Twilight Incursion

The Forces of Twilight are a playable faction in Hyrule: Total War. The Forces of Twilight are split into two smaller warring splinter factions - Midna's Forces and the Twili Remnants. They won't be initially available and must be unlocked, but the method of unlocking is unknown.

Description
During the time of Ganon, many flocked under his lordship. Gerudo, Hylians, and even the Sheikah would break their creeds in favor of promised power under a dominion ruled by Ganon. After his defeat, these Hylians, Gerudo and Sheikah were all sentenced to eternal imprisonment in the Mirror of Twilight, an ancient device of unknown origin that was believed to be the entrance to an endless void. Unknown to the Kingdom of Hyrule though, rather than sending these war criminals to a bottomless pit of no return, the Mirror of Twilight was in fact a portal to a new world. For thousands of years the Interlopers and their descendants evolved and changed in this new alien world. Millennia later they hardly resemble their ancestors, and are now a tall and slender race characterized by glowing white skin. Dubbed the Twili, they thirst to once again return to Hyrule and take revenge on the ones whom banished their ancestors. Eventually they discovered how to open the portals, and the Twili have begun to pour into Hyrule. Despite the fact that thousands of years have passed in their world, it has only been a lifetime in Hyrule since the Interlopers were banished. The Twili army is a terrifying one. With exotic armor, wicked looking weapons, and horrific beasts of burden, the alien force that is the Twili can easily scare off the unprepared. Despite their psychological edge over Hyrule's races, their evolution in the Realm of Twilight has changed them to the point where walking in Hyrule is uncomfortable in the extreme. Sunlight slowly burns the Twili unless properly protected by clothing or armor, and the air is thick for them to breath. As such they tire very quickly when forced to fight for extended periods of time. They may suffer in this alien environment, but even so one cannot help but cower in fear at the sight of a Twili army marching from the portals of another world.

Rise of Ganon
The Twili are descended from Bongo's Dark Interlopers, a traitorous group of Sheikah, and the female Gerudo followers of the Twinrova sisters, both of which coveted the Triforce. After they failed to get their hands on the holy relic, they, along with Veran's Fairies, surrender to the Kingdom of Hyrule, who hand them to the Gerudo Circle of Warlords as a peace offering. The Warlords banish the prisoners to the Mirror of Twilight, believing it to be an endless void.

The Realm of Twilight
The Dark Interlopers and the Gerudo, after being banished through the Mirror of Twilight, find themselves not in an endless void as what the Warlords thought, but in a new alien world dubbed the Realm of Twilight. Many struggle to survive and most die soon after their arrival.

Weakened from the battle at Lake Hylia and by the harsh alien landscape, Veran wanders off from the other survivors to die alone. In the wilderness, she is found by the Dark Dragon Onox, who senses that she had great and powerful magic, so he shelters her from the harsh Realm of Twilight and helps her recover from her wounds. Because of this the two develop a close and possibly romantic relationship.

With the help of the two other Great Fairy survivors, Morsheen and Una, Veran organises numerous kingdoms amongst the rest of the exiles, who now call themselves the Twili. For centuries the Fairies remain in control of the Twili, pulling the strings of each King that they placed on the throne. Morsheen establishes the Church of Majora in the Realm of Twilight, and becomes a major missionary in spreading the worship of Majora across the planet.

For hundreds of years the Twili radiate into many cultural groups throughout the Realm, notably the Bonemold Monks, who retain many traits of Sheikah culture, the Twili Sorceresses, who inherit their abilities from the Great Fairies in conjunction with the use of Sols, and the mysterious Lost Kingdom of Oorgath who has managed to shed their mortal bodies and created masks that allow the wearers to perform almost superhuman feats at the cost of great physical and emotional pain.

Eventually the Fairies' power over the Twili becomes threatened when the powerful King Mizorant unites the various kingdoms to form the Twili Empire after having made allies in a group of Parella minions of Bellum - the original creator of the Mirror of Twilight. It is revealed they intended to head to Hyrule from the Mirror's original destination, but the Circle of Warlords' meddling disrupted the portal and left them stranded on the Realm of Twilight instead. With the Parella's help, Mizorant plans to get rid of the three Great Fairies, and then conquer Hyrule.

A short time after Mizorant's coronation, his son Zant meets the lowborn girl Midna, starts a relationship with her and gives her a room in the Palace of Twilight. Mizorant strongly disapproves of this relationship.

But Mizorant underestimated the influence the Fairies had in the Twili Empire. Quickly after being banished from the Palace, they have his armies disbanded against his will and assassinate him in the Palace of Twilight, then cast Zant aside in favour of Midna.

Being denied the throne, Zant's love for Midna is eventually replaced by envy for what his father promised him. In secret, Zant consults his father's Parella associates and forms an army from Mizorant's personal guards. Knowing that this army can't be enough to usurp the throne, Zant travels to the prison of Valran to free Lady Middee, head of the Bonemold Monks who was abandoned and imprisoned by Midna. Following Middee's advice, he then heads to Elmenzhia, the throne of Una and overcomes her army of Twili Sorceresses.

After Zant's forces take Una captive, Veran teleports in and invites him and his forces to the church of Uzu, making it clear that his army can't defeat hers there, then returns to Uzu where Morsheen and Onox await. Back at Uzu she asks Morsheen to summon Majora, and ask it to animate the Avatars of its likeness to crush Zant and his army, with the condition that Majora could reap their souls. Majora cackles at this idea and summons numerous Wrath Entities, as well as animating Avatars to destroy Zant.

Zant knowingly marches into Veran's trap, with the belief that he can overcome and subjugate her.

Despite being backed up by Majora, Onox and Veran at the end still lose to Zant, though she refuses to bend the knee for him. Zant slices her kneecap, forcing her to kneel, then tells her of his plan to return to and conquer Hyrule, at which point Veran gladly accepts to help him. Veran begins to transform Zant's men into Shadow Messengers using masks of Oorgath.

Zant, Middee and General Onox march upon the Palace of Twilight to forcibly remove Midna from the throne.

Upon his victory, Zant confronts a surprised Midna in the throne room, accusing her of casting him away after taking his birthright. Midna tells him that he could have become King by her side, but he left her alone because of envy for the throne. Furious at Midna but unable to kill her, Zant forces her to don a mask of Oorgath, turning her into an imp.

The Realm of Twilight now his, Zant provides the necessary resources for the Parella to build a new Mirror of Twilight to conquer Hyrule.

Gerudo Wars
With his preparations complete, Zant starts his invasion of Hyrule, accompanied by Veran, Onox and the Parella. Upon their arrival, they are greeted by the Parella's servant Princess Sokuuf who tells them she has installed a mole in the Zora Dominion nearby, while the Parella reveals her plan with Onox: when the Twili and Parella are fighting the Zora defenders, he'll carry a bottle of poison upstream and pour into the Zora River, poisoning the main water source of Hyrule to make further invasions easier for Zant.

In the caverns under Domain Prime, as the battle rages above, Onox is intercepted and killed by the Zora Princess Ruto. At this point, Domain Prime comes down collapsing over the Zora and the Twili, while the River Zora have left and abandoned them during the battle. It is revealed that the River Zora have been taking advantage of the Zora being occupied by the battle and by Onox to plant numerous Sols all around the Zora's Domain, and with Onox dead they detonated all of them to destroy their ancient enemies, without concern for their allies. Zant manages to escape the crumbling Domain and orders a retreat for the Mirrors of Twilight, though Veran refuses to leave without Onox and is stranded on Hyrule after the Mirrors are closed.

Realising the Parella only used him to escape into Hyrule, Zant returns to rule over the Realm of Twilight and rebuild his empire.

Manifest Destiny
A few years later, Zant is suddenly contacted by Veran in Hyrule, who tells him she has managed to build another Mirror of Twilight on the top of the Black Tower in Lynna City and asks him to prepare an army for another invasion. The Twili suddenly storm into Lynna, forcing the invading Hylians and Fairies of Tarm to retreat.

Strengths, Weaknesses and Abilities

 * Alien Invaders: The monstrous and exotic soldiers employed by the Twili exploit primal fears in the races of Hyrule. Enemies are more likely to flee from a fight with the Forces of Twilight.
 * Unfamiliar Environment: The land of Hyrule is as alien to the Twili as they are to the races that inhabit the land. Troops are generally uncomfortable and tire very quickly when fighting during the daytime.
 * Airborne Assault: The Forces of Twilight have a large roster of flying units, giving them excellent line of sight and initial speed in battle.
 * Slow Logistics: Because their supplies must come from the Realm of Twilight, armies under their command move much slower on the campaign map.

Freeform Campaign
The Twili begin play in the Realm of Twilight, which is initially contested between two Twili splinter groups, Midna Forces led by Midna and the Twili Remnants led by Zant. Each group must defeat the other in a civil war and take control of the whole Realm of Twilight before being able to invade Hyrule.

Midna's Forces
Midna's Forces advantages and disadvantages:
 * Faction Leader
 * Midna
 * Settlements: 4
 * Palace of Twilight (city, capital)
 * Elmenzhia (town)
 * Uzu (town)
 * Goals:
 * Short Campaign: hold 30 regions, including Valran
 * Long Campaign: hold 40 regions, including Valran
 * Queen Midna and Una serve as starting generals.
 * Can recruit new generals at the Palace of Twilight.
 * Cities captured have higher unrest and may try to rebel against you as long as Prince Zant lives.
 * Has line of sight to all of Zant's armies as long as every city in the Realm of Twilight is under your control.

To win the civil war as Queen Midna you must successfully kill Prince Zant and take over any cities that his forces control. At that point you can offer Zant's armies the chance to surrender. Doing so will let you gain access to his unique units, however you will have to deal with some harsh unrest in your cities and the possibility of future rebellions. Rejecting the surrender will deny you access to Zant's unique units and let you pick off whatever armies are left without any unrest penalty.

If you are playing as Queen Midna and lose, King Zant will give you the option to die or surrender. If you refuse to surrender, Midna will be killed but you will still retain control of her forces and have a chance to retake the Realm of Twilight from King Zant. If you succeed in retaking the throne you will not have access to Zant's unique units once he is defeated. If you choose to surrender, you will lose all of your forces as Midna is banished and begins the long quest of searching Hyrule for allies to strike back at Zant.

As Imp Midna, you will have to hire mercenaries and find a safe place to start rebuilding her forces. It's a very difficult task and a long process, but if you survive you will be able to strike back at King Zant and take over the Realm of Twilight. Killing King Zant and taking over all the cities in the Realm of Twilight will restore Midna to her true form, as well as immediately cause all of his forces to surrender and grant you access to all of Zant's unique units.

Twili Remnants (Zant)

 * Faction Leaders:
 * Zant
 * Settlements: 4
 * Valran (town, capital)
 * Goals:
 * Short Campaign: hold 30 regions, including Palace of Twilight
 * Long Campaign: hold 40 regions, including Palace of Twilight

Zant's Forces advantages and disadvantages:
 * Begins the campaign with a large army.
 * Prince Zant and Lady Middee are the only generals that the rebellion begins with, with General Onox joining upon capture of Uzu.
 * Cannot recruit new generals until the Palace of Twilight has been taken.
 * Suffers no unrest penalty when taking over cities from Queen Midna.
 * Can "hire" Twili units as if they were mercenaries if no city is under your control, though they are much more expensive then they would be to train them.

To win the civil war as Prince Zant, you must successfully kill Queen Midna and take over any cities that her forces control. At that point you will be given a prompt to either kill Midna or spare her. Killing Midna will cause whatever forces she has left to fight to the death and you will not have their surrender or access to Midna's unique units. Sparing Midna will cause all of her remaining forces to surrender to you, you will gain access to her unique units, and Midna will be banished from the royal palace. There is a risk in allowing Midna to live however...

Upon constructing a Mirror of Twilight as King Zant, Midna will escape into Hyrule and begin to rebuild her forces in secret and possibly turn the races of Hyrule against you. Unless you find her in time, she'll lead an all out invasion against King Zant in the years to come.

If you are playing as Prince Zant and lose, Queen Midna will offer you a chance to surrender to her rule. At this point you can either join her and try to repair all the damage you did and serve her, or you can reject and continue your mission to dethrone her. If you succeed in retaking the throne you will not have access to Midna's unique units once she is defeated.

Mirror of Twilight
After uniting, in order to invade Hyrule, the Twili must construct a Mirror of Twilight, which will appear near the settlement where it was constructed. Two of these structures are required to operate: one in the Realm of Twilight and one in Hyrule. One already exists at the Arbiter's Grounds, so when you have an army ready you'll need to build one on your end. When the gate is up and operational you'll need to move your armies into it.

At the end of the turn, they'll be instantly teleported to the other gate in Hyrule or vice versa. Unless you control both settlements that have the gates however, the trip is only one way. So you'll need to take control of the Arbiter's Grounds as soon possible to create a highway between the two worlds for your armies.

This gives the Twili a very nice defensible "home base" area which is really important since they cannot train or build anything in Hyrule other than resource generating structures like mines. You'll only be able to get new troops in your homeland. This also makes defending Mirror Gates very important as the inhabitants of Hyrule could decide to destroy all the gates and permanently seal you off from the world... or worse invade your homeland by storm and exterminate you.

Standard

 * Twili Infantry
 * Twili Sorceresses (must control Elmenzhia)
 * Bonemold Monks (must control Valran)
 * Shadow Kargaroks
 * Sol Nurses
 * Repentants (must kill Prince Zant or have his forces surrender)
 * Twili Spider Swarm (must control Elmenzhia)

Siege Weaponry

 * Sol Cannon

Agents

 * Twili Diplomat
 * Twili Priestess

Command

 * Master Sorceress
 * Arch Sorceress

Heroes

 * Queen Midna
 * Una

Hyrule Historia

 * Avatar of Majora

Standard

 * Twili Infantry
 * Twili Sorceresses (must control Elmenzhia)
 * Bonemold Monks (must control Valran)
 * Shadow Kargaroks
 * Shadow Messengers (must control Uzu)
 * Shadow Insects
 * Fused Shadows (must kill Queen Midna or have her forces surrender)

Siege Weaponry
Agents
 * Shadow Bloat
 * Twili Diplomat
 * Twili Priestess

Command

 * Master Sorceress
 * Arch Sorceress

Heroes

 * Prince Zant
 * General Onox
 * Lady Middee

Hyrule Historia

 * Avatar of Majora

Tech Tree
The Forces of Twilight have a very streamlined techtree spread across population requirements with no prerequisites. During the Twili civil war it's somewhat shattered and broken however, as is to be expected when a nation tears itself apart.



Hamlet

 * Fungal Farms: Though there are flora that grow within the dim Realm of Twilight, the Twili prefer to grow fungus in large quantities to feed their people.
 * Gardens: A simple plot of land devoted to flora, Gardens increase the health of their host settlement as well as the happiness of those that live there.
 * Sol Nursery: Radial resting place from which Sols are placed to light up Twili cities, improving the quality of life.
 * Mask Crafters: Masks are a cultural icon of the Twili people, and this dedicated crafting team creates Masks for worship, celebration, and all sorts of activities.

Village

 * Fungal Colonies: Allowing Twili fungus to grow as it pleases rather than limiting its spread radius, allowing for more food production.
 * Imperial Barracks: Central training facility for the soldiers deployed by the Forces of Twilight.
 * Imperial Barracks - Shadow Morphing: By subjecting soldiers to the form warping Shadow masks the Forces of Twili can field powerful monstrosities in battle. Initially only available to Zant.
 * Imperial Barracks - Light World Training: Having soldiers train for periods of time in the world of light and simulated conditions hardens them for battle. Initially only available to Midna.
 * Market Plaza: A series of shops that sell various goods and services within its host settlement, increasing both its economy and the happiness of people within.
 * Kargarok Roost: Large spires and outcroppings make ideal nests for large flocks of Shadow Kargoroks.

Town

 * Fungal Ecosystem: With minor guidance and restrictions Fungal Colonies can become self sufficient ecosystems that provide replenishing food for the Twili people.
 * Insect Pits: The vicious Shadow Bloats and their young love to nest in these underground burrows. At a young age they can be trained and deployed from these hives for battle.
 * Mask Guild: Devotes an entire guild to the creation of Masks for the Twili people, greatly increasing the happiness of those that live in its host settlement.

Large Town

 * Fungal Invasion: Fungus begins to grow across entire Twili cities, allowing civilians to cultivate whatever they need to their heart's content.
 * Twili Prison: Secure and ominous Prison for containing Twili criminals. Greatly increases the Law and prevents unrest after the Twili Civil War has ended.
 * Twili Spider Nest: Structures created for Twili Spider Swarms to create their elaborate and glowing webs upon.

City

 * Bonemolding Shapery: The difficult art of bonemolding is practiced and performed here, allowing the Twili to sculpt everything from clothing to entire buildings. Decreases the cost of construction projects in host settlement.
 * Shadow Mask Market: The Masking guild empowers their masks with magical forces, allowing those that wear them to perform enhanced feats and tasks. Allows soldiers to train at their first Upgrade level.

Large City

 * Mark of Oorgath: Twili Masks are empowered by the dangerous magic of Oorgath, allowing the wearers to perform almost superhuman feats at the cost of great physical and emotional pain. Allows units to train at the second Upgrade level.