Gohma (Conquest)

The Gohma are a playable faction in Hyrule: Total War. They do not need to be unlocked, and are playable from start.

Description
The Gohma are a very ancient race that once dominated a majority of Hyrule, and while there is no leftover proof they claim to have existed long before the Hylians and even the ancient Darknuts. True or not, the Gohma are at the very least as old as the Hylians and are found as antagonists in the historical and religious texts of many races. The Gohma themselves are an arachnid species that thrives in swamps and otherwise dark and damp places. They feast on all manner of both living and dead things and are known for hunting down unaware people in the night. It is commonly believed that all Gohma are mentally linked to each other, and that calling any lone Gohma an individual would be inaccurate. Each Gohma operates more like a disembodied hand or appendage to a greater mind that controls their race. Whatever the case may be, their objective is very clear: expand and consume. Their desire of manifest destiny reflects in the armies; overwhelming numbers are the preferred tactic of their kind. Alone a single Gohma is weak, frail, and insignificant. In large swarms they are a terrible force that can bring down the largest of foes when working in unison. As such a Gohma army must be more concerned with surrounding and outmaneuvering an enemy army rather then facing them head on. The Gohma are masters at getting the upper hand in positioning, and when they surround a foe it's very easy for the enemy to want to make a run for it rather then stand and fight against an endless tide of spiders. A properly managed Gohma swarm is one of the most powerful combatants that an unfortunate army may face.

Strengths, Weaknesses, and Abilities

 * Absurdly Numerous: The Gohma are large in number and can assemble more soldiers then most other races in Hyrule.
 * Hive Mentality: Gohma will fight to the death as long as a superior is present, though they will flee in terror if such a superior is killed in combat.
 * High Birth Rate: Gohma are able to produce basic soldiers from any structure they build in the campaign.
 * Diminutive Creatures: The Gohma are small arachnids that can be easily smashed with a well placed blow.

Freeform Campaign

 * Faction Leader: Sulkaris
 * Settlements: 3
 * Grand Central Hive (city, capital)
 * Hive Arrghus (large town)
 * Hive Node Vitreous (town)
 * Diplomacy:
 * At war: Stalfos
 * Goals:
 * Short Campaign: hold 20 regions, including: Deku Tree's Grove (5 turns)
 * Long Campaign: hold 30 regions, including: Deku Tree's Grove (5 turns)

Involvement
The Gohma were created by the Druthulidi Iemanis in the primordial days of Hyrule to serve as his personal army. Unlike other Druthulidi creations, the Gohma were given some semblance of intelligence, allowing them to continue Iemanis' work after his death at the hands of Valadeku.

When most of the Druthulidi were later wiped out by the Golden Goddesses and their Firstborn, they created the Triforce, an artefact that would give life to the world and maintain beings that would fight the Druthulidi and uphold their laws and desires, as well as the seven Sages who would serve as its safeguards. Of these Sages were Maphaeus, the Sage of Fire; Malkorbagia, the Sage of Water; Kovaloo, the Sage of Spirits; Evaleen, the Sage of Shadow; Demoko, the Sage of Time; Solahrasin, the Sage of Light; and Sulkaris, the Sage of Forest. Sulkaris became corrupt and attempted to steal the Triforce for herself, and was banished from the Sacred Realm for eternity.

However, Sulkaris possessed a giant beast, a massive Gohma that controlled all other Gohma like an ant hive. With the power granted to them by Sulkaris, the Gohma went on a rampage, eating everyone in their path before being defeated by the Ancient Hylians and the Huskus under command of King Gustaf in the region that would become Ordona Province, and Sulkaris is slain by Gustaf in battle.

The current Sages caught wind of this disaster, and used their powers to seal away Sulkaris in Palagard's Sanctuary, the city of the Huskus, where she is kept under watch by her successor, Palagard.

Five thousand and one hundred years later, Lord Akazoo, feeling cheated out of marriage to Princess Zelda and denied the glory he earned in the Gerudo Wars, betrays the royal family of Hyrule as he unleashes a swarm of Gohma unto Hyrule and attempts to free Sulkaris from her prison.

Standard

 * Gohma Larva
 * Gohma Juveniles
 * Gohma Adolescents
 * Pack of Queens
 * Pincergohma
 * Gohma Long Legs
 * Royal Larva
 * Shield Gohma
 * Tank Gohma
 * Acid Sprayers
 * Viridgohma
 * Hive Keepers
 * Shroud Walker

Defensive Emplacements

 * Trap Door Gohma

Siege Weaponry

 * Armogohma

Command

 * Gohma Queen

Heroes and Bosses

 * Iemanis
 * Sulkaris
 * Sulkaris (Sage)
 * Matriarch
 * Mido (infested)

Tech Tree
The Gohma Techtree is mostly unlocked at smaller settlement levels, however the Gohma must focus and specialize their hives to very specific tasks. For instance, an entire settlement can be dedicated to train only Gohma cavalry units and not any ranged units. This gives the Gohma very early access to all of their forces in a limited sense, but greatly encourages the player to begin invading cities as soon as possible to produce the full range of Gohma units.



Hamlet Level Structures:

Village Level Structures:
 * Mycelium Colony: Large fungal colony that the Gohma are capable of growing to support rudimentary levels of food.
 * Lumber Extractor: Gohma colony capable of destroying and converting trees into resources used by the Gohma to augment their structures. Increases the economy of host hive.
 * Nesting Chambers: Nests dedicated to the growth and hatching of Gohma Larva.


 * Mycelium Network: Expanded system of Mycelium Colonies to feed larger Gohma populations.
 * Lumber Extractor Network: Expanded system of Lumber Extractors to deforest and process flora.
 * Royal Infirmary: Configures Nesting Chambers to allow the growth of support based Royal Gohma organisms such as Royal Larva and Queens.
 * Elongated Galleries: Configures Nesting Chambers to support the growing of running and cavalry based Gohma organisms such as Pincer Gohma and Gohma Long Legs.
 * Hive Defense Grid: Configures Nesting Chambers to host defensive and armored Gohma organisms such as Shield Gohma and Hive Keepers.
 * Gapped Birthing Halls: Configures Nesting Chambers to permit the growth of ranged Gohma organisms such as Acid Sprayers and Armogohma.
 * Massive Birthing Rooms: Configures Nesting Chambers to allow for the growth of huge Gohma organisms such as Tank Gohma and Shroud Walkers.

Town Level Structures:


 * Mycelium Grid: Highly organized series of Mycelium networks allow for massive fungal growth and food support.
 * Lumber Extractor Grid: Highly organized series of Lumber Extractor networks allow for rapid deforestation and production speed.
 * Vacuole Node: Large storage chamber that preserves both fungi and the corpses of Gohma victims for later consumption. Allows for the growth of more Gohma organisms.
 * Hive Node: Gohma structure capable of processing and emitting orders to individual Gohma throughout the hive, strengthening their connection and cooperation with each other. Increases Gohma growth and reduces the risk of Hive separation.

Large Town Level Structures:


 * Mycelium Microcosm: Gohma Hives are organized to support the growth of Fungi everywhere, ensuring no shortage of food.
 * Lumber Extractor Preserver: Lumber Extractors separate seeds and spores from victim flora, replanting them to regrow forests for future deforestation efforts.
 * Giant Vacuole Node: Expanded Vacuole allows for the storage and preservation of more fungi and meat for Gohma consumption.
 * Giant Hive Node: Larger Hive Node is capable of receiving and emitting even more orders at a more rapid rate across Gohma hives. Increases Gohma growth and reduces the risk of Hive separation.

City Level Structures:


 * Massive Vacuole: Extremely large storage chamber expanded under entire Gohma Hives, capable of preserving both fungi and meat for very long periods of time.
 * Massive Hive Node: The Largest of Gohma Hive Nodes is capable of receiving and emitting orders for tens of thousands of Gohma organisms. Host Hive is immune to any form of rebellion.
 * Gohma Graveyard: Dead Gohma are brought to the Gohma Graveyard to be analyzed, allowing future generations of Gohma to adapt to weaknesses. Allows Gohma units to be grown with their first unit upgrade level.
 * Solarium Nursery: Advanced methods of Gohma nursing allow them to grow eggs into Larva and then into adults at an extremely fast rate. Allows for the growth of five Gohma units simultaneously.

Large City Level Structures:


 * Virid Crystal Node: Gohma Hive Node infused with the magic of the Emerald Sages, spreading the growth of crystalline formations. Allows Gohma units to be grown with their second unit upgrade level.