Gohma (Conquest)

The Gohma are a playable faction in Hyrule: Total War. They do not need to be unlocked, and are playable from start.

Description
The Gohma are a very ancient race that once dominated a majority of Hyrule, and while there is no leftover proof they claim to have existed long before the Hylians and even the ancient Darknuts. True or not, the Gohma are at the very least as old as the Hylians and are found as antagonists in the historical and religious texts of many races. The Gohma themselves are an arachnid species that thrives in swamps and otherwise dark and damp places. They feast on all manner of both living and dead things and are known for hunting down unaware people in the night. It is commonly believed that all Gohma are mentally linked to each other, and that calling any lone Gohma an individual would be inaccurate. Each Gohma operates more like a disembodied hand or appendage to a greater mind that controls their race. Whatever the case may be, their objective is very clear: expand and consume. Their desire of manifest destiny reflects in the armies; overwhelming numbers are the preferred tactic of their kind. Alone a single Gohma is weak, frail, and insignificant. In large swarms they are a terrible force that can bring down the largest of foes when working in unison. As such a Gohma army must be more concerned with surrounding and outmaneuvering an enemy army rather then facing them head on. The Gohma are masters at getting the upper hand in positioning, and when they surround a foe it's very easy for the enemy to want to make a run for it rather then stand and fight against an endless tide of spiders. A properly managed Gohma swarm is one of the most powerful combatants that an unfortunate army may face.

Strengths, Weaknesses, and Abilities

 * Absurdly Numerous: The Gohma are large in number and can assemble more soldiers then most other races in Hyrule.
 * Hive Mentality: Gohma will fight to the death as long as a superior is present, though they will flee in terror if such a superior is killed in combat.
 * High Birth Rate: Gohma are able to produce basic soldiers from any structure they build in the campaign.
 * Diminutive Creatures: The Gohma are small arachnids that can be easily smashed with a well placed blow.

Freeform Campaign

 * Faction Leader: Sulkaris
 * Settlements: 3
 * Grand Central Hive (city, capital)
 * Hive Arrghus (large town)
 * Hive Node Vitreous (town)
 * Diplomacy:
 * At war: Stalfos
 * Goals:
 * Short Campaign: hold 20 regions, including: Deku Tree's Grove (5 turns)
 * Long Campaign: hold 30 regions, including: Deku Tree's Grove (5 turns)

Involvement
The Gohma were created by the Druthulidi Iemanis in the primordial days of Hyrule to serve as his personal army. Unlike other Druthulidi creations, the Gohma were given some semblance of intelligence, allowing them to continue Iemanis' work after his death at the hands of Valadeku.

When most of the Druthulidi were later wiped out by the Golden Goddesses and their Firstborn, they created the Triforce, an artefact that would give life to the world and maintain beings that would fight the Druthulidi and uphold their laws and desires, as well as the seven Sages who would serve as its safeguards. Of these Sages were Maphaeus, the Sage of Fire; Malkorbagia, the Sage of Water; Kovaloo, the Sage of Spirits; Evaleen, the Sage of Shadow; Demoko, the Sage of Time; Solarisin, the Sage of Light; and Sulkaris, the Sage of Forest. Sulkaris became corrupt and attempted to steal the Triforce for herself, and was banished from the Sacred Realm for eternity.

However, Sulkaris possessed a giant beast, a massive Gohma that controlled all other Gohma like an ant hive. With the power granted to them by Sulkaris, the Gohma went on a rampage, eating everyone in their path before being defeated by the Ancient Hylians and the Huskus under command of King Gustaf in the region that would become Ordona Province, and Sulkaris is slain by Gustaf in battle.

The current Sages caught wind of this disaster, and used their powers to seal away Sulkaris in Palagard's Sanctuary, the city of the Huskus, where she is kept under watch by her successor, Palagard.

Five thousand and one hundred years later, Lord Akazoo, feeling cheated out of marriage to Princess Zelda and denied the glory he earned in the Gerudo Wars, betrays the royal family of Hyrule as he unleashes a swarm of Gohma unto Hyrule and attempts to free Sulkaris from her prison.

Standard

 * Gohma Larva
 * Gohma Juveniles
 * Gohma Adolescents
 * Pack of Queens
 * Pincergohma
 * Gohma Long Legs
 * Royal Larva
 * Shield Gohma
 * Tank Gohma
 * Acid Sprayers
 * Viridgohma
 * Hive Keepers
 * Shroud Walker

Defensive Emplacements

 * Trap Door Gohma

Siege Weaponry

 * Armogohma

Command

 * Gohma Queen

Heroes and Bosses

 * Iemanis
 * Sulkaris
 * Sulkaris (Sage)
 * Matriarch
 * Mido (infested)