Oocca (Total War)

The Oocca are an unplayable emergent faction in Hyrule: Total War.

Description
They are but a myth and legend to many in Hyrule. To many modern religious orders, uttering their name is blasphemy in the name of the Goddesses. The truth is, the Oocca are ancient, older than any race in Hyrule. Some would say they may have existed before the Goddesses created Hyrule. Whatever the case is, in many ancient texts, the Oocca served as Mediators between the mortal races and the Goddesses that left the world at its creation. Nothing is known of their goals, society, or culture. None have ever seen them in war, nor is it known if they have an army of any sort. If they have a kingdom in Hyrule, it has yet to be found. What is known is that if the Oocca appear out of the blue and give you an order, you follow that order. Those that obey are well rewarded, and a good name is passed onto the Goddesses. Those that disobey...

Ancient Age
The Oocca's precursors were the Wind Tribe, an advanced humanoid race known for their distinctive blank white eyes, that made the Armos and were tasked to safeguard the divine Triforce by the First Sages. The Wind Tribe ruled much of ancient Holodrum from cities such as Tarm. In 4992 BG, the Druthulidi Vaati, after waking from its slumber, took over the body of a Minish sorcerer and successfully convinced Zalunbar, the God King of the Darknut Legion, to make an alliance against the Wind Tribe with the intent of taking the Triforce for themselves. The Darknuts, with their superior discipline and equipment, launched a crusade against the Wind Tribe's homeland Holodrum and nearly destroyed their people. On the brink of extinction, the Wind Tribe decided to ascend to the Heavens and leave Hyrule forever, and their Queen Siroc asked for the help of the Ancient Hylians. King Gustaf accepted, and the Darknuts, unable to get through the Hylians, had to watch the Wind Tribe depart Hyrule with the power they so dearly seeked. With the Wind Tribe's departure, the Triforce is entrusted to the fledgeling Kingdom of Hyrule.

When the Wind Tribe ascended to the heavens after their war with the Darknut Legion, they began to construct their cities amongst the sky leaving many of the ruins found in Hyrule. This eventually awakened the First Sage Demoko, who approached their people impressed at how far they had come since the dawn of time. He then offered to help them ascend further as instructed by the Goddesses, transforming them into the Oocca after several centuries. Unfortunately the Triforce that was left in their care had been passed unto the Hylians, and thus Demoko and the Oocca would work to guide them in their development so that they may ascend to the Heavens as well.

The Return of Sulkaris
In 128 AG, alerted to the rampage of Sulkaris across Hyrule by the murder of Malkorbagia, Demoko commands an army of Oocca to land on the surface, hellbent on stopping Sulkaris on her tracks. After initial failures, the increasingly uncontrollable First Sage attempts to wipe out the Gohma at all costs by "glassing" the Death Mountain range with the Oocca Sky-City's energy weapons, but fails in eradicating the threat. The threat of compete annihilation of the surface leads the allied forces led by Link to briefly ally with the Gohma against the Oocca ground forces, and it the chaos, the Gohma are able to secure portals leading into the City in the Sky and invade it. Demoko is subsequently slain by Sulkaris and the City in the Sky is overrun by Gohma despite a successful evacuation of most of its inhabitants. Heavily damaged in the fighting, it plummets to the surface of Hyrule, wreaking untold devastation.

Physiology
Prior to ascending to the heavens, the Wind Tribe part of the same species as Ancient Hylians, Lokomo, and Cobble, with red hair, round ears and pupil-less, luminescent white eyes. After 5000 years of artificial evolution and cybernetic modification by Demoko, the modern Oocca are radically different from their ancestors, their organic form reduced to nothing more than a nearly featureless head with violet artificial eyes, a thin nose and mouth, and a prominent brow ridge. The rest of their form is composed of a cybernetic "statue body" controlled by the Oocca- these suits are highly modular, and range from complex humanoid forms to devices that keep solely an Oocca's head aloft.

Strengths and Weaknesses

 * Gods Amongst Hyrule: The Oocca are armed with powerful god-like abilities and technology that easily outmatches anything in Hyrule.
 * Faithful Rewarders: Factions that maintain Strict Goddess Worship are generally supported and rewarded by the Oocca, sometimes to their knowledge and sometimes in secrecy.
 * Smiters of Evil: The Oocca encourage their allies to seek out and destroy worshipers of Majora. If Majora Worship becomes too widespread in Hyrule the Oocca will land armies to deal with the threat in the campaign.
 * Unknown Force: There is no known weakness of the Oocca in battle.

Campaign Info

 * Faction Leader: Demoko
 * Spawns when Majora Worship is present in at least 50% of the settlements in Hyrule.

Gameplay
The Oocca's predecessors, the Wind Tribe, appear as units for the Ancient Hylians in custom battles and the Hyrule Historia mission Windbreaker.

The Oocca spawns alongside the Church of Majora when Majora Worship is present in at least 50% of the settlements in Hyrule. It basically functions like the Papal States in vanilla M2TW, with abilities to call crusades, reward its followers, etc...

The Oocca would start out fighting just the Church of Majora and the Majora-worshipping factions, but any factions that does not worship Majora at that point would probably eventually be swept up into the conflict. Even if factions don't purposely choose one of the two religions to follow they'll eventually be attacked by Majora and just become an indirect ally of the Oocca. The Oocca themselves are borderline science-fiction and have abilities that can outmatch most of Majora's forces. Majora's real advantage is numbers and diversity and is thus a very aggressive army, whereas the Oocca have infrastructure and knowledge and are much more defensive.

Standard

 * Demokan Scouts
 * Demokan Emissaries
 * Dominion Knights

Siege Weaponry

 * Assault Cannon

Agents

 * Goddess Priestess

Heroes

 * Demoko
 * Mediator Ooccoo