Kokiri (Conquest)

Description
The Kokiri are the descendants of an infamous group of Hylian Bandits that made their bases inside the forest of the same name. For many years they would launch raids and pillage the cities around the forest, all the while hunting and destroying the native inhabitants of the woods. These bandits made the unfortunate mistake of attacking the ancient Deku Trees, and as a result their leader gathered many of the forest creatures and slaughtered the Hylian Bandits. They did, however, spare the children of these vile people and with them the Great Deku Tree began a great transformation. Over a century later, the Kokiri have grown and evolved into a creature slowly becoming more plant than animal. While under the influence of the Great Deku Tree they do not age, and when the time is deemed right a Kokiri can metamorphosis and transform into a Korok to reproduce and spawn more Kokiri. Though they may seem like children in their appearance, the long lifespans of the Kokiri mean many of them are older then most people in Hyrule. When faced with a fight, the Kokiri are able to rally large numbers of fighters in short order. Their armies usually are not very organised, and a Kokiri is more likely to pick up the nearby kitchen knife rather then stock up on professional grade armaments. The Kokiri also tend to be very well supplied, and their troops can last much longer on the battlefield before getting tired because of this. Their small size and lack of warfare training mean that individually the Kokiri are a rather unremarkable force however. They tend to be very easy to scare, and it's not uncommon to see the Kokiri turn and run when faced with a more powerful foe. Even with these faults, a proper Kokiri army in full march is a potent force and one that should not be underestimated.

Strengths, Weaknesses and Abilities

 * Numerous: The Kokiri are large in number and can assemble much larger armies then most empires.
 * Quality Logistics: The Kokiri are notable for supplying their troops with superior field rations and equipment. As such they can travel longer distances before tiring.
 * Small and Frail: Kokiri are physically small and weak, and as such are horrible combatants and run in fear much faster then most other races.
 * Forest Dwellers: The Kokiri excel at combat in forested areas.

Freeform Campaign

 * Faction Leader: Great Deku Tree
 * Settlements: 2
 * Deku Tree's Grove (city, capital)
 * Sacred Forest Meadow (hamlet)
 * Goals:
 * Short Campaign: hold 20 regions, including Grand Central Hive (5 turns)
 * Long Campaign: hold 30 regions, including Grand Central Hive (5 turns), Faron Prime (5 turns)

Standard

 * Kokiri Detachment
 * Minutemen
 * Slingshots
 * Grove Watchers
 * Mudmen of Faron
 * Wolfos Riders
 * Emerald Archers
 * Korok Warriors
 * Deku Trees

Defensive Emplacement

 * Barricade
 * Mudmen Mantlets

Siege Weaponry

 * Bouldershots

Command

 * Kokiri Captain
 * Korok General

Agent

 * Explorer

Heroes

 * Saria
 * Mirora
 * Mido
 * Fado

Bosses

 * Saria (Viridor)
 * Great Deku Tree

Special

 * Skull Kid