Rito

The Rito Clans are a playable faction in Great Sea: Total War.

Description
The Rito are a native race of the Great Sea and the dominant empire during the arrival of Hylian Colonists. For many years they were a simple and nomadic people flying from island to island, divided into various clans that warred with each other. This continued for centuries until the mysterious dragon called Valoo approached the Rito and united them under his banner. Together they dominated much of the central Great Sea and to this day maintain a powerful nation.

Though the Rito are a unified people, they are still divided into twelve separate clans. Each clan specialises in a specific fighting style and provides certain soldiers types to a fight. All of these clans are treated equally and their Chiefs can rise to the rule the Rito, with the exception of the Flightless Clan who can only hope to serve as low level labor and footsoldiers.

The Rito's major advantage is their ability to fly. This gives them unmatched speed and allows many of their land based infantry units to participate in naval battles. This is somewhat offset by the fact that the Rito are not very durable, and their navy is rather lackluster because of their over reliance on flying over the seas.

Society
Rito society is divided into numerous clans, all united under the ruling Halgrad Clan led by King Komali. All of these clans are denoted by their own sigil-unbeknownst to them, these sigils are in act the marks of the Golden Goddesses, subtly introduced into Rito culture by Valoo.

Clan Halgrad- The ruling clan of the Rito Clans, use the mark of Farore.

Clan Avron - A powerful clan known for their martial abilities and innovations, use the Mark of Nayru.

Clan Kam Ano - A powerful clan known for their utilization of Dragon Roost Island's native bomb flowers and other ranged weapons. They are secretly plotting to overthrow the ruling Halgrad dynasty. Use the mark of Din.

Clan Idolan - The reclusive natives of the isle of Idolan, known for their use of heavy armor and weaponry.

Strengths, Weaknesses and Abilities

 * The Rito Clans have a large selection of air units, giving them unmatched speed and positioning in any battle. Many land units can participate in naval battles.
 * All flying units are able to cross bodies of water.
 * Many units are very lightly armoured to allow for flight, many units are extremely vulnerable to ranged weaponry.
 * The Rito are lacking in navy power, with very few dedicated ships.

Standard

 * Flightless
 * Roost Guard
 * Halgrad Lancers
 * Kam Ano Bolters
 * Halgrad Fencers
 * Kam Ano Bombers
 * Avron Shield Boxers
 * Sky Knights of Idalon
 * Avron Gliders
 * Skylords

Siege Weaponry

 * Valoo Flamethrower
 * Avron Bombers

Navy

 * Halsail
 * Battle Barge
 * Aqua Roost
 * Command Roost

Heroes

 * Prince Komali
 * Medli
 * Quill
 * Rinna