Gorons (Conquest)

The Gorons are a playable faction in Hyrule: Total War. They are playable from start.

Description
A proud and powerful race, the Gorons are composed of mineral and rock rather than flesh and bone. Native to the Death Mountain range, their deadly and harsh homeland has molded them into a strong people. Gorons prefer things simple and easy, and are content to just live a relaxed and peaceful life. Despite this, Gorons love to fight under honorable pretense. Wrestling and fist fights are all common forms of recreation in their society. Even though they are not warlike, this interest in combat has aided the Gorons well in their past, most notably when the Zora Dominion attempted to invade and annex Death Mountain for it's valuable gems and resources. The Gorons drove the Zora out in a bloody skirmish, and let the races of Hyrule know that fighting a war with the Gorons is a costly mistake. In battle the Gorons embody power. Most of their soldiers are very strong in a fist fight, and even stronger if have a weapon in hand. They are also well armored, and taking down a Goron is difficult unless they are outnumbered. Their bulky size and relaxed nature has left them fewer in number and slow on foot though, so faster armies can easily run circles around an unprepared Goron force. Despite their lethargy, no one will deny the power of a well placed Goron punch to the face.

Strengths, Weaknesses and Abilities

 * Rock Bodies: The Gorons are composed of rock and mineral rather than flesh. As such they are much more durable in combat compared to other races.
 * Masters of Siege: The Gorons deploy the best siege weaponry in all of Hyrule.
 * Instinctual Miners: The Gorons have a long tradition of mining ores and minerals from the Death Mountain Range, and as such their mines yield a higher income in the campaign than those of other empires.
 * Heat Seekers: The Gorons require warm temperatures to live, as such they suffer massive penalties when fighting in snow.

Campaign

 * Faction Leader: Darunia
 * Settlements: 4
 * Gor Goronon (fortress, capital)
 * Death Mountain Crater (wooden castle)
 * Gor Unduga (town)
 * Gor Galonga (town)
 * Goals:
 * Short Campaign: hold 20 regions, including Domain Prime (5 turns)
 * Long Campaign: hold 30 regions, including Domain Prime (5 turns)

Standard

 * Guardians
 * Berzerkers
 * Tribal Monks
 * Miners
 * Bomb Throwers
 * Rams
 * Fire Warriors
 * Ruby Guards
 * Dodongos
 * Mounted Fire Warriors

Defensive Emplacement

 * Bomb Platform

Siege Weaponry

 * Powder Keg Launchers

Command

 * Ruby Captain
 * Ruby General

Agents

 * Goron Merchant

Heroes

 * Dangoro
 * Darunia
 * Darbus
 * King Dodongo
 * Biggoron

Special

 * Dongorongos