Rauru (Total War)

Rauru is the third Sage of Light of Hyrule, the High Priest of the Church of the Golden Goddesses and the creator of the Temple of Time.

Etymology
Rauru's name is Ancient Hylian for destined one or one given to fate.

Physical Appearance
Rauru was a well built old Hylian man when made a Sage. He is notable for his blue eyes and flaring white moustache. He shaves his head and is mostly bald, except for some hair worn in a pony tail like an Ancient Hylian mage.

Powers and Abilities
Rauru was given the ability to control and manipulate various forms of light by the Golden Goddesses. He can bend light around his form, rendering himself and entire areas invisible from sight. Despite his powers, Rauru often uses a mace in combat.

Personality
Rauru is a stern old man, though he is often very kind to children and the youthful. He shows almost wallowing care for Princess Zelda I, though he often argues with Impa and other contemporaries.

History


Ancient Age
Rauru was the only child born to the incumbent Sage of Light, Sahasrahla, and his wife Efa. Several decades later, his father chose him as his successor to the mantle of Sage of Light.

Rise of Ganon
When the Moblin King Ganon invades the Kingdom of Hyrule in 1 BG and captures Hyrule Castle, Rauru flees with the surviving Hylian armies to Snowpeak. He is soon followed by Impa and Princess Zelda, who orders him to search for surviving Hylian knights that can lead a counterattack against Ganon. While the Princess and Impa remains behind to defend the fort, Rauru rides swiftly around Peak Province and gathers as many knights as he could. Upon returning to Snowpeak he drives out the attacking Moblins and proceeds to march with Zelda against Ganon's fortress on Death Mountain. After a bloody assault, the Hylians defeat the Moblins and Zelda manages to kill Ganon, but Rauru cannot find the Triforce when he examines the seal inside the Fire Temple. Realising that the traitor Bongo and her followers aren't present either, they quickly find out that both they and Ganon were led astray by the Interlopers.

Impa, Rauru, and Princess Zelda make a pact with Demise and are teleported to Hylia Marine - the real location of the Triforce. There they work with General Rutela's Zora army to stop Bongo and the traitorous Sheikah.

First Golden Age
Shortly after the defeat of Ganon, Rauru convinces Mediator Ooccoo that keeping the Triforce in Hyrule is too dangerous and that it should be returned to the Sacred Realm as it was in ancient times. Claiming that keeping the Triforce locked away from the world would lead to a decline, Rauru proposes to create a portal that could be opened to the Sacred Realm in times of need and suggests converting the Temple of Time into such a door. The Oocca agree and work with Rauru in secret to transform the Temple of Time into a portal to the Sacred Realm. Once completed, Rauru and the Oocca create the Temple of Light inside the Sacred Realm and bring the Triforce to rest there.

Gerudo Wars
Rauru works under the command of Agahnim shortly before the Gerudo Wars, suspecting him of some plot against Hyrule. He manages to convince Agahnim that he is loyal after pledging service to Majora.

When Princess Zelda III returns to Hyrule Castle and denounces Agahnim as a traitor to the throne, Rauru turns on him and attempts to arrest him, but Agahnim withdraws to a Gerudo army resting on Hyrule Field, and soon march against Hyrule Castle with Ganondorf. Rauru helps defend the city against the invading Gerudo and confronted Lord Dakkon when he breaches the city walls, though Ganondorf's army proves too powerful. When the Gerudo Prince kills Zelda in a duel, the rest of the garrison surrenders to the Gerudo. Rauru leads the refugees from the city, including the young Princess Oraiya Zelda IV, to Vigjaro via an underground tunnel. Rauru's safety precautions concerning the Triforce prove their worth during the occupation of Hyrule Castle by the Darknuts. For a year, Vaati and Agahnim never manages to breach into the Temple of Light for the Triforce.

When the young Princess Zelda formulates a plan to kill Agahnim and take back the city, Rauru disagrees, saying he doesn't want her to have to put herself at risk or become a killer. Zelda pleads with him this plan is necessary to stop Ganondorf, at which point Rauru only says he couldn't stop the Princess of Hyrule but he won't aid her either.

Rauru then calls for the help of Mediator Ooccoo and asks her to send the Oocca to help the Kingdom of Hyrule against the Gerudo. Ooccoo refuses, telling Rauru that since the invaders can't breach the Temple of Time, the war is of no concern to the Oocca, and that the Hylians will reap the consequences of bringing the war onto themselves. After having his request to see Demoko declined, Rauru begs Ooccoo again that the Oocca can so easily help save the Hylians, but she only angrily asks him if his people are really worthy of being saved, before reminding him to keep following her commands.

Rauru plays no further part in the war while General Kazakk and General Akazoo progress to Ashinon and Ontheon to subjugate Ganondorf and Vaati.

The Return of Sulkaris
When the Oocca descend from the heavens and begin an assault on Hyrule, seeking Link and the False Goddess Hylia, Rauru sets out to defend the city of Airu and to find Saria with the other Sages after she refuses to answer their call. Soon the Sages come after Saria but find her lost to rage. Saria begin spawning hate filled abominations with her powers and the Sages are forced to battle their way through the hordes. Eventually they manage to suppress her.

With the threat of another Oocca attack and all the Sages gathered, Rauru ascends with five other Sages to the Sky Cities to find Demoko and rescue Link. There he works with rebellious Oocca forces to confront Demoko, free Link, and put an end to the invading Oocca.

Rauru withdraws from the Sages soon after to work with Impa and Sheik guarding the Kingdom of Hyrule from the shadows.

A Tale of Two Swords
Rauru is present at the siege of Hyrule Castle, participating in the assault against Majora alongside Impa.

The Great Sea
After Lynna City had been destroyed and Veran's plans unveiled years earlier, Impa and Rauru ascend the Black Tower and find the Mirror of Twilght active. There they discover the possibility that Majora might have been influencing events from the Realm of Twilight, and they leave Hyrule behind and enter the portal.

In the Realm of Twilight Impa and Rauru work to establish the Church of the Goddesses with the hopes of discouraging the worship of Majora. Their church grow quickly, but naturally and eventually falls under opposition from the Church of Majora. In time Impa and Rauru manage to rid the Realm of Twilight of Majora's influence, and establish an age of the Goddesses.

Hero Power


 Goddess Blessing: Allied soldiers do not fatigue for the remainder of the battle. Can only be used once per battle.

Bodyguard
Hyrulean Knights

Traits
Transcended Sage

This Sage has tapped into their powers and begun to transition from their mortal form.

+3 Authority, +3 Troop Morale, Immortal, Can't have children

Budding Bureaucrat

Seems quite capable at managing the affairs of a settlement, enough to entrust to govern efficiently.

3% bonus on all trade income, +1 to law (improves public order)

Great Builder

Has left a legacy in stone that is sure to endure. He inspires their workers to complete great buildings with even greater efficiency.

15% discount on construction costs, -3 from squalor (increases public order and population growth)

Genius

Blessed with a superior intellect, this person's genius is an asset that they can apply to all aspects of their life.

+3 Command, 10% bonus on all trade income, 10% bonus on tax income

Proper Morals

Behaves in a noble and proper way without prompting.

+1 Authority, 20% increase to cost to bribe, +1 to unrest (has a negative effect on public order), +1 to law (improves public order)

Stone Faced

Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face.

+1 Loyalty, 200% increase to cost to bribe

Honest

Generally will choose the path of honesty and righteousness.

+1 Loyalty, 100% increase to cost to bribe, +2 to law (improves public order)

Ancillaries
Holy Mace

Sacred weapon passed on between knights since the Ancient Hylians.

+2 Attack, +1 Authority

Sage Robes

Noble and sacred outfit worn by the Sage of Light.

+1 Defense, +3 Authority

Light Medallion

Otherworldly Medallion said to house the essence of a Sage.

+1 Local Popularity, +1 Construction