Kingdom of Labrynna (Conquest)

The Labrynna Regime is a playable faction in Hyrule: Total War. They must be unlocked by finishing a Short Campaign as Lanayru Province or a Long Campaign as any faction.

Description
Far to the east of Hyrule, the lands of Labrynna and Holodrum have remained largely unaffected by the bloody and savage wars of the past. In the southeastern reaches of this stable land, the Labrynnians have developed peacefully for centuries, only having to fend off smaller tribes of hostile natives to expand their empire. The average Labrynnian looks similar to Hylians, though their ears have a much more vertical tilt to them. It is theorised that they may have been Hylian colonists that travelled far east in some ancient time, though there is no proof left to link the two races. Regardless, Labrynna's people have always been fuelled to find knowledge, and their level of technology is above that of the medieval races to the west. They have managed to harness the power of hydraulics through the use of geysers, and, as such, steam is an important aspect of their machinery. Their most infamous invention, however, is that of gunpowder. Labrynna's armies are all equipped with these deadly firearms that can down an enemy force from a tremendous distance. This technological superiority gives the Labrynnians a huge edge when fighting from a distance. Despite the miracle of their guns, however, they have a long reload time, from which a prepared army can bridge the gap and charge into melee. At this point, the Labrynnians are not the best sword fighters in the land and tend to be bested by the more brutal medieval races. While they might not fair well in a bloody melee, one must respect and always beware of the Labrynnians' signature weapons of death.

Strengths, Weaknesses and Abilities

 * Tech Savvy: Labrynnians have access to technology that is superior to those of other races, notably gunpowder and steam powered armour.
 * Social Mongers: Labrynnians are rather bright and can advance their cities fairly quickly with new improvements in the campaign.
 * Brave at a Distance: Labrynnian forces prefer to fight from a defensive stance and are horrible when marching and charging.
 * Isolated: In the campaign, Labrynna is rather distant from other empires and has fair room to expand.

Freeform Campaign

 * Faction Leader: Queen Ambi
 * Settlements: 2
 * Lynna City (city, capital)
 * Symmetry (village)
 * Diplomacy:
 * At war: Stalfos
 * Goals:
 * Short Campaign: hold 30 regions
 * Long Campaign: hold 40 regions, including Tarm Ruins (5 turns), Hyrule Prime (5 turns)

Standard

 * Borderguards
 * Homeguards
 * Pioneers
 * Pathfinders
 * Knights of Ambi
 * Palace Watch
 * Gunners
 * Mechs
 * Cannon Fodder
 * Tokay Slaves

Defensive Emplacement

 * Gunner Posts

Siege Weaponry

 * Labrynna Cannons

Command

 * Bronze Captain
 * Bronze General

Agent

 * Expeditionary

Heroes

 * Queen Ambi
 * Ralph, Knight of Ambi
 * Veran

Other

 * Talus Guard