Palagard's Sanctuary (Total War)

Palagard's Sanctuary was the last city of the Huskus, located in a hidden glade inbetween the Kokiri and Deku Forests.

Etymology
Palagard's Sanctuary is named for the second Sage of Forests, Palagard.

History
Palagard's Sanctuary was one of the ancient cities of the Huskus Imperium. After the Imperium's sudden decline following Sulkaris' invasion of Akkala, Palagard's Sanctuary became the last settlement of the Huskus.

Sulkaris was imprisoned in the Sanctuary following her botched invasion of the forest in 101, and would remain sealed in emerald until 126, when a swarm of Gohma lead by Agitha and Mido consumed every single Huskus, ending the ancient race's existence.

Gameplay
Palagard's Sanctuary is a very defensible city despite the lack of gates and walls. It can only be attacked from the southwest and southeast, both paths that eventually combine in a central arena that lead to the plaza at the heart of the city. Defenders can climb along the heavy vines to travel quickly between sections of the city or to attack with ranged weapons from above. Invading infantry can also climb unto these vine walkways to try and attack the plaza from the northeast and west but will likely lose their number advantage. Siege weapons have a hard time aiming because of the high tree trunks that the city is carved out of, so the best bet for invaders is to try and overwhelm defenders with cavalry.

Creator's Notes
''Since the Huskus are the progenitors of what would become Kokiri architecture I wanted their last city to look like something that might have inspired the Kokiri designs. Being more insect in nature I wanted the city to also feel much more organic, bug-like, and carved out by their appendages. Those that played Fallen Sage will notice some things that survived the transition such as the giant statue of Palagard himself in the plaza.''