Wild Zora (Conquest)

The River Zora or Zola are a playable faction in Hyrule: Total War. They must be unlocked by beating a Short Campaign as the Lizalfos or a Long Campaign as any faction. In Great Sea: Total War, the River Zora are part of the Empire of Bellum along with their Parella allies.

Description
Nicknamed Zola by many in Hyrule, the River Zora are believed to be the ancient ancestors of the modern and civilized Zora. The Zora often consider this claim a hostile insult, though there may be truth in the matter. River Zora may not be civilized and may appear monstrous, though their predatory nature betrays their cunning and tactical skill. River Zora are infamous for hit and run attacks against superior forces, usually by springing from bodies of water, dealing a blow, and then quickly retreating into the water only to surface elsewhere. While they do have their own language and are able to communicate, they seem to have no interests outside of pillaging, raping, and destroying the inhabitants of villages they come across.

Prehistory
The River Zora originated from a planet outside Hyrule. In the past, they came to worship the Druthulidi Bellum and became one of its most favoured servant races, second only to the Parella.

The River Zora arrived in Hyrule at the same time as Bellum and the other Druthulidi. They and their allies largely kept a low profile during the Druthulidi conflicts.

In Hyrule, Bellum and the Parella created an offshot of the River Zora that would eventually come to be called the Zora Dominion. They were considered Bellum's favourites until they betrayed their master to worship the Goddesses.

When the Goddesses purged Hyrule, the River Zora were mostly unaffected in the ocean depths.

Ancient Age
Around 5000 BG Bellum summoned the Parella and River Zora through portals from other worlds and instigated a confict between three advanced empires in the Great Sea: the Lokomo, the Oshus Empire, and the Cobble Kingdom. It provided all three sides with military and economic aid, until both the Lokomo and Oshus Empire rejected any further help. The Cobble Kingdom took full advantage of Bellum's aid and dominated most of the land and sea north of Hyrule. Eventually all three empires were destroyed by King Oshus when he unleashed his automated Phantom Army. The River Zora quickly retreated to the south and eventually made their way to continental Hyrule.

Gerudo Wars
In 100 AG, the Zola Princess Sokuuf receives signals from the Parella that they'll soon arrive on Hyrule.

Strengths, Weaknesses, and Abilities

 * Nomadic River-goers: River Zora do not have cities, they will spawn their soldiers at random locations along Hyrule's rivers.
 * Aquatic: The River Zora are able to travel over any body of water.
 * Vulnerable to Ice: The River Zora are unable to survive in sub zero temperatures, and tire very quickly in snow.

Campaign Info

 * Faction Leader: Princess Sokuuf
 * Settlements: 0
 * Goals:
 * Short Campaign: hold 25 regions
 * Long Campaign: hold 35 regions

Gameplay
The River Zora boast a gameplay style radically different from other races.

They do not start out with any settlements: these feral beasts do not build cities. River Zora pillage cities and steal their wealth. Starting a campaign as the River Zora will give you a handful of units spread across the various waterways of Hyrule.

With such a weak spread out force, you'll want to get your soldiers together and pillage your first city. Once you've captured a city, you'll notice that there's no buildings you can build except simple supply lines to rivers.

This is because the River Zora do not build. They pillage, steal, loot, and take what they need. When you capture a city, you feed off of its resources and send the extra back to the Zola leaders that dwell in Hyrule's rivers. This is reflected in how new units are recruited.

The River Zora cannot pick and choose what units they summon, instead they have a generalised 'Summon Reinforcements' ability in each city they capture after they establish a Supply Line to a nearby river.

Depending on factors such as City size, buildings that exist in the city, and the climate of a region, the units that the various River Zora organisations lend you can be different. Here is a list of what you can expect:


 * Village/Town (total 2):
 * 1 - 2 Manhunters
 * 1 - 2 Raiders
 * 1 Cannibal (Desert Region required)
 * Large Town (total 3):
 * 1 - 2 Manhunters
 * 1 - 2 Raiders
 * 1 - 2 Outrunners
 * 1 Cannibal (Desert Region required)
 * 1 Swampmen (Swamp Region required)
 * City (total 4):
 * 1 - 2 Manhunters
 * 1 - 2 Raiders
 * 1 - 2 Outrunners
 * 1 - 2 Geozards
 * 1 Cannibal (Desert Region required)
 * 1 Swampmen (Swamp Region required)
 * 1 Cueball Dragoon (Nearby Lake required)
 * Large City (total 5):
 * 1 - 2 Manhunters
 * 1 - 2 Raiders
 * 1 - 2 Outrunners
 * 1 - 2 Geozards
 * 1 - 2 Cyclops Ku
 * 1 Cannibal (Desert Region required)
 * 1 Swampmen (Swamp Region required)
 * 1 Cueball Dragoon (Nearby Lake required)
 * 1 Catapult (Siege Works required)
 * Huge City (total 5):
 * 1 - 2 Manhunters
 * 1 - 2 Raiders
 * 1 - 2 Outrunners
 * 1 - 2 Geozards
 * 1 - 2 Cyclops Ku
 * 1 River Knights
 * 1 Cannibal (Desert Region required)
 * 1 Swampmen (Swamp Region required)
 * 1 Cueball Dragoon (Animal Ranch required)
 * 1 Catapult (Siege Works required)

Any and every city can call for reinforcements, but they will spawn at the nearest river instead of inside the city. As such, cities really far away from rivers might not have great tactical advantage, unless the river in question they arrive from is near a territory you want to invade.

Standard

 * Manhunters
 * Outrunners
 * Raiders
 * Geozards
 * Cannibals
 * Cueball Dragoons
 * Cyclops Ku
 * Swampmen
 * River Knights
 * Octozora
 * Bigocto Broodmother

Siege Weaponry

 * Zola Catapults

Command

 * Geozard Chief
 * Geozard Master

Heroes

 * King Zarosef
 * Princess Sokuuf
 * Baruuda Kan
 * Archduke Neighleth