Spy (Total War)

Spies are a kind of agent in Hyrule: Total War.

Acquisition
A spy costs 500 rupees and requires a Bar in a settlement. They are only available to the Kokiri, Labrynna Regime and Sheikah Cadre.

Function
Spies have a very large area of sight in their area and provide more detailed info about units and generals of other factions in their line of sight.

Spies can also infiltrate foreign armies and settlements. An infiltration mission can end in three outcomes: Infiltrating an army does nothing (compared to simply standing next to it); however, infiltrating a settlement, in addition to providing information, also gradually lowers public order in that settlement; and when you lay siege to a settlement with one of your spies inside it, he might be able to open the gates for you.
 * The spy successfully infiltrates the army/settlement.
 * The spy fails to infiltrate and has to flee.
 * The spy is captured and killed.

The main stat of spies is Subterfuge. Spies with more subterfuge are more likely to succeed, and more able to cause discontent in settlements. Spies can gain subterfuge by successfully infiltrating armies and settlements. The success chance of a spy's mission depends on his Subterfuge stat, the foreign governor/general's security stat, and the number of soldiers in the foreign army/garrison - more soldiers mean less chance to succeed.