Oocca (Total War)

The Oocca are an unplayable emergent faction in Hyrule: Total War.

Description
They are but a myth and legend to many in Hyrule. To many modern religious orders, uttering their name is blasphemy in the name of the Goddesses. The truth is, the Oocca are ancient, older than any race in Hyrule. Some would say they may have existed before the Goddesses created Hyrule. Whatever the case is, in many ancient texts, the Oocca served as Mediators between the mortal races and the Goddesses that left the world at its creation. Nothing is known of their goals, society, or culture. None have ever seen them in war, nor is it known if they have an army of any sort. If they have a kingdom in Hyrule, it has yet to be found. What is known is that if the Oocca appear out of the blue and give you an order, you follow that order. Those that obey are well rewarded, and a good name is passed onto the Goddesses. Those that disobey...

Strengths and Weaknesses

 * Gods Amongst Hyrule: The Oooca are armed with powerful god-like abilities and technology that easily outmatches anything in Hyrule.
 * Faithful Rewarders: Factions that maintain Strict Goddess Worship are generally supported and rewarded by the Oocca, sometimes to their knowledge and sometimes in secrecy.
 * Smiters of Evil: The Oocca encourage their allies to seek out and destroy worshipers of Majora. If Majora Worship becomes too widespread in Hyrule the Oocca will land armies to deal with the threat in the campaign.
 * Unknown Force: There is no known weakness of the Oocca in battle.

Campaign Info

 * Faction Leader: Demoko
 * Spawns when Majora Worship is present in at least 50% of the settlements in Hyrule.

Gameplay
The Oocca spawns alongside the Church of Majora when Majora Worship is present in at least 50% of the settlements in Hyrule. It basically functions like the Papal States in vanilla M2TW, with abilities to call crusades, reward its followers, etc...

The Oocca would start out fighting just the Church of Majora and the Majora-worshipping factions, but any factions that does not worship Majora at that point would probably eventually be swept up into the conflict. Even if factions don't purposely choose one of the two religions to follow they'll eventually be attacked by Majora and just become an indirect ally of the Oocca. The Oocca themselves are borderline science-fiction and have abilities that can outmatch most of Majora's forces. Majora's real advantage is numbers and diversity and is thus a very aggressive army, where's the Oocca is infrastructure and knowledge and are much more defensive.

Involvement
In 162 AG, the Gohma, after their brief domination over Hyrule, are finally defeated when Link and Princess Zelda slay Sulkaris, the Fallen Sage of Forest, at Grand Central Hive, permanently reducing the Gohma back into mundane arachnids again. With the Gohma driven out of Airu, they, along with Zaleen and Laruto, returns to Lanayru Province. With Queen Rutela slain by the Gohma, Laruto is crowned Queen of Lanayru Province, but the celebration is interrupted when the Oocca, from the heavens, descend and attack the city. Link is captured by Mediator Ooccoo, following orders of the Oocca leader Demoko, and brought to the Sky Cities for judgement.

The Sages ascend to the Sky City of the Oocca to recover Link. There they discover the Oocca in a chaotic civil war and the dark secret behind their madness.

Units

 * Demokan Scouts
 * Demokan Emissaries

Agents

 * Goddess Priestess

Heroes

 * Mediator Ooccoo
 * Rebonack
 * Demoko

Wind Tribe
The Wind Tribe is a long gone nation who's ruins and technolagey are skill bing unearth today. In game they are mix in with the Ancient Hylians or as units you can get by excavating Ruins. They may have become the Oocca.

Basic Info:

 * Leader: Queen Siroc
 * Known Settlements: Tarm (capital?)
 * Possible Wind Tribe Settlements: Any settlements within Holodrum, which are now probably Ruins

Units:

 * Wind Tribe Soldiers
 * Wind Tribe Armos