Wizzrobe

Main Color: White Strengths: Has access to powerful ranged spellcasters. Weaknesses: Vulnerable and easy to kill in a hand to hand fight. Faction Bonuses/Penalties: None Rival Factions: None Cordial Factions: None

The Wizzrobes are as secretive a race as any. A true Wizzrobe is more or less an avian being notable for their dark feathers and protruding beaks. Despite the fact that their arms appear to be wings, Wizzrobes cannot fly by natural means. Other then this, the Wizzrobes as a society or political entity remain shrouded in secrets. The Wizzrobes in more ancient times have been known to side with powerful armies, the most notable case being an alliance with Ganon. Despite this, Wizzrobes have also been known to be very humble and charitable, wandering around in pairs and healing the sick. The duality of their actions masks their true intent, an intent which is likely to be forever unknown, even to non-Wizzrobe members of their order. In times of war the Wizzrobe have and can assemble their numbers into a standing army. The concept of magic remains a fanciful and mysterious thing to many people, but if anyone understands the nature of it then the Wizrrobes are the masters. They are able to manipulate the forces of nature through the use of wands and staffs. The degree of manipulation varies greatly, some can only fling a simple fireball from thin air while others can conjure an entire city of illusion. Wizzrobes are rightly feared for these abilities, and in battle they can tap into these powerful spells and unleash them on their enemies. Fireballs, lighting bolts, chucks of flying earth, and blasts of water are but a few of the weapons they may unleash on an enemy army. Despite all these amazing advantages, a Wizrrobe caught at the tip of a sword is vulnerable. They may be quite the magicians, but in a melee their magic is useless against the swing of a hammer if they have no time to react. Bold warriors may spread their pride should they get close enough to kill a Wizzrobe, but they are more likely to meet the fate of a barrage of streaming flames from the staff of these legendary magicians.

Standard

 * Acolyte
 * Pyromancer
 * Aquamancer
 * Electromancer
 * Geomancer
 * Illusionist
 * Aeromancer
 * Conjurer

Siege Weaponry

 * Earth Reaper

Command

 * Head Mage
 * Supreme Mage

Agent

 * Priestess of Hylia

Heroes

 * Nostrum
 * Carock
 * Hylia, The False Goddess

Special

 * Thunderbird