Kingdom of Labrynna (Conquest)

Main Color: Indigo Strengths: Access to advance technology, notably gunpowder. Weaknesses: Horrible melee skill when guns fail to down enemies. Faction Bonuses/Penalties: Bonus on plains. Rival Factions: Fairies of Tarm Cordial Factions: None

Far to the east of Hyrule, the lands of Labrynna and Holondrum have remained largely unaffected by the bloody and savage wars of the past. In the southeastern reaches of this stable land, the Labrynnians have developed peacefully for centuries, only having to fend off smaller tribes of hostile natives to expand their empire. The average Labrynnians looks similar to Hylians, though their ears have a much more vertical tilt to them. It is theorized that they may have been Hylian colonists that traveled far east in some ancient time, though there is no proof left to link the two races. Regardless, Labrynna's people have always been fueled to find knowledge, and their level of technology is above that of the medieval races to the west. They have managed to harness the power of hydraulics through the use of geysers, and, as such, steam is an important aspect of their machinery. Their most infamous invention, however, is that of gunpowder. Labrynna's armies are all equipped with these deadly firearms that can down an enemy force from a tremendous distance. This technological superiority gives the Labrynnians a huge edge when fighting from a distance. Despite the miracle of their guns, however, they have a long reload time, from which a prepared army can bridge the gap and charge into melee. At this point, the Labrynnians are not the best sword fighters in the land and tend to be bested by the more brutal medieval races. While they might not fair well in a bloody melee, one must respect and always beware of the Labrynnaian's signature weapons of death.

Standard

 * Borderguard (archers)
 * Homeguard (infantry/sentinels)
 * Pioneer (armed scouts)
 * Pathfinders (armed scouts)
 * Knights of Ambi (infantry/command units)
 * Palace Watch (sentinels)
 * Gunner (gunner; self-explanitory)
 * Mech (elite infantry)
 * Tokay Slave (infantry)
 * Cannon Fodder (suicide troopers)

Defensive Emplacement

 * Gunner Posts

Siege Weaponry

 * Labrynna Cannons (artillery)

Command

 * Bronze Captain
 * Bronze General

Agent

 * Expeditionaries (scouts)

Heroes

 * Ralph, Knight of Ambi
 * Queen Ambi
 * Veran

Other

 * Talus Guard