Kokiri (Conquest)

The Kokiri (pronounced Ko-keer-ee) are a planned playable faction in Hyrule Conquest.

Description
The Kokiri are the descendants of an infamous group of Hylian Bandits that made their bases inside the forest of the same name. For many years they would launch raids and pillage the cities around the forest, all the while hunting and destroying the native inhabitants of the woods. These bandits made the unfortunate mistake of attacking the ancient Deku Trees, and as a result their leader gathered many of the forest creatures and slaughtered the Hylian Bandits. They did, however, spare the children of these vile people and with them the Great Deku Tree began a great transformation. Over a century later, the Kokiri have grown and evolved into a creature slowly becoming more plant than animal. While under the influence of the Great Deku Tree they do not age, and when the time is deemed right a Kokiri can metamorphosis and transform into a Korok to reproduce and spawn more Kokiri. Though they may seem like children in their appearance, the long lifespans of the Kokiri mean many of them are older than most people in Hyrule. When faced with a fight, the Kokiri are able to rally large numbers of fighters in short order. Their armies usually are not very organized, and a Kokiri is more likely to pick up the nearby kitchen knife rather than stock up on professional grade armaments. The Kokiri also tend to be very well supplied, and their troops can last much longer on the battlefield before getting tired because of this. Their small size and lack of warfare training mean that individually the Kokiri are a rather unremarkable force however. They tend to be very easy to scare, and it's not uncommon to see the Kokiri turn and run when faced with a more powerful foe. Even with these faults, a proper Kokiri army in full march is a potent force and one that should not be underestimated.

Language
The Kokiri primarily speak Deku, as taught by Kasuto.

First Golden Age
The history of the Kokiri begins with a group of renegade Hylians known as the Kokiri Bandits. These bandits arose in the chaos that ruled the Kingdom of Hyrule following the Rise of Ganon, and occupied the abandoned outposts of the Kingdom of Hyrule's eastern expansion into the Faron Woods and Kokiri Forest as bases from which to raid the surrounding countryside. For years they pillaged the frontiers of Hyrule and slaughtered the native wildlife of the forest, until they made the mistake of attacking the Deku Trees, who, under Kasuto's leadership, united the Wolfos, Deku Scrubs, and Huskus and destroyed the Bandits, slaughtering them to the last man and woman. Kasuto took pity on their children, however, and set about the experiment of evolving them past their base animal instincts; the Kokiri were born.

Shortly into the Kokiri's history, a Kokiri state largely free of Kasuto's influence emerged in northern Faron Woods. During its reign this 'Kingdom of Faron' constructed the Eastern Palace. Over time, the effects of being outside the influence from their parent, as well as attacks by the resident Lizalfos, whom has already been driven south by the Kokiri, took their toll on people of the Kingdom, and it collapsed into the various clans of the Mudmen of Faron.

Racial Bonuses/Penalties

 * Combat performance in Forests +1
 * All Generals have Unrest -1 and Public Security +1
 * Alliances reduce unrest in all cities, the effects stack for each ally
 * Combat performance in Deserts -1
 * All Generals have Troops Morale -1 and Authority -1
 * War creates unrest penalty on all cities, the effect stacks for each enemy

Civilian

 * Laborer

Standard

 * Explorer
 * Hunting Fox
 * Minuteman
 * Slingshot
 * Grove Watcher
 * Mudman Jabber
 * Mudman Wolfkiller
 * Buck Rider
 * Doe Trotter
 * Enchantress
 * Emerald Archer
 * Chief
 * Shrine of Courage

Siege Weaponry

 * Mudman Mantlet
 * Mudman Battering Ram
 * Bouldershot

Hero Units

 * Deku Tree
 * Wolfos
 * Fiddler
 * Stag Chariot

Heroes

 * Saria
 * Mirora
 * Fado
 * Gulley

Titan

 * Great Deku Tree

Groves

 * Community Grove
 * Berry Seeders
 * Forest Shrine
 * Public Hangings
 * Market Grove
 * Stockpile
 * Fairgrounds
 * Forest Lodge
 * Battle Grove
 * Mudmen Colony
 * Elk Glade
 * Fairy Seclude
 * Craftsman Grove
 * Obstacle Course
 * Wood Carvers
 * Target Range

Universal Add-ons

 * Watchtower
 * Barricade

Other Buildings

 * Wooden Wall
 * Barricade
 * Mudmen Turret
 * Forest Safehold