Moblins (Conquest)

The Moblins are a playable Faction in Hyrule Conquest.

Description
The Blin races of the southwest lands of Hyrule are one of the older races to inhabit the land. Most Blins are humanoid and share similar features, the most common being a piggish face. It's believed all Blins shared a common ancestor, but over time, their uncoordinated mating led to many changes. The dominant race of their kind would be the Moblins, the largest and strongest of the region. Leadership in their tribes is determined by who is the best, and by best, that usually means who can bash in someone's head the fastest. Despite the fact that a majority of Moblins are rather unintelligent, figureheads of their kind tend to have unmatched cunning and, in some cases, tactical genius. As an army, the Moblins and their subjugated cousins are all bred for battle at birth. It's in their nature to fight, and they enjoy a good battle as much as any strong batch of ale. Their large size and lust for combat makes them a very aggressive army and one that's best suited for brute force and head-on clashes. Despite this, the stupid intellect of most Moblins means that they are largely clumsy and uncoordinated in a fight. They'd rather fight amongst themselves to determine who gets to kill the soldier in front of them rather then work in unison to bring them down. Even with these drawbacks, a massive horde of Moblins can mow through most opposition with ease.

Language
The Blins' native languages belong to the Blin language family. Due to the tribal and fragmented nature of the Blins, there are a significant number of distinct, mutually unintelligible languages spoken between different Blin tribes and species, making communication between different tribes difficult.

Strengths, Weaknesses and Abilities

 * Blood Thirsty: Moblins love to fight, and will usually run head on into any situation. As such they are the best chargers of any race.
 * Chaotic Army: Moblins are very disorganised and prefer to run into a fight as they see fit. As such, they usually break formations shortly after they get into one.
 * Dimwitted Pigs: Blin creatures are remarkably stupid and can be difficult to give orders to.
 * Survival of the Fittest: Moblins have generally been forced to live in desolate wastelands with poor resources. As such they are better at surviving on limited income compared to other factions.

Civilian

 * Dodoblin Dummy
 * Bargainer

Standard

 * Bokoblin Rabble
 * Dodoblin Squaddie
 * Durpyblin Defender
 * Bulblin Thug
 * Bulblin Picket
 * Bulblin Boar Rider
 * Bugblin Battler
 * Tallblin Tosser
 * Moblin Mob
 * Moblin Grunt
 * Bigblin
 * Gooma
 * Hinox
 * Warlord

Siege Weaponry

 * Bugblin Baddy Ram
 * Dungflinger

Hero Units

 * Bokonox
 * Lynelblin
 * Bulblo War Ram
 * Demonblight

Heroes

 * King Ganon
 * Ogalon
 * King Bulblin
 * Ghirahim
 * Kojaku
 * Glutko

Titan

 * Demise

Buildings

 * Ukblinro Totem
 * Moblin Totem
 * Housin' Yurt
 * Prey Breedin' Place
 * Good Stuff Stockin'
 * Swap Meet n' Meat
 * Bestin' Bar n Drinks
 * Cool Friend's Club
 * Big Bone Pit
 * Dumb Dodo Camp
 * Baddy Buggo Camp
 * Bashin' Bulblin Camp
 * Moblin Base n' Camp
 * Big n' Best Blin Camp
 * Handmedown Armor Place
 * Smart Science Makers
 * Watchin' You Tower
 * Big Bad Battle Base

Wonder

 * Ganon's Castle

Trivia

 * The faction symbol of the Moblins is based on the symbols that appear in front of the Light World bosses' chambers in A Link to the Past.