Moblins (Conquest)

The Moblins are a playable faction in Hyrule: Total War. They must be unlocked by completing a Short Campaign as the Gerudo or a Long Campaign as any faction.

Description
The Blin races of the southwest lands of Hyrule are one of the older races to inhabit the land. Most Blins are humanoid and share similar features, the most common being a piggish face. It's believed all Blins shared a common ancestor, but over time, their uncoordinated mating led to many changes. The dominant race of their kind would be the Moblins, the largest and strongest of the region. Leadership in their tribes is determined by who is the best, and by best, that usually means who can bash in someone's head the fastest. Despite the fact that a majority of Moblins are rather unintelligent, figureheads of their kind tend to have unmatched cunning and, in some cases, tactical genius. As an army, the Moblins and their subjugated cousins are all bred for battle at birth. It's in their nature to fight, and they enjoy a good battle as much as any strong batch of ale. Their large size and lust for combat makes them a very aggressive army and one that's best suited for brute force and head on clashes. Despite this, the stupid intellect of most Moblins means that that are largely clumsy and uncoordinated in a fight. They'd rather fight amongst themselves to determine who gets to kill the soldier in front of them rather then work in unison to bring them down. Even with these drawbacks, a massive horde of Moblins can mow through most opposition with ease.

Language
Most Blins speak the language of the Moblins, known as Dominant Blin.

Ancient Age
The Blins were an unorganised confederacy of barbarians until around 4962 BC, when the Druthulidi Demise, a survivor of the conflicts between the Trilith and the Druthulidi aeons past, came upon them. Respecting and fearing his power, the Moblins easily started to worship and serve Demise. After expanding the Moblin empire and amassing an army, Demise began a campaign of conquest against the Ancient Hylians. Entire armies fell to the hordes of Moblins until they were held at bay after the Ancient Hylians created the Goddess Hylia to oppose him.

Hylia eventually set out to commit genocide against the Moblins and assaulted the Moblin capital city of Demise. Hylia engaged in battle with Demise herself, plunging him into the city and incinerating the capital with holy fire.

Demise, respecting Hylia's superior strength, retreated from Hyrule and Hylia, mortified when Demise accused her of twisting the children of the Goddesses into her own personal cadre of followers, had herself erased from the history records by the Order of the Wizzrobe, the damage has already been done: Hylian and Moblin would become bitter enemies for millennia.

For five thousand years the Kingdom of Hyrule and the Moblins existed in a status of perpetual cold war, with few major conflicts but frequent border skirmishes. A group of Moblins fled continental Hyrule after Hylia's genocide and settled in the islands of the Great Sea where they become known as the Ocean Blins.

Rise of Ganon
Forty-nine centuries after Demise's disappearance, a Moblin boy named Ganon is orphaned when his mother is killed defending their family from a roving band of Hylian knights hunting Moblins for sport in their lands. With her last words, Ganon's mother tells him that the Hylians are barbaric monsters who don't know any better than slaughter.

Meanwhile, Demise returns to Hyrule and plans to continue his plan for world domination. Instead of a direct approach, Demise plans on using the source of Hylia's power, the Triforce, to destroy those that oppose him. He chooses the orphan Ganon to be his champion and trains him to be a powerful general and warrior.

With the help of Demise, Ganon spends his lifetime uniting the various Blin tribes to take on the Kingdom of Hyrule, and eventually becomes king of the Moblins. He gathers the leaders of the Blin races and forms a plan to destroy the Hylians, by capturing Princess Nylin Zelda I, daughter of King Daphnes Nohansen Hyrule and forcing her to reveal the location of the Triforce. With the help of Bongo, a renegade Sheikah wizard, Ganon finds out about the Triforce's location: under the King's throne in Hyrule Castle.

Following Bongo's advice, Ganon then leads the Moblins west to the Gerudo Desert to gather allies to strike against Hyrule Castle. Ganon first attempts to parlay with the Gerudo Circle of Warlords, who, in their pride, reject his offers; in return, Ganon curses them by poisoning the oases in the desert, preventing male Gerudo from being born. Ganon then leads the Moblins further west to the Gerudo Cliffs, land of the Darknut Legion and the Zuna, and challenges the Darknut God King Zalunbar in a tournament, for then he'll be compelled to accept Ganon's wish that Zalunbar and his army join the Moblins in their conquest. Zalunbar tries his best to avoid having to help, but he eventually has to submit to Ganon.

The Moblins and their allies then march back east and take over Hyrule Castle. Ganon kills King Daphnes Nohansen Hyrule but fails to find the Triforce in Hyrule Castle however, as the King of Hyrule had it moved after his daughter was captured. Bongo, who also covets the Triforce, use this opportunity to betray the Moblins: she learns of the Triforce's location under Lake Hylia, but instead lies to the Moblins that it's on Spectacle Rock on Death Mountain.

The Moblins take over Death Mountain and win the ruling Volvagians, including the incumbent Sage of Fire, Dakkon, to their side; and Ganon starts to extract the Triforce from its cradle in the Fire Temple. Shortly after that, the Hylians, the loyal Sheikah and the Gorons under command of Zelda, Impa, Rauru and Darunia assault the Fire Temple. Ganon sends Ogalon and Dakkon to deal with the invaders while he extracts the Triforce.

The Moblin garrison is defeated and Ganon, not finding the Triforce and realising that Bongo has betrayed him, breaks down sobbing and does not even bother to resist when Zelda enters the temple and kills him. Following Ganon's death, Ogalon leads the Moblins back home.

Enraged by the traitorous Sheikah and knowing he was once again bested, Demise makes a temporary alliance with Princess Zelda in hopes that he could enact revenge on Bongo. Demise promises that once Bongo had been defeated, he would order the Moblins to withdraw from the Kingdom of Hyrule unless the Hylians invade the Old Moblin Kingdom again. With the help of Demise and the Zora Dominion, who sent an army to deal with the incursion at the Water Temple, the Hylians succeed to arrest and execute Bongo.

First Golden Age
True to their word, the Hylians move east and avoid all contact west of Ordona Province.

Before the Gerudo Wars, Ganondorf approaches the Moblins with an offer of alliance against the Hylians, but Demise flatly refuses, claiming he has a promise to keep with the Hylians.

A Tale of Two Swords
In 136 AG, Hylia returns to Hyrule and reinstates herself as a Goddess. Enraged, Demise breaks his pact and unites the Moblins into a fighting force again. The Moblins quickly gain the allegiance of the prototype Master Sword Ghirahim and the Gerudo under Lord Ganondorf who seeks to reverse the curse Ganon put on them one century ago. Demise intends to use Ganondorf as a sacrifice to resurrect Ganon, but in doing so, he makes Ganondorf and the Gerudo side with the Hylians against the Moblins.

The Moblins are attacked by the Hylian-Gerudo alliance. Despite Demise's power over the alliance, both he and Ghirahim are killed in the battle. With Demise dead, the Moblins finally retreat to their homelands.

In 140 AG, Majora's death causes an artificial moon to crash into Hyrule, flooding much of the planet. The Moblins take to the sea and reunite with the Ocean Blins under Emperor Malladus in the Great Sea.

Strengths, Weaknesses and Abilities

 * Blood Thirsty: Moblins love to fight, and will usually run head on into any situation. As such they are the best chargers of any race.
 * Chaotic Army: Moblins are very disorganised and prefer to run into a fight as they see fit. As such they usually break formations shortly after they get into one.
 * Dimwitted Pigs: Blin creatures are remarkably stupid and can be difficult to give orders to.
 * Survival of the Fittest: Moblins have generally been forced to live in desolate wastelands with poor resources. As such they are better at surviving on limited income compared to other factions.

Campaign

 * Faction Leader: King Ganon
 * Settlements: 2
 * Demise (city, capital)
 * Ok Ru (town)
 * Diplomacy:
 * At war: Stalfos
 * Goals:
 * Short Campaign: hold 20 regions, including Nal Ordona (5 turns)
 * Long Campaign: hold 30 regions, including Nal Ordona (5 turns), Hyrule Prime (5 turns)

Standard

 * Miniblin Swarm
 * Dodoblins
 * Bokoblin Footmen
 * Bulblin Troopers
 * Boar Riders
 * Mob of Moblins
 * Moblin Grunts
 * Forest Blins
 * Bigblins
 * Moblinox

Siege Weaponry

 * Moblin Catapults
 * Fecespult

Command

 * Moblin Chieftain
 * Moblin Champion

Agents

 * Zuna Diplomat

Heroes

 * King Ganon
 * Ogalon
 * King Bulblin
 * Demise
 * Ghirahim

Tech Tree
The Moblin techtree is very simplified to reflect their crude nature. There is little in the way of upgrades and most of their structures are relatively cheap compared to other races. The cost is that they can only dedicate cities to several types of Blin at any given time: Their races do not generally get along in a civilian setting. They also have the unique advantage of getting their Unit Upgrades at a smaller settlement level than any other faction.



Hamlet

 * Hunting Grounds: With their homeland's devastation yet to recline, Moblins were forced to give up agriculture in favor of creating hunting grounds for their people.
 * Minis and Stupids Only!: Camps for the Miniblins and Dodoblins to train up and go to war. No other Blins allowed.
 * Bulblins Bashing Here!: Independent and fickle Bulblins set up their camps here, looks like the settlement goes to them and their boars.
 * Angy Boko Moblin Club!: Moblins and Bokoblins are the angriest of them all, misery likes company when they set up their camps in a settlement.
 * Bar: Often the center of entertainment and social gatherings in small Moblin towns, a bar helps improve the happiness of all the workers who toil day in and out.
 * Bazaar: A basic shop that can be set up early on, the Bazaar sells any extra supplies or items produced by its host settlement.

Village

 * A Lot Better Hunting Grounds: A Lot more ground means a lot more animals. That's what the Moblins think anyway.
 * Awesome Moblin Fighting Place: Blin kind loves to fight itself, and what better way to avoid unneeded and unscripted deaths than to host unneeded and scripted deaths instead? Those that live get thrown into armies at a better rank.

Town

 * Almost Best Hunting Grounds: Just throw a bunch of animals on a lot of land and let them have babies. Pretty soon there's food for all the Blins.
 * Moblins Rule This Place!: Moblin Grunts dominate the settlement by setting up their base of operations, free from the untrained mess of other Blins.
 * Forest Likers Welcome!: Forest Blins move in from the wild to this Settlement, setting up their bases and keeping the other Blins away.
 * Biggest and Bestest!: Bigblins migrate from the hills to dominate this settlement, scaring away most lesser Blins in the process.
 * Half Breed Haven!: The Half breed Moblinoxi set up their homes and bomb makers in this settlement, their ugly faces driving other Blins away.
 * Animals Go Fight!: Large arena dedicated to epic battle between various wild creatures. Increases the happiness of any Moblin settlement.

Large Town

 * Seriously Best Hunting Grounds: All the land on the horizon is fair game.
 * Really Smart Science Makers!: The smartest and brightest Moblins put together their crude but effective Catapults. It's practically magic to other Blins.
 * Kind of Smart Science Makers!: The dropouts of the Science Makers try to make their own Catapults.... with less then stellar but creative results.
 * Meat Pit: All the wasted scraps of food are dumped into this pit for soldiers, making it far easier to feed armies. Allows the free upkeep of up to five Moblin units in this settlement.
 * Hand Me Down Armor Pit: Blins that get too old to fight or don better armor hand their former armor down to new soldiers. Allows Blins to train at their first Upgrade level.

City

 * Dead Blin Armor For Cheap: No Blin corpse is sacred... rip their ruined armor off and melt into new and shiny stuff for battle!