:  0.8 -Attributes:  can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 5 (missile) Distance: 100 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 3 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 0 +1 Sand combat -2 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  440 Upkeep:  0 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Carock Role: infantry light

Soldiers:  40 [Huge Size= 100] -Mass:  1 -Attributes:  can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 15 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 0 -Defensive skill: 2 Shield:  0

Heat Fatige: 4

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  400 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Hylia Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 8

Primary Attack: 25 (siege_missile) ap Distance: 91 Ammo: 30 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 6

Secondary Attack: 7 [melee] area, launching, ap Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 20 -Defensive skill: 7 Shield:  0

Secondary Armor: 20 Defensive Skill: 7

Heat Fatige: 0 +5 Forest combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Cia Role: infantry light

Soldiers:  40 [Huge Size= 100] -Mass:  1 -Attributes:  can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 17 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 0 -Defensive skill: 4 Shield:  0

Heat Fatige: 4

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  400 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  1000 Custom battle limit:  1

//////////////////////////////////// /////////Zola/////////////////////// ////////////////////////////////////

Unit: Manhunters Role: infantry spearmen

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 1 -Defensive skill: 4 Shield:  0

Heat Fatige: 2 +1 Sand combat -2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Outrunners Role: infantry missile

Soldiers:  60 [Huge Size= 150] -Mass:  0.8 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1.65

Mount Effect: elephant +6

HP: 1

Primary Attack: 7 (thrown) ap, thrown Distance: 55 Ammo: 8 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 3 [melee] spear, spear_bonus_8 Charge: 3 -Min. delay:  25 -Skelleton Compensation:  0.6

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat -1 Sand combat

Morale: 8 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Raiders Role: infantry light

Soldiers:    60 [Huge Size= 150] -Mass:  1.2 -Attributes:  can_swim, hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Geozards Role: infantry heavy

Soldiers:  40 [Huge Size= 100] -Mass:  35.2 -Attributes:  can_swim, hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 4 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Geozards_gen Role: infantry heavy

Soldiers:  40 [Huge Size= 100] -Mass:  35.2 -Attributes:  can_swim, hide_forest, hardy, can_withdraw, no_custom, general_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 4 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Cannibals Role: infantry light

Soldiers:    40 [Huge Size= 100] -Mass:  1.2 -Attributes:  can_swim, hide_forest, hardy, can_withdraw, druid -Move Speed Modifier: 1

HP: 1

Primary Attack: 9 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 6

Armor: 2 -Defensive skill: 2 Shield:  0

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  400 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Cueball Dragoons Role: cavalry light

Soldiers:  20 [Huge Size= 50] -Mass:  1 -Attributes:  can_swim, hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Secondary Attack: 6 [melee] ap Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 5 Shield:  3

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  500 Upkeep:  50 Weapon Upgrade Cost:  130 Armour Upgrade Cost:  100 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Cyclops Ku Role: infantry heavy

Soldiers:  20 [Huge Size= 50] -Mass:  35.2 -Attributes:  can_swim, hide_forest, hardy, can_withdraw, start_not_skirmishing -Move Speed Modifier: 1

HP: 2

Primary Attack: 8 (missile) bp Distance: 80 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 12 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1.3

Armor: 6 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  600 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Swampmen Role: infantry light

Soldiers:  35 [Huge Size= 87] -Mass:  35.2 -Attributes:  can_swim, hide_forest, hardy, can_withdraw, hide_anywhere -Move Speed Modifier: 1

HP: 1

Primary Attack: 14 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 3 -Defensive skill: 2 Shield:  0

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  600 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

Unit: River Knights Role: infantry heavy

Soldiers:  20 [Huge Size= 50] -Mass:  35.2 -Attributes:  can_swim, hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 13 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 6 -Defensive skill: 6 Shield:  6

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  700 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  700 Custom battle limit:  4

Unit: Octozora Role: infantry spearmen

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 1 -Defensive skill: 3 Shield:  0

Heat Fatige: 1 +1 Sand combat -1 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  500 Custom battle limit:  2

Unit: Zola Catapult Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  hardy, can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 55 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 250 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +1 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 2 Recruitment cost:  650 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  650 Custom battle limit:  1

Unit: Bigocto Broodmother Role: cavalry heavy

Soldiers:  9 [Huge Size= 22] -Mass:  1 -Attributes:  can_swim, hardy, can_withdraw, can_run_amok, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 10 (missile) ap, bp Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 10 [melee] area, launching, ap Charge: 8 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 5 Shield:  0

Secondary Armor: 13 Defensive Skill: 3

Heat Fatige: 1 +1 Sand combat -6 Forest combat -1 Snow combat

Morale: 8 (impetuous, trained)

Recruitment Time: 4 Recruitment cost:  2000 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  2000 Custom battle limit:  1

Unit: Princess Sokuuf Role: infantry spearmen

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 3 -Defensive skill: 4 Shield:  0

Heat Fatige: 2 +1 Sand combat -2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Baruuda Kan Role: infantry missile

Soldiers:  20 [Huge Size= 50] -Mass:  35.2 -Attributes:  can_swim, hide_forest, hardy, can_withdraw, start_not_skirmishing -Move Speed Modifier: 1

HP: 3

Primary Attack: 8 (missile) bp Distance: 80 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 12 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1.3

Armor: 6 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: King Zarosef Role: infantry heavy

Soldiers:  20 [Huge Size= 50] -Mass:  35.2 -Attributes:  can_swim, hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 3

Primary Attack: 13 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 6 -Defensive skill: 6 Shield:  6

Heat Fatige: 0 +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Archduke Role: infantry spearmen

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 1 -Defensive skill: 3 Shield:  0

Heat Fatige: 1 +1 Sand combat -1 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  0 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Summon Zola1 Role: infantry spearmen

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw, no_custom -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 1 -Defensive skill: 4 Shield:  0

Heat Fatige: 2 +1 Sand combat -2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Summon Zola2 Role: infantry spearmen

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw, no_custom -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 1 -Defensive skill: 4 Shield:  0

Heat Fatige: 2 +1 Sand combat -2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  1000 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Summon Zola3 Role: infantry spearmen

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw, no_custom -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 1 -Defensive skill: 4 Shield:  0

Heat Fatige: 2 +1 Sand combat -2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 4 Recruitment cost:  1500 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Summon Zola4 Role: infantry spearmen

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw, no_custom -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 1 -Defensive skill: 4 Shield:  0

Heat Fatige: 2 +1 Sand combat -2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 5 Recruitment cost:  2000 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Summon Zola5 Role: infantry spearmen

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_swim, hide_forest, can_withdraw, no_custom -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 1 -Defensive skill: 4 Shield:  0

Heat Fatige: 2 +1 Sand combat -2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 6 Recruitment cost:  2500 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  500 Custom battle limit:  4

//////////////////////////////////// /////////Ancient Hylians//////////// ////////////////////////////////////

Unit: Ancient Knights Role: infantry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Ancient Archers Role: infantry missile

Soldiers:  100 [Huge Size= 250] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, start_not_skirmishing -Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (missile) Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 7 [melee] ap Charge: 2 -Min. delay:  25 -Skelleton Compensation:  1.2

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 2 + 1 Scrub combat -1 Sand combat +1 Forest combat

Morale: 7 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Ancient Mages Role: infantry missile

Soldiers:  50 [Huge Size= 125] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, start_not_skirmishing -Move Speed Modifier: 1

HP: 1

Primary Attack: 16 (missile) Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Loftwing Cavalier Role: cavalry missile

Soldiers:  8 [Huge Size= 20] -Mass:  3 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 4

Primary Attack: 16 (missile) Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 2 [melee] area, launching, ap Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 10 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 +1 Sand combat -2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  900 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  900 Custom battle limit:  1

Unit: Ancient Trebuchet Role: siege missile

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  hardy, can_withdraw, artillery -Move Speed Modifier: 1

HP: 1 HP mount: 3

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 55 [siege_missile] ap, bp, area, launching Charge: 3 Distance: 300 Ammo: 30

-Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 5 Shield:  0

Heat Fatige: 4 -1 Sand combat

Morale: 7 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  850 Upkeep:  100 Weapon Upgrade Cost:  60 Armour Upgrade Cost:  140 Custom Battle Cost:  850 Custom battle limit:  1

Unit: Gustaf1 Role: infantry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 5

Primary Attack: 18 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Hylia_ancient Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 8

Primary Attack: 25 (siege_missile) ap Distance: 91 Ammo: 30 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 6

Secondary Attack: 7 [melee] area, launching, ap Charge: 6 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 20 -Defensive skill: 7 Shield:  0

Secondary Armor: 20 Defensive Skill: 7

Heat Fatige: 0 +5 Forest combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Wind Soldiers1 Role: infantry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Wind Civs Role: infantry light

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_forest, can_withdraw, free_upkeep_unit, no_custom -Move Speed Modifier: 1

HP: 1

Primary Attack: 0 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 0

Armor: 0 -Defensive skill: 1 Shield:  0

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 8 (low, trained)

Recruitment Time: 1 Recruitment cost:  0 Upkeep:  10 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  1 Custom battle limit:  2

Unit: Siroc1 Role: infantry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 5

Primary Attack: 18 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

//////////////////////////////////// /////////Others//////*************** ////////////////////////////////////

Unit: Oocca Scouts1 Role: infantry light

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  can_withdraw -Move Speed Modifier: 1

HP: 2

Primary Attack: 1 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Armor: 1 -Defensive skill: 1 Shield:  0

Heat Fatige: 1 +5 Forest combat

Morale: 15 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  50 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  50 Custom battle limit:  4

Unit: Oocca Emissaries1 Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  1 -Attributes:  can_withdraw, very_hardy -Move Speed Modifier: 1

HP: 2

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Armor: 0 -Defensive skill: 1 Shield:  1

Heat Fatige: 0

Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1 Recruitment cost:  375 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  375 Custom battle limit:  4

Unit: Majora Seekers Role: infantry light

Soldiers:  20 [Huge Size= 50] -Mass:  1.2 -Attributes:  hide_improved_forest, very_hardy, can_withdraw, hide_anywhere -Move Speed Modifier: 2.65

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 1 -Defensive skill: 16 Shield:  0

Heat Fatige: 1

Morale: 8 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  600 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Majora Disciples Role: infantry light

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  hide_forest, can_withdraw, free_upkeep_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 3 (melee) light_spear, spear_bonus_4 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 2 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 -1 Sand combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  85 Armour Upgrade Cost:  65 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Majora Mask Role: infantry light

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_forest, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 3 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 2

Armor: 2 -Defensive skill: 2 Shield:  0

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 15 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  50 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  50 Custom battle limit:  4

Unit: Majora Wrath Role: infantry heavy

Soldiers:  20 [Huge Size= 50] -Mass:  40 -Attributes:  can_withdraw, very_hardy -Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 5 -Defensive skill: 2 Shield:  0

Heat Fatige: 2 + 1 Scrub combat

Morale: 12 (low, untrained)

Recruitment Time: 2 Recruitment cost:  650 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  650 Custom battle limit:  3

Unit: Majora Eye Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 55 (siege_missile) ap Distance: 91 Ammo: 30 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 7 [melee] area, launching, ap Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  800 Custom battle limit:  1

Unit: Majora True Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 60 (siege_missile) ap Distance: 90 Ammo: 30 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 5

Secondary Attack: 60 [melee] area, launching, ap Charge: 50 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 63 -Defensive skill: 63 Shield:  0

Secondary Armor: 63 Defensive Skill: 63

Heat Fatige: 0 +1 Sand combat -6 Forest combat -1 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1


 * Mercenaries, subrosians, tokay, horonians, huskus, and other units

Unit: Rogue Hylians1 Role: infantry light

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  hide_forest, can_withdraw, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 3 (melee) light_spear, spear_bonus_4 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 2 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 -1 Sand combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  85 Armour Upgrade Cost:  65 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Gerudo Pirates Role: infantry light

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw, start_not_skirmishing, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 4 (missile) Distance: 90 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 5 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1.3

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Forest Thieves Role: infantry light

Soldiers:  8 [Huge Size= 20] -Mass:  1.2 -Attributes:  hide_improved_forest, very_hardy, can_withdraw, hide_anywhere, mercenary_unit -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 12 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 1 -Defensive skill: 16 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  600 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Geru Macemen Role: infantry heavy

Soldiers:  51 [Huge Size= 127] -Mass:  1.2 -Attributes:  can_withdraw, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Armor: 3 -Defensive skill: 2 Shield:  2

Heat Fatige: 0 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  450 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  450 Custom battle limit:  4

Unit: Zuna Merchantmen Role: infantry light

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_withdraw, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee) light_spear, spear_bonus_4 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 2

Armor: 1 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  250 Upkeep:  25 Weapon Upgrade Cost:  85 Armour Upgrade Cost:  65 Custom Battle Cost:  250 Custom battle limit:  4

Unit: Zuna Merchantmen_gen Role: infantry light

Soldiers:  60 [Huge Size= 150] -Mass:  1 -Attributes:  can_withdraw, no_custom, general_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee) light_spear, spear_bonus_4 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 2

Armor: 1 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  250 Upkeep:  0 Weapon Upgrade Cost:  85 Armour Upgrade Cost:  65 Custom Battle Cost:  250 Custom battle limit:  4

Unit: Zuna Crossbowmen Role: infantry missile

Soldiers:  50 [Huge Size= 125] -Mass:  0.8 -Attributes:  can_withdraw, crossbow, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (missile) ap Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 1 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 +2 Sand combat -2 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Zuna Ziggurat Role: cavalry heavy

Soldiers:  28 [Huge Size= 70] -Mass:  1 -Attributes:  hardy, can_withdraw, mercenary_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 10

Primary Attack: 10 (missile) ap, bp Distance: 160 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 7 [melee] area, launching, ap Charge: 12 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 5 Shield:  0

Secondary Armor: 13 Defensive Skill: 3

Heat Fatige: 1 + 1 Scrub combat +2 Sand combat -1 Forest combat -2 Snow combat

Morale: 5 (normal, highly_trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  2000 Upkeep:  100 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  2000 Custom battle limit:  1

Unit: Tokay Hunters Role: infantry missile

Soldiers:  50 [Huge Size= 125] -Mass:  0.8 -Attributes:  can_swim, hide_forest, can_withdraw, mercenary_unit -Move Speed Modifier: 1

Mount Effect: elephant +6

HP: 1

Primary Attack: 4 (thrown) thrown Distance: 55 Ammo: 8 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 4 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 +3 Sand combat -5 Snow combat

Morale: 3 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  25 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Tokay Hunters_gen Role: infantry missile

Soldiers:  50 [Huge Size= 125] -Mass:  0.8 -Attributes:  can_swim, hide_forest, can_withdraw, no_custom, general_unit, mercenary_unit -Move Speed Modifier: 1

Mount Effect: elephant +6

HP: 1

Primary Attack: 4 (thrown) thrown Distance: 55 Ammo: 8 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 4 [melee] Charge: 1 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 +3 Sand combat -5 Snow combat

Morale: 3 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  100 Upkeep:  0 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  100 Custom battle limit:  4

Unit: Subrosian Excavators Role: infantry light

Soldiers:  35 [Huge Size= 87] -Mass:  1 -Attributes:  hide_forest, can_withdraw, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +3 Sand combat -3 Forest combat +3 Snow combat

Morale: 5 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Subrosian Excavators_gen Role: infantry light

Soldiers:  35 [Huge Size= 87] -Mass:  1 -Attributes:  hide_forest, can_withdraw, no_custom, general_unit, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +3 Sand combat -3 Forest combat +3 Snow combat

Morale: 5 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Ore Knights Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (disciplined, trained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Moldorm Riders Role: cavalry light

Soldiers:  30 [Huge Size= 75] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge, mercenary_unit -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 5 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1 Charge: 5

Secondary Attack: 10 [melee] Charge: 4 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 1 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 -1 Sand combat

Morale: 9 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  50 Weapon Upgrade Cost:  120 Armour Upgrade Cost:  95 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Moldorm Swarm Role: infantry light

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_forest, can_withdraw, free_upkeep_unit, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 1 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 1

Armor: 2 -Defensive skill: 2 Shield:  0

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 15 (low, highly_trained)

Recruitment Time: 1 Recruitment cost:  50 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  50 Custom battle limit:  4

Unit: Subrosian Gate Role: infantry light

Soldiers:  35 [Huge Size= 87] -Mass:  1 -Attributes:  hide_forest, can_withdraw, mercenary_unit, no_custom, general_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Armor: 0 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +3 Sand combat -3 Forest combat +3 Snow combat

Morale: 5 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  200 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  200 Custom battle limit:  4

Unit: Horon Soldiers Role: infantry light

Soldiers:  40 [Huge Size= 100] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 3

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Horon Mystics Role: infantry light

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  hide_forest, very_hardy, can_withdraw, frighten_foot, druid, free_upkeep_unit, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 1 (melee) -Min. delay:  25 -Skelleton Compensation:  1.2 Charge: 3

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Horon Mystics_gen Role: infantry light

Soldiers:  24 [Huge Size= 60] -Mass:  1 -Attributes:  hide_forest, very_hardy, can_withdraw, frighten_foot, druid, no_custom, free_upkeep_unit, general_unit, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 1 (melee) -Min. delay:  25 -Skelleton Compensation:  1.2 Charge: 3

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  500 Upkeep:  0 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Maku Tree Horon Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hide_improved_forest, hardy, can_withdraw, frighten_foot, frighten_mounted -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 12

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 60 [melee] area, launching, ap Charge: 30 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 -1 Sand combat +3 Forest combat -1 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Deku Monkeys Role: infantry heavy

Soldiers:  51 [Huge Size= 127] -Mass:  1.2 -Attributes:  can_withdraw, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Armor: 1 -Defensive skill: 2 Shield:  0

Heat Fatige: 0 +1 Sand combat +2 Forest combat -1 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  450 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  450 Custom battle limit:  4

Unit: Yook Smashers Role: infantry heavy

Soldiers:  15 [Huge Size= 37] -Mass:  100 -Attributes:  can_withdraw, very_hardy, mercenary_unit -Move Speed Modifier: 1

HP: 2

Primary Attack: 12 (melee) -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 9

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 + 1 Scrub combat

Morale: 9 (low, untrained)

Recruitment Time: 2 Recruitment cost:  800 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  800 Custom battle limit:  1

Unit: Keaton Highwaymen Role: infantry light

Soldiers:  33 [Huge Size= 82] -Mass:  1.2 -Attributes:  hide_improved_forest, very_hardy, can_withdraw, hide_anywhere, mercenary_unit -Move Speed Modifier: 1.65

HP: 1

Primary Attack: 6 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 1 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  600 Upkeep:  25 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Daira Marauders Role: infantry heavy

Soldiers:  40 [Huge Size= 100] -Mass:  40 -Attributes:  can_withdraw, very_hardy, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 3

Armor: 5 -Defensive skill: 2 Shield:  0

Heat Fatige: 2 + 1 Scrub combat

Morale: 12 (low, untrained)

Recruitment Time: 2 Recruitment cost:  650 Upkeep:  50 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  650 Custom battle limit:  3

Unit: Huskus1 Role: infantry heavy

Soldiers:  25 [Huge Size= 62] -Mass:  1 -Attributes:  hide_forest, can_withdraw, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 12 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +3 Sand combat -3 Forest combat +3 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  300 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  300 Custom battle limit:  4

Unit: Huskus2 Role: infantry heavy

Soldiers:  15 [Huge Size= 37] -Mass:  1 -Attributes:  hide_forest, can_withdraw, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 18 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Armor: 5 -Defensive skill: 5 Shield:  3

Heat Fatige: 0 + 1 Scrub combat +3 Sand combat -3 Forest combat +3 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  400 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Huskus3 Role: infantry heavy

Soldiers:  25 [Huge Size= 62] -Mass:  1 -Attributes:  hide_forest, can_withdraw, druid, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +3 Sand combat -3 Forest combat +3 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Huskus4 Role: infantry heavy

Soldiers:  25 [Huge Size= 62] -Mass:  1 -Attributes:  hide_forest, can_withdraw, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 12 (melee) ap -Min. delay:  25 -Skelleton Compensation:  1.33 Charge: 5

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 0 + 1 Scrub combat +3 Sand combat -3 Forest combat +3 Snow combat

Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1 Recruitment cost:  500 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  55 Custom Battle Cost:  500 Custom battle limit:  4

Unit: Empress Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, mercenary_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 40 [melee] area, launching, ap Charge: 15 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 +1 Sand combat -6 Forest combat -1 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  1000 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Palagard Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, mercenary_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 40 [melee] area, launching, ap Charge: 15 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 +1 Sand combat -6 Forest combat -1 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  1000 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Volvagians Role: infantry missile

Soldiers:  4 [Huge Size= 10] -Mass:  800.8 -Attributes:  can_withdraw, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 55 (siege_missile) ap, bp, area, launching Distance: 250 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 3

Secondary Attack: 30 [melee] Charge: 5 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 9 -Defensive skill: 6 Shield:  5

Heat Fatige: 0 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  440 Upkeep:  100 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  400 Custom battle limit:  4

Unit: Armos1 Role: infantry heavy

Soldiers:  10 [Huge Size= 25] -Mass:  1.2 -Attributes:  very_hardy, can_withdraw, mercenary_unit -Move Speed Modifier: 1

HP: 2

Primary Attack: 18 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 3

Armor: 6 -Defensive skill: 5 Shield:  3

Heat Fatige: 1 +2 Snow combat

Morale: 9 (disciplined, highly_trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  100 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  800 Custom battle limit:  2

Unit: Wild Ampilus Role: infantry light

Soldiers:  35 [Huge Size= 87] -Mass:  1.2 -Attributes:  can_swim, very_hardy, can_withdraw, frighten_mounted, hide_anywhere, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Wild Aneru Role: infantry light

Soldiers:  35 [Huge Size= 87] -Mass:  1.2 -Attributes:  can_swim, very_hardy, can_withdraw, frighten_mounted, hide_improved_forest, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Wild Aracha Role: infantry light

Soldiers:  35 [Huge Size= 87] -Mass:  1.2 -Attributes:  can_swim, very_hardy, can_withdraw, frighten_mounted, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Wild Arurodas Role: infantry light

Soldiers:  25 [Huge Size= 62] -Mass:  1.2 -Attributes:  can_swim, very_hardy, can_withdraw, frighten_mounted, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Moldarach Role: cavalry heavy

Soldiers:  100 [Huge Size= 250] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, mercenary_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 8

Primary Attack: area, launching, ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 10 [melee] area, launching, ap Charge: 5 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 5 -Defensive skill: 5 Shield:  10

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 1 +2 Forest combat -2 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3 Recruitment cost:  800 Upkeep:  50 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  800 Custom battle limit:  1

Unit: Wild Keese1 Role: infantry light

Soldiers:  35 [Huge Size= 87] -Mass:  1.2 -Attributes:  can_sap, very_hardy, can_withdraw, frighten_mounted, hide_improved_forest, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Wild Skulltulla1 Role: infantry light

Soldiers:  35 [Huge Size= 87] -Mass:  1.2 -Attributes:  can_swim, very_hardy, can_withdraw, frighten_mounted, hide_anywhere, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Armor: 3 -Defensive skill: 5 Shield:  0

Heat Fatige: 1 + 1 Scrub combat +1 Sand combat -1 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 2 Recruitment cost:  600 Upkeep:  50 Weapon Upgrade Cost:  110 Armour Upgrade Cost:  85 Custom Battle Cost:  600 Custom battle limit:  4

non-specific faction Heroes and other stuff***********************************

Unit: Malon Role: cavalry missile

Soldiers:  32 [Huge Size= 80] -Mass:  1 -Attributes:  hide_forest, hardy, can_withdraw, cantabrian_circle, mercenary_unit -Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 3

Primary Attack: 18 (missile) Distance: 120 Ammo: 25 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 2

Secondary Attack: 3 [melee] Charge: 3 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 0 -Defensive skill: 3 Shield:  0

Heat Fatige: 4 + 2 Scrub combat -3 Sand combat +2 Forest combat +4 Snow combat

Morale: 5 (normal, highly_trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  1000 Upkeep:  100 Weapon Upgrade Cost:  100 Armour Upgrade Cost:  75 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Ashei Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (disciplined, trained)

Recruitment Time: 1 Recruitment cost:  1000 Upkeep:  100 Weapon Upgrade Cost:  100 Armour Upgrade Cost:  75 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Tsume Role: infantry missile

Soldiers:  75 [Huge Size= 187] -Mass:  0.8 -Attributes:  hide_forest, can_withdraw, mercenary_unit -Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (missile) Distance: 130 Ammo: 30 -Min. delay:  25 -Skelleton Compensation:  1 Charge: 1

Secondary Attack: 3 [melee] ap Charge: 2 -Min. delay:  25 -Skelleton Compensation:  1.2

Armor: 0 -Defensive skill: 4 Shield:  0

Heat Fatige: 0 + 1 Scrub combat -1 Sand combat +1 Forest combat +2 Snow combat

Morale: 7 (normal, untrained)

Recruitment Time: 1 Recruitment cost:  560 Upkeep:  50 Weapon Upgrade Cost:  65 Armour Upgrade Cost:  50 Custom Battle Cost:  150 Custom battle limit:  4

Unit: Midna Lone Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy, mercenary_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 30 [melee] area, launching, ap Charge: 7 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 2 -Defensive skill: 10 Shield:  0

Secondary Armor: 15 Defensive Skill: 5

Heat Fatige: 0

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Link Lone Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy, mercenary_unit -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: ap Distance: Ammo: -Min. delay: -Skelleton Compensation: Charge:

Secondary Attack: 30 [melee] area, launching, ap Charge: 7 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 2 -Defensive skill: 10 Shield:  0

Secondary Armor: 15 Defensive Skill: 5

Heat Fatige: 0

Morale: 9 (normal, trained)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1

Unit: Link Normal Role: infantry heavy

Soldiers:  50 [Huge Size= 125] -Mass:  1.2 -Attributes:  hide_forest, hardy, can_withdraw, mercenary_unit, no_custom -Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee) -Min. delay:  25 -Skelleton Compensation:  1.3 Charge: 4

Armor: 3 -Defensive skill: 5 Shield:  2

Heat Fatige: 6 + 1 Scrub combat -1 Sand combat

Morale: 9 (disciplined, trained)

Recruitment Time: 1 Recruitment cost:  810 Upkeep:  225 Weapon Upgrade Cost:  90 Armour Upgrade Cost:  70 Custom Battle Cost:  600 Custom battle limit:  4

Unit: Train_General Role: infantry spearmen

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hide_forest, can_withdraw, no_custom -Move Speed Modifier: 1

HP: 1

Primary Attack: 0 (melee) spear, spear_bonus_8 -Min. delay:  25 -Skelleton Compensation:  0.6 Charge: 0

Armor: 0 -Defensive skill: 0 Shield:  0

Heat Fatige: 2 +1 Sand combat -2 Snow combat

Morale: 9 (normal, untrained)

Recruitment Time: 3 Recruitment cost:  1000 Upkeep:  25 Weapon Upgrade Cost:  75 Armour Upgrade Cost:  60 Custom Battle Cost:  1000 Custom battle limit:  4

Unit: deku_lizzie Role: cavalry heavy

Soldiers:  4 [Huge Size= 10] -Mass:  1 -Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, mercenary_unit, no_custom -Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1 HP mount: 6

Primary Attack: 30 (siege_missile) area, launching, ap Distance: 157 Ammo: 100 -Min. delay:  200 -Skelleton Compensation:  1 Charge: 30

Secondary Attack: 30 [melee] area, launching, ap Charge: 30 -Min. delay:  25 -Skelleton Compensation:  1

Armor: 15 -Defensive skill: 7 Shield:  0

Secondary Armor: 15 Defensive Skill: 7

Heat Fatige: 0 +1 Sand combat -6 Forest combat -1 Snow combat

Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1 Recruitment cost:  2090 Upkeep:  0 Weapon Upgrade Cost:  400 Armour Upgrade Cost:  400 Custom Battle Cost:  1000 Custom battle limit:  1