Moblins (Conquest)

Main Color: Brown Strengths: Superior brute force and aggressive soldiers. Weaknesses: Soldiers are generally unintelligent, clumsy and disorganized. Faction Bonuses/Penalties: Bonus in snow. Rival Factions: Ordona Province, Kingdom of Hyrule Cordial Factions: Darknut Legion

The Blin races of the southwest lands of Hyrule are one of the older races to inhabit the land. Most Blins are humanoid and share similar features, the most common being a piggish face. It's believed all Blins shared a common ancestor, but over time, their uncoordinated mating led to many changes. The dominate race of their kind would be the Moblins, the largest and strongest of the region. Leadership in their tribes are determined by who is the best, and by best, that usually means who can bash in someone's head the fastest. Despite the fact that a majority of Moblins are rather unintelligent, figureheads of their kind tend to have unmatched cunning and, in some cases, tactical genius. As an army, the Moblins and their subjugated cousins are all bred for battle at birth. It's in their nature to fight, and they enjoy a good battle as much as any strong batch of ale. Their large size and lust for combat makes them a very aggressive army and one that's best suited for brute force and head on clashes. Despite this, the stupid intellect of most Moblins means that that are largely clumsy and uncoordinated in a fight. They'd rather fight amongst themselves to determine who gets to kill the soldier in front of them rather then work in unison to bring them down. Even with these drawbacks, a massive horde of Moblins can mow through most opposition with ease.

Infantry

 * Moblin Grunt (elite warriors)
 * Moblin (heavy infantry)
 * Forest Blins
 * Great Moblin
 * Moblin Champion
 * Big Blin (giants)
 * Bulbos Rider (cavalry)
 * Bulblin (archers)
 * Bokoblin (infantry)
 * Miniblin (scouts)
 * Moblin Catapult

Hero Characters

 * King Bulblin
 * Ogalon
 * Ghirahim
 * King Ganon
 * Demise