Gorons (Conquest)

Main Color: Red Strengths: Powerful infantry and unmatched siege weaponry. Weaknesses: Lacks archers and fast cavalry. Faction Bonuses/Penalties: Penalty in snow. Rival Factions: Zora Cordial Factions: Kingdom of Hyrule, Kokiri

A proud and powerful race, the Gorons are composed of mineral and rock rather then flesh and bone. Native to the Death Mountain range, their deadly and harsh homeland has molded them into a strong people. Gorons prefer things simple and easy, and are content to just live a relaxed and peaceful life. Despite this, Gorons love to fight under honorable pretense. Wrestling and fist fights are all common forms of recreation in their society. Even though they are not warlike, this interest in combat has aided the Gorons well in their past, most notably when the Zora Dominion attempted to invade and annex Death Mountain for it's valuable gems and resources. The Gorons drove the Zora out in a bloody skirmish, and let the races of Hyrule know that fighting a war with the Gorons is a costly mistake. In battle the Gorons embody power. Most of their soldiers are very strong in a fist fight, and even stronger if have a weapon in hand. They are also well armored, and taking down a Goron is difficult unless they are outnumbered. Their bulky size and relaxed nature has left them fewer in number and slow on foot though, so faster armies can easily run circles around an unprepared Goron force. Despite their lethargy, no one will deny the power of a well placed Goron punch to the face.

Standard

 * Ruby Guard
 * Fire Warrior
 * Mounted Fire Warrior
 * Ram
 * Bombthrower
 * Tribal Monk
 * Bererkers
 * Guardian
 * Dodongo
 * Miners

Defensive Emplacement

 * Bomb Platform

Siege Weaponry

 * Powder Keg Launcher

Command

 * Ruby Captain
 * Ruby General

Agent

 * Goron Merchant

Heroes

 * Dangoro
 * Darunia
 * Darbus

Bosses

 * King Dodongo
 * Biggoron

Special

 * Dongorongo